mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- backport some fixes from Raze - mostly redundant includes.
This commit is contained in:
parent
d586ffa79c
commit
2dcf63c57d
15 changed files with 190 additions and 89 deletions
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@ -1088,10 +1088,10 @@ set (PCH_SOURCES
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common/textures/texturemanager.cpp
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common/textures/multipatchtexturebuilder.cpp
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common/textures/skyboxtexture.cpp
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common/textures/animtexture.cpp
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common/textures/formats/automaptexture.cpp
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common/textures/formats/brightmaptexture.cpp
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common/textures/formats/buildtexture.cpp
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common/textures/formats/canvastexture.cpp
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common/textures/formats/ddstexture.cpp
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common/textures/formats/flattexture.cpp
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common/textures/formats/fontchars.cpp
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116
src/common/textures/animtexture.cpp
Normal file
116
src/common/textures/animtexture.cpp
Normal file
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@ -0,0 +1,116 @@
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/*
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** animtexture.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2020 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
|
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "animtexture.h"
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#include "bitmap.h"
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void AnimTexture::SetFrameSize(int width, int height)
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{
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FTexture::SetSize(width, height);
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Image.Resize(width*height);
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}
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void AnimTexture::SetFrame(const uint8_t *palette, const void *data_)
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{
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memcpy(Palette, palette, 768);
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memcpy(Image.Data(), data_, Width * Height);
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SystemTextures.Clean(true, true);
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}
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//===========================================================================
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//
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// FPNGTexture::CopyPixels
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//
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//===========================================================================
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FBitmap AnimTexture::GetBgraBitmap(const PalEntry* remap, int* trans)
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{
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FBitmap bmp;
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bmp.Create(Width, Height);
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auto spix = Image.Data();
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auto dpix = bmp.GetPixels();
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for (int i = 0; i < Width * Height; i++)
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{
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int p = i * 4;
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int index = spix[i];
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dpix[p + 0] = Palette[index*3+2];
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dpix[p + 1] = Palette[index*3+1];
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dpix[p + 2] = Palette[index*3];
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dpix[p + 3] = 255;
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}
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return bmp;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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AnimTextures::AnimTextures()
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{
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active = 1;
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tex[0] = new AnimTexture;
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tex[1] = new AnimTexture;
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}
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AnimTextures::~AnimTextures()
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{
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delete tex[0];
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delete tex[1];
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}
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void AnimTextures::SetSize(int width, int height)
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{
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tex[0]->SetFrameSize(width, height);
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tex[1]->SetFrameSize(width, height);
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}
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void AnimTextures::SetFrame(const uint8_t *palette, const void* data)
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{
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active ^= 1;
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tex[active]->SetFrame(palette, data);
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}
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FTexture * AnimTextures::GetFrame()
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{
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return tex[active];
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}
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28
src/common/textures/animtexture.h
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28
src/common/textures/animtexture.h
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#pragma once
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#include "textures.h"
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class AnimTexture : public FTexture
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{
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uint8_t Palette[768];
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TArray<uint8_t> Image;
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public:
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AnimTexture() = default;
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void SetFrameSize(int width, int height);
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void SetFrame(const uint8_t *palette, const void* data);
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virtual FBitmap GetBgraBitmap(const PalEntry* remap, int* trans) override;
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};
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class AnimTextures
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{
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int active;
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AnimTexture *tex[2];
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public:
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AnimTextures();
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~AnimTextures();
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void SetSize(int width, int height);
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void SetFrame(const uint8_t *palette, const void* data);
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FTexture *GetFrame();
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};
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@ -1,39 +0,0 @@
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/*
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** canvastexture.cpp
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** Texture class for camera textures
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**
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**---------------------------------------------------------------------------
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** Copyright 2004-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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**
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*/
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#include "doomtype.h"
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#include "v_video.h"
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@ -33,7 +33,6 @@
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**
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*/
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#include "doomtype.h"
