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- use a sector's special sprite color to colorize decals.
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1 changed files with 8 additions and 1 deletions
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@ -47,11 +47,18 @@
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void HWDecal::DrawDecal(HWDrawInfo *di, FRenderState &state)
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{
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PalEntry DecalColor;
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// alpha color only has an effect when using an alpha texture.
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if (decal->RenderStyle.Flags & (STYLEF_RedIsAlpha | STYLEF_ColorIsFixed))
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{
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state.SetObjectColor(decal->AlphaColor | 0xff000000);
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DecalColor = decal->AlphaColor | 0xff000000;
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}
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else
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DecalColor = 0xffffffff;
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if (!di->isFullbrightScene()) DecalColor = DecalColor.Modulate(frontsector->SpecialColors[sector_t::sprites]);
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state.SetObjectColor(DecalColor);
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state.SetLightIndex(dynlightindex);
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state.SetTextureMode(decal->RenderStyle);
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