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common
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- handle SoftLightLevel properly in the 2D drawer.
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2020-09-27 16:09:35 +02:00 |
console
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- update of console code.
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2020-09-27 09:35:06 +02:00 |
g_statusbar
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- backported all new scaling and rotation options for the 2D drawer from Raze.
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2020-09-27 09:17:41 +02:00 |
gamedata
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- copied constexpr declarations plus a few fixed in utility code and fixed a few places where this triggered a compile error now.
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2020-09-27 08:36:30 +02:00 |
intermission
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- backported all new scaling and rotation options for the 2D drawer from Raze.
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2020-09-27 09:17:41 +02:00 |
maploader
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- added initialization for line and sector portals
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2020-08-25 21:54:36 +03:00 |
menu
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SDL joystick events now work while in menus
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2020-09-27 15:05:15 +02:00 |
playsim
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Call SpecialMissileHit directly with zero damaging missiles last to ensure the function is actually triggered.
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2020-09-27 14:03:02 +02:00 |
posix
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r_data
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Fixed extra player translations not working in Heretic with predefined color sets
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2020-09-22 18:34:06 +02:00 |
rendering
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- use a sector's special sprite color to colorize decals.
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2020-09-26 23:39:42 +02:00 |
scripting
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Add species parameter to A_RadiusThrust
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2020-09-27 13:58:22 +02:00 |
sound
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Disallow sound to be played on destroyed actors
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2020-09-12 21:38:56 +02:00 |
utility/nodebuilder
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- moved a few leftover utility classes to 'common'.
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2020-04-29 17:51:04 +02:00 |
win32
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- add support for the (as of now) newest version of the Unity re-releases
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2020-09-03 23:40:00 -04:00 |
__autostart.cpp
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am_map.cpp
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- Fix am_zoom and adjust am_zoomout speed for the automap.
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2020-07-07 20:30:33 +02:00 |
am_map.h
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announcer.h
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bbannouncer.cpp
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CMakeLists.txt
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
ct_chat.cpp
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d_anonstats.cpp
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d_buttons.h
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d_event.h
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- transmit the actual run mode in BT_RUN, because BT_SPEED was poorly designed.
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2020-09-26 22:26:26 +02:00 |
d_iwad.cpp
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- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
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2020-09-07 23:30:40 -04:00 |
d_main.cpp
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_main.h
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d_net.cpp
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_net.h
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
d_netinf.h
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d_netinfo.cpp
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Add a cvar to control weapon bobbing while firing
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2020-05-31 23:12:11 +02:00 |
d_protocol.cpp
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d_protocol.h
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doomdata.h
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doomdef.h
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- Add the DF2_NO_COOP_THING_SPAWNDM flag to prevent spawning MP things in coop. (#1165)
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2020-08-29 15:08:08 -04:00 |
doomstat.cpp
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doomstat.h
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doomtype.h
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- added a new light mode that emulates Build's depth fading.
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2020-06-08 23:37:20 +02:00 |
empty.cpp
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events.cpp
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Add PlayerSpawned() event (#1118)
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2020-08-25 11:54:20 -04:00 |
events.h
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Add PlayerSpawned() event (#1118)
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2020-08-25 11:54:20 -04:00 |
g_cvars.cpp
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g_cvars.h
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g_dumpinfo.cpp
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g_game.cpp
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- moved i_net into 'common' to bring it in line with Raze.
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2020-09-27 12:30:54 +02:00 |
g_game.h
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g_hub.cpp
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
g_hub.h
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g_level.cpp
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Exported FLevelLocals::ChangeLevel to ZScript
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2020-09-20 23:12:01 +02:00 |
g_level.h
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g_levellocals.h
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- add 'sv_alwaystally' defaults to 0 with the following states:
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2020-07-21 13:53:27 -04:00 |
g_pch.h
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g_pch2.h
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gameconfigfile.cpp
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gameconfigfile.h
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gamestate.h
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- various engine updates from Raze.
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2020-09-27 10:17:58 +02:00 |
gitinfo.cpp
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hu_scores.cpp
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hu_stuff.h
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m_cheat.cpp
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m_cheat.h
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m_misc.cpp
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m_misc.h
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p_conversation.cpp
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- split game dependent parts out of menudef.cpp.
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2020-06-14 00:27:32 +02:00 |
p_conversation.h
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p_openmap.cpp
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p_saveg.cpp
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- immediately abort loading a savegame if object deserialization fails.
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2020-09-26 20:36:10 +02:00 |
p_saveg.h
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p_setup.cpp
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- fixed a few dangling pointers on traveling between levels
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2020-09-06 17:14:15 +03:00 |
p_setup.h
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p_states.cpp
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- fixed getting state name with incomplete list of actor classes
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2020-08-29 11:08:31 +03:00 |
p_tick.cpp
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p_tick.h
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r_state.h
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scriptutil.cpp
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scriptutil.h
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serializer_doom.cpp
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- fixed typo in serialization error message
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2020-08-27 09:57:36 +03:00 |
serializer_doom.h
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st_stuff.cpp
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st_stuff.h
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version.h
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Bumped version number to 4.5pre. (#1132)
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2020-07-08 23:24:36 -04:00 |
wi_stuff.cpp
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- flat tile backgrounds in intermission now respects 'inter_classic_scaling' cvar
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2020-09-24 23:45:51 -04:00 |
wi_stuff.h
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Display other kills in coop tally screen (#1167)
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2020-08-30 09:34:53 -04:00 |
zzautozend.cpp
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