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#include "files.h"
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#include "filesystem.h"
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#include "templates.h"
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@ -35,8 +35,8 @@
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*/
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#include <ctype.h>
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#include "doomtype.h"
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#include "files.h"
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#include "printf.h"
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#include "filesystem.h"
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#include "engineerrors.h"
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#include "bitmap.h"
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@ -20,7 +20,6 @@
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//--------------------------------------------------------------------------
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//
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#include "doomtype.h"
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#include "filesystem.h"
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#include "textures.h"
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#include "skyboxtexture.h"
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@ -34,7 +34,7 @@
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**
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*/
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#include "doomtype.h"
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#include "printf.h"
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#include "files.h"
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#include "filesystem.h"
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#include "templates.h"
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@ -34,9 +34,9 @@
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**
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*/
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#include "doomtype.h"
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#include "doomstat.h"
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#include "filesystem.h"
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#include "printf.h"
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#include "c_cvars.h"
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#include "templates.h"
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#include "gstrings.h"
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#include "textures.h"
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#include "c_dispatch.h"
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#include "sc_man.h"
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#include "image.h"
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#include "vectors.h"
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#include "formats/multipatchtexture.h"
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FTextureManager TexMan;
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@ -61,7 +62,7 @@ FTextureManager::FTextureManager ()
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for (int i = 0; i < 2048; ++i)
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{
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sintable[i] = short(sin(i*(M_PI / 1024)) * 16384);
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sintable[i] = short(sin(i*(pi::pi() / 1024)) * 16384);
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}
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}
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@ -41,25 +41,20 @@
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#include <math.h>
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#include "templates.h"
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#include "doomtype.h"
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#include "m_swap.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "printf.h"
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#include "textures.h"
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#include "filesystem.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "hu_stuff.h"
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#include "gstrings.h"
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#include "v_text.h"
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#include "vm.h"
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#include "image.h"
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#include "utf8.h"
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#include "myiswalpha.h"
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#include "fontchars.h"
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#include "multipatchtexture.h"
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#include "texturemanager.h"
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#include "r_translate.h"
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#include "fontinternals.h"
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//
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//==========================================================================
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FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate, bool iwadonly)
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FFont::FFont (const char *name, const char *nametemplate, const char *filetemplate, int lfirst, int lcount, int start, int fdlump, int spacewidth, bool notranslate, bool iwadonly, bool doomtemplate)
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{
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int i;
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FTextureID lump;
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char buffer[12];
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int maxyoffs;
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bool doomtemplate = (nametemplate && (gameinfo.gametype & GAME_DoomChex)) ? strncmp (nametemplate, "STCFN", 5) == 0 : false;
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DVector2 Scale = { 1, 1 };
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noTranslate = notranslate;
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@ -207,8 +201,10 @@ FFont::FFont (const char *name, const char *nametemplate, const char *filetempla
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// Because a lot of wads with their own font seem to foolishly
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// copy STCFN121 and make it a '|' themselves, wads must
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// provide STCFN120 (x) and STCFN122 (z) for STCFN121 to load as a 'y'.
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if (!TexMan.CheckForTexture("STCFN120", ETextureType::MiscPatch).isValid() ||
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!TexMan.CheckForTexture("STCFN122", ETextureType::MiscPatch).isValid())
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FStringf c120("%s120", nametemplate);
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FStringf c122("%s122", nametemplate);
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if (!TexMan.CheckForTexture(c120, ETextureType::MiscPatch).isValid() ||
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!TexMan.CheckForTexture(c122, ETextureType::MiscPatch).isValid())
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{
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// insert the incorrectly named '|' graphic in its correct position.
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position = 124;
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@ -799,7 +795,7 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
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remap.Palette[j] = GPalette.BaseColors[identity[j]] | MAKEARGB(255, 0, 0, 0);
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}
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}
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Translations.Push(GPalette.StoreTranslation(TRANSLATION_Font, &remap));
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Translations.Push(GPalette.StoreTranslation(TRANSLATION_Internal, &remap));
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}
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else
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{
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@ -839,7 +835,7 @@ void FFont::BuildTranslations (const double *luminosity, const uint8_t *identity
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remap.Palette[j] = PalEntry(255,r,g,b);
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}
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if (post) post(&remap);
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Translations.Push(GPalette.StoreTranslation(TRANSLATION_Font, &remap));
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Translations.Push(GPalette.StoreTranslation(TRANSLATION_Internal, &remap));
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// Advance to the next color range.
