mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
- fixed startup-time setup of serverinfo CVARs.
Looks I completely forgot this part when refactoring the interface - it must account for the callbacks not doing anything due to the network code not being operational yet.
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parent
6722b64ac0
commit
17df95d69e
4 changed files with 45 additions and 45 deletions
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@ -172,7 +172,7 @@ void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
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{
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return;
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}
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else if ((Flags & CVAR_LATCH) && callbacks && callbacks->MustLatch())
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if ((Flags & CVAR_LATCH) && callbacks && callbacks->MustLatch())
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{
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FLatchedValue latch;
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@ -186,15 +186,13 @@ void FBaseCVar::SetGenericRep (UCVarValue value, ECVarType type)
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LatchedValues.Push (latch);
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Flags &= ~CVAR_UNSAFECONTEXT;
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return;
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}
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else if ((Flags & CVAR_SERVERINFO) && callbacks && callbacks->SendServerInfoChange)
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if ((Flags & CVAR_SERVERINFO) && callbacks && callbacks->SendServerInfoChange)
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{
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callbacks->SendServerInfoChange (this, value, type);
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}
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else
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{
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ForceSet (value, type);
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if (callbacks->SendServerInfoChange(this, value, type)) return;
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}
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ForceSet (value, type);
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}
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bool FBaseCVar::ToBool (UCVarValue value, ECVarType type)
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@ -969,17 +967,14 @@ void FFlagCVar::DoSet (UCVarValue value, ECVarType type)
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// another flag might have made to the same cvar earlier in the script.
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if (ValueVar.GetFlags() && callbacks && callbacks->SendServerFlagChange)
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{
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callbacks->SendServerFlagChange(&ValueVar, BitNum, newval, false);
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if (callbacks->SendServerFlagChange(&ValueVar, BitNum, newval, false)) return;
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}
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int val = *ValueVar;
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if (newval)
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val |= BitVal;
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else
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{
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int val = *ValueVar;
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if (newval)
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val |= BitVal;
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else
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val &= ~BitVal;
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ValueVar = val;
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}
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val &= ~BitVal;
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ValueVar = val;
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}
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//
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@ -1072,13 +1067,14 @@ void FMaskCVar::DoSet (UCVarValue value, ECVarType type)
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{
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if (BitVal & (1<<i))
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{
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callbacks->SendServerFlagChange (&ValueVar, i, !!(val & (1<<i)), silent);
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if (!callbacks->SendServerFlagChange(&ValueVar, i, !!(val & (1 << i)), silent)) goto fallback; // the failure case here is either always or never.
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silent = true; // only warn once if SendServerFlagChange needs to.
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}
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}
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}
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else
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{
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fallback:
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int vval = *ValueVar;
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vval &= ~BitVal;
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vval |= val;
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@ -109,8 +109,8 @@ class FBaseCVar;
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struct ConsoleCallbacks
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{
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void (*UserInfoChanged)(FBaseCVar*);
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void (*SendServerInfoChange)(FBaseCVar* cvar, UCVarValue value, ECVarType type);
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void (*SendServerFlagChange)(FBaseCVar* cvar, int bitnum, bool set, bool silent);
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bool (*SendServerInfoChange)(FBaseCVar* cvar, UCVarValue value, ECVarType type);
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bool (*SendServerFlagChange)(FBaseCVar* cvar, int bitnum, bool set, bool silent);
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FBaseCVar* (*GetUserCVar)(int playernum, const char* cvarname);
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bool (*MustLatch)();
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@ -54,8 +54,8 @@ void D_SetupUserInfo (void);
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void D_UserInfoChanged (FBaseCVar *info);
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void D_SendServerInfoChange (FBaseCVar *cvar, UCVarValue value, ECVarType type);
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void D_SendServerFlagChange (FBaseCVar *cvar, int bitnum, bool set, bool silent);
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bool D_SendServerInfoChange (FBaseCVar *cvar, UCVarValue value, ECVarType type);
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bool D_SendServerFlagChange (FBaseCVar *cvar, int bitnum, bool set, bool silent);
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void D_DoServerInfoChange (uint8_t **stream, bool singlebit);
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void D_WriteUserInfoStrings (int player, uint8_t **stream, bool compact=false);
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@ -623,7 +623,7 @@ static const char *SetServerVar (char *name, ECVarType type, uint8_t **stream, b
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EXTERN_CVAR (Float, sv_gravity)
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void D_SendServerInfoChange (FBaseCVar *cvar, UCVarValue value, ECVarType type)
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bool D_SendServerInfoChange (FBaseCVar *cvar, UCVarValue value, ECVarType type)
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{
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if (gamestate != GS_STARTUP && !demoplayback)
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{
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@ -631,43 +631,47 @@ void D_SendServerInfoChange (FBaseCVar *cvar, UCVarValue value, ECVarType type)
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{
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Printf("Only setting controllers can change %s\n", cvar->GetName());
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cvar->MarkSafe();
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return;
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return true;
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}
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}
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size_t namelen;
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size_t namelen;
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namelen = strlen (cvar->GetName ());
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namelen = strlen(cvar->GetName());
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Net_WriteByte (DEM_SINFCHANGED);
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Net_WriteByte ((uint8_t)(namelen | (type << 6)));
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Net_WriteBytes ((uint8_t *)cvar->GetName (), (int)namelen);
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switch (type)
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{
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case CVAR_Bool: Net_WriteByte (value.Bool); break;
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case CVAR_Int: Net_WriteLong (value.Int); break;
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case CVAR_Float: Net_WriteFloat (value.Float); break;
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case CVAR_String: Net_WriteString (value.String); break;
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default: break; // Silence GCC
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Net_WriteByte(DEM_SINFCHANGED);
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Net_WriteByte((uint8_t)(namelen | (type << 6)));
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Net_WriteBytes((uint8_t*)cvar->GetName(), (int)namelen);
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switch (type)
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{
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case CVAR_Bool: Net_WriteByte(value.Bool); break;
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case CVAR_Int: Net_WriteLong(value.Int); break;
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case CVAR_Float: Net_WriteFloat(value.Float); break;
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case CVAR_String: Net_WriteString(value.String); break;
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default: break; // Silence GCC
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}
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return true;
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}
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return false;
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}
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void D_SendServerFlagChange (FBaseCVar *cvar, int bitnum, bool set, bool silent)
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bool D_SendServerFlagChange (FBaseCVar *cvar, int bitnum, bool set, bool silent)
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{
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if (gamestate != GS_STARTUP && !demoplayback)
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{
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if (netgame && !players[consoleplayer].settings_controller)
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{
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if (!silent) Printf("Only setting controllers can change %s\n", cvar->GetName());
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return;
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return true;
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}
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int namelen = (int)strlen(cvar->GetName());
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Net_WriteByte(DEM_SINFCHANGEDXOR);
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Net_WriteByte((uint8_t)namelen);
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Net_WriteBytes((uint8_t*)cvar->GetName(), namelen);
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Net_WriteByte(uint8_t(bitnum | (set << 5)));
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return true;
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}
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int namelen = (int)strlen (cvar->GetName ());
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Net_WriteByte (DEM_SINFCHANGEDXOR);
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Net_WriteByte ((uint8_t)namelen);
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Net_WriteBytes ((uint8_t *)cvar->GetName (), namelen);
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Net_WriteByte (uint8_t(bitnum | (set << 5)));
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return false;
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}
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void D_DoServerInfoChange (uint8_t **stream, bool singlebit)
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