.. |
fragglescript
|
- disabled the error message spam from the demo loop
|
2019-04-29 00:06:54 +02:00 |
g_inventory
|
- fixed: Retriving a key's color did not work.
|
2019-04-27 13:37:41 +02:00 |
g_shared
|
- fixed DHudMessageTypeOnFadeOut's character counter to be UTF-8 compatible.
|
2019-05-14 13:31:23 +02:00 |
g_statusbar
|
added a crosshair on/off toggle
|
2019-05-18 14:08:59 +02:00 |
gl
|
- Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist.
|
2019-06-02 22:01:18 +02:00 |
intermission
|
- reformat the intermission screen if the text is very long.
|
2019-05-14 18:04:22 +02:00 |
math
|
Cephes code is released under BSD license
|
2019-06-05 12:46:59 +02:00 |
menu
|
- cleanup of font init to have less special cases
|
2019-05-26 21:31:46 +02:00 |
polyrenderer
|
- Missed some things regarding software threads.
|
2019-05-10 11:27:12 +02:00 |
posix
|
- Added new great icons by Tormentor667.
|
2019-05-30 00:05:02 +02:00 |
r_data
|
Fix OBJ face normal direction
|
2019-06-02 22:00:59 +02:00 |
rapidjson
|
|
|
resourcefiles
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
scripting
|
Really fixed arrays of dynarrays this time.
|
2019-06-05 12:47:01 +02:00 |
sfmt
|
|
|
sound
|
- Fixed a buffer overflow with Timidity++ when playing Sigil e5m5 music.
|
2019-06-02 22:01:01 +02:00 |
swrenderer
|
- Missed some things regarding software threads.
|
2019-05-10 11:27:12 +02:00 |
textures
|
Fixing crash when loaded module, using proper function liberate them.
|
2019-05-27 11:57:32 +02:00 |
win32
|
- Added new great icons by Tormentor667.
|
2019-05-30 00:05:02 +02:00 |
xlat
|
Fixed uninitialized variable in XLAT parser
|
2017-07-13 18:05:58 +03:00 |
__autostart.cpp
|
|
|
actionspecials.h
|
Single commit - destructible geometry feature
|
2018-11-01 21:02:25 +01:00 |
actor.h
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
actorinlines.h
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
actorptrselect.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
actorptrselect.h
|
|
|
am_map.cpp
|
- fixed automap marks placement with custom fonts
|
2019-04-28 15:13:01 +02:00 |
am_map.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
announcer.h
|
|
|
autosegs.h
|
|
|
b_bot.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_bot.h
|
Removed more literal references to AInventory.
|
2019-04-16 23:57:07 +02:00 |
b_func.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
b_game.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
b_move.cpp
|
- removed the bot related properties from AWeapon.
|
2019-04-15 22:29:15 +02:00 |
b_think.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
basictypes.h
|
- Removed power-of-two limitation from span drawers, except for slopes
|
2017-06-21 03:08:11 +02:00 |
bbannouncer.cpp
|
Add "neutral" gender option and better obit formatting
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2018-10-31 11:24:01 +01:00 |
c_bind.cpp
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- replaced the "or" in the keybind menu with a darker comma so that this part is language neutral.
|
2019-04-29 18:13:47 +02:00 |
c_bind.h
|
|
|
c_cmds.cpp
|
- added a third state for cl_blockcheats. ==2 now blocks them silently.
|
2019-06-05 12:46:57 +02:00 |
c_console.cpp
|
- made the menu's text input handler Unicode capable.
|
2019-05-14 17:19:19 +02:00 |
c_console.h
|
|
|
c_consolebuffer.cpp
|
- reset internal console state on clear CCMD
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2019-06-03 12:47:29 +02:00 |
c_consolebuffer.h
|
- use a saner data structure to store the BrokenLines.
|
2018-11-01 21:08:17 +01:00 |
c_cvars.cpp
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- localized some user-facing texts that were still string literals.
|
2019-04-29 18:53:22 +02:00 |
c_cvars.h
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Allowed CVARs to be set in unsafe context
|
2018-03-03 10:26:28 +01:00 |
c_dispatch.cpp
|
- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
|
2019-05-14 18:31:02 +02:00 |
c_dispatch.h
|
- took the delayed console command execution out of the thinker management.