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while (parmstart[1].RangeStart > parmstart[0].RangeEnd)
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@ -1155,7 +1151,7 @@ int FFont::GetMaxAscender(const uint8_t* string) const
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auto ctex = GetChar(chr, CR_UNTRANSLATED, nullptr);
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if (ctex)
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{
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auto offs = int(ctex->GetScaledTopOffset(0));
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auto offs = int(ctex->GetDisplayTopOffset());
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if (offs > retval) retval = offs;
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}
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}
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@ -1271,7 +1267,7 @@ void FFont::FixXMoves()
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}
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if (Chars[i].OriginalPic)
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{
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int ofs = Chars[i].OriginalPic->GetScaledTopOffset(0);
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int ofs = Chars[i].OriginalPic->GetDisplayTopOffset();
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if (ofs > Displacement) Displacement = ofs;
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}
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}
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|
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@ -40,7 +40,6 @@
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#include "utf8.h"
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#include "sc_man.h"
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#include "texturemanager.h"
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#include "r_translate.h"
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#include "fontinternals.h"
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@ -329,7 +328,7 @@ public:
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Next = FirstFont;
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FirstFont = this;
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FontHeight = 18;
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SpaceWidth = 10;
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SpaceWidth = 9;
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GlobalKerning = -1;
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translateUntranslated = true;
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@ -342,7 +341,7 @@ public:
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//
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//==========================================================================
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void LoadTranslations()
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void LoadTranslations() override
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{
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const int spacing = 9;
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double luminosity[256];
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|
|
|
@ -374,7 +374,7 @@ void FSingleLumpFont::LoadFON2 (int lump, const uint8_t *data)
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if (destSize < 0)
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{
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i += FirstChar;
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I_FatalError ("Overflow decompressing char %d (%c) of %s", i, i, FontName.GetChars());
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I_Error ("Overflow decompressing char %d (%c) of %s", i, i, FontName.GetChars());
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}
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}
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|
@ -434,7 +434,7 @@ void FSingleLumpFont::LoadBMF(int lump, const uint8_t *data)
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}
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if (LastChar < FirstChar)
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{
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I_FatalError("BMF font defines no characters");
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I_Error("BMF font defines no characters");
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}
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count = LastChar - FirstChar + 1;
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Chars.Resize(count);
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|
@ -624,7 +624,7 @@ void FSingleLumpFont::FixupPalette (uint8_t *identity, double *luminosity, const
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int g = palette[1];
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int b = palette[2];
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double lum = r*0.299 + g*0.587 + b*0.114;
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identity[i] = ColorMatcher.Pick (r, g, b);
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identity[i] = ColorMatcher.Pick(r, g, b);
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luminosity[i] = lum;
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out_palette[i].r = r;
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out_palette[i].g = g;
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|
|
|
@ -40,22 +40,19 @@
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#include <math.h>
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#include "templates.h"
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#include "doomtype.h"
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#include "m_swap.h"
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#include "v_font.h"
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#include "v_video.h"
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#include "filesystem.h"
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#include "gi.h"
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#include "cmdlib.h"
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#include "sc_man.h"
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#include "hu_stuff.h"
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#include "gstrings.h"
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#include "v_text.h"
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#include "vm.h"
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#include "image.h"
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#include "utf8.h"
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#include "fontchars.h"
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#include "textures.h"
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#include "texturemanager.h"
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#include "printf.h"
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#include "palentry.h"
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#include "fontinternals.h"
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|
@ -63,6 +60,16 @@
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#define DEFAULT_LOG_COLOR PalEntry(223,223,223)
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//
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// Globally visible constants.
