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Exported FLevelLocals::ChangeLevel to ZScript
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2 changed files with 12 additions and 0 deletions
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@ -739,6 +739,17 @@ void FLevelLocals::ChangeLevel(const char *levelname, int position, int inflags,
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::nextlevel = nextlevel;
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}
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DEFINE_ACTION_FUNCTION(FLevelLocals, ChangeLevel)
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{
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PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
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PARAM_STRING(levelname);
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PARAM_INT(position);
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PARAM_INT(inflags);
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PARAM_INT(nextSkill);
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self->ChangeLevel(levelname, position, inflags, nextSkill);
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return 0;
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}
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//==========================================================================
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//
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//
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@ -804,6 +804,7 @@ struct LevelLocals native
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native void ExitLevel(int position, bool keepFacing);
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native void SecretExitLevel(int position);
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native void ChangeLevel(string levelname, int position = 0, int flags = 0, int skill = -1);
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}
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struct StringTable native
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