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//
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#define HU_FONTSTART uint8_t('!') // the first font characters
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#define HU_FONTEND uint8_t('\377') // the last font characters
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// Calculate # of glyphs in font.
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#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
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// TYPES -------------------------------------------------------------------
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|
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// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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|
@ -655,6 +662,9 @@ EColorRange V_ParseFontColor (const uint8_t *&color_value, int normalcolor, int
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//
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// V_InitFonts
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//
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// Fixme: This really needs to be a bit more flexible
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// and less rigidly tied to the original game data.
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//
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//==========================================================================
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|
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void V_InitFonts()
|
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|
@ -698,11 +708,11 @@ void V_InitFonts()
|
|||
if (wadfile > fileSystem.GetIwadNum())
|
||||
{
|
||||
// The font has been replaced, so we need to create a copy of the original as well.
|
||||
SmallFont = new FFont("SmallFont", "STCFN%.3d", nullptr, HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
|
||||
SmallFont = new FFont("SmallFont", "STCFN%.3d", nullptr, HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1, -1, false, false, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
SmallFont = new FFont("SmallFont", "STCFN%.3d", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1);
|
||||
SmallFont = new FFont("SmallFont", "STCFN%.3d", "defsmallfont", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART, -1, -1, false, false, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -751,7 +761,7 @@ void V_InitFonts()
|
|||
BigFont = V_GetFont("BigFont", "ZBIGFONT");
|
||||
}
|
||||
|
||||
if (gameinfo.gametype & GAME_Raven)
|
||||
if (fileSystem.CheckNumForName("FONTB_S") >= 0)
|
||||
{
|
||||
OriginalBigFont = new FFont("OriginalBigFont", "FONTB%02u", "defbigfont", HU_FONTSTART, HU_FONTSIZE, 1, -1, -1, false, true);
|
||||
}
|
||||
|
@ -784,7 +794,7 @@ void V_InitFonts()
|
|||
}
|
||||
if (!(IntermissionFont = FFont::FindFont("IntermissionFont")))
|
||||
{
|
||||
if (gameinfo.gametype & GAME_DoomChex)
|
||||
if (fileSystem.CheckNumForName("WINUM0") >= 0)
|
||||
{
|
||||
IntermissionFont = FFont::FindFont("IntermissionFont_Doom");
|
||||
}
|
||||
|
|
|
@ -34,9 +34,10 @@
|
|||
#ifndef __V_FONT_H__
|
||||
#define __V_FONT_H__
|
||||
|
||||
#include "doomtype.h"
|
||||
#include "filesystem.h"
|
||||
#include "vectors.h"
|
||||
#include "palentry.h"
|
||||
#include "name.h"
|
||||
|
||||
class DCanvas;
|
||||
class FTexture;
|
||||
|
@ -93,7 +94,7 @@ public:
|
|||
Custom
|
||||
};
|
||||
|
||||
FFont (const char *fontname, const char *nametemplate, const char *filetemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false, bool iwadonly = false);
|
||||
FFont (const char *fontname, const char *nametemplate, const char *filetemplate, int first, int count, int base, int fdlump, int spacewidth=-1, bool notranslate = false, bool iwadonly = false, bool doomtemplate = false);
|
||||
virtual ~FFont ();
|
||||
|
||||
virtual FTexture *GetChar (int code, int translation, int *const width, bool *redirected = nullptr) const;
|
||||
|
|
|
@ -32,15 +32,6 @@
|
|||
struct event_t;
|
||||
class player_t;
|
||||
|
||||
//
|
||||
// Globally visible constants.
|
||||
//
|
||||
#define HU_FONTSTART uint8_t('!') // the first font characters
|
||||
#define HU_FONTEND uint8_t('\377') // the last font characters
|
||||
|
||||
// Calculate # of glyphs in font.
|
||||
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
|
||||
|
||||
//
|
||||
// Chat routines
|
||||
//
|
||||
|
|
Loading…
Reference in a new issue