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2019-04-27 13:18:04 +02:00 |
c_expr.cpp
|
|
|
c_functions.cpp
|
Removed all remaining references to AInventory
|
2019-04-16 23:57:12 +02:00 |
c_functions.h
|
|
|
CMakeLists.txt
|
- Fixed MinGW compilation.
|
2019-05-14 17:30:58 +02:00 |
cmdlib.cpp
|
- made Windows backend parts of the console Unicode capable.
|
2019-05-14 17:05:40 +02:00 |
cmdlib.h
|
removed the unused DefaultExtension variant taking a char *.
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2019-04-18 14:59:34 +02:00 |
colormatcher.cpp
|
|
|
colormatcher.h
|
|
|
compatibility.cpp
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-04-29 19:51:43 +02:00 |
compatibility.h
|
- some improvements to compatibility scripts:
|
2018-04-09 22:09:28 +02:00 |
configfile.cpp
|
- fixed the player name display.
|
2019-05-14 17:19:34 +02:00 |
configfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
ct_chat.cpp
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- do proper checks for chat string length.
|
2019-05-14 19:47:12 +02:00 |
cycler.cpp
|
|
|
cycler.h
|
|
|
d_dehacked.cpp
|
- rewrote the language table so that it doesn't have to reload everything on a language change.
|
2019-04-27 16:13:21 +02:00 |
d_dehacked.h
|
DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
|
2017-04-04 12:20:12 +03:00 |
d_event.h
|
- the resuming of the conversation interrupted by a slideshow must be performed by the game action handler
|
2019-05-01 00:58:45 +02:00 |
d_gui.h
|
|
|
d_iwad.cpp
|
- use TArray and FString in resource file management.
|
2018-11-12 21:53:13 +01:00 |
d_main.cpp
|
- fixed 'Pause by <playername>' message in multiplayer
|
2019-05-27 11:58:06 +02:00 |
d_main.h
|
- added an option to GAMEINFO to either force or disable loading of the default lights and brightmaps.
|
2019-04-18 14:34:23 +02:00 |
d_net.cpp
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
d_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
d_netinf.h
|
Add "neutral" gender option and better obit formatting
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2018-10-31 11:24:01 +01:00 |
d_netinfo.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
d_player.h
|
- fixed the player name display.
|
2019-05-14 17:19:34 +02:00 |
d_protocol.cpp
|
|
|
d_protocol.h
|
Send player FOV across the network as floatig point.
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2017-09-02 09:57:48 +02:00 |
d_stats.cpp
|
- disabled the survey code.
|
2018-04-08 20:51:19 +02:00 |
decallib.cpp
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- sanitized the 'frozen level' code.
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2019-04-28 19:10:52 +02:00 |
decallib.h
|
|
|
dobject.cpp
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- removed all remaining native parts of APlayerPawn.
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2019-04-26 01:20:02 +02:00 |
dobject.h
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
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2019-04-26 00:19:03 +02:00 |
dobjgc.cpp
|
- removed incorrect assert.
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2019-04-27 12:37:51 +02:00 |
dobjgc.h
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- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
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2019-05-22 19:57:24 +02:00 |
dobjtype.cpp
|
Removed all remaining references to AInventory
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2019-04-16 23:57:12 +02:00 |
dobjtype.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
doomdata.h
|
Single commit - destructible geometry feature
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2018-11-01 21:02:25 +01:00 |
doomdef.h
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
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2019-04-29 19:51:43 +02:00 |
doomerrors.h
|
- fixed compilation of POSIX targets
|
2018-11-23 19:41:07 +01:00 |
doomstat.cpp
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- removed the automatic system language detection for Windows.
|
2019-04-29 17:42:54 +02:00 |
doomstat.h
|
Added a master volume setting.
|
2019-04-28 22:25:50 +02:00 |
doomtype.h
|
- defaulted constructors and assignment operators of several trivial types.
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2018-08-28 13:43:51 +02:00 |
dsectoreffect.cpp
|
- replaced some NULLs with nullptr.
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2019-04-26 01:33:07 +02:00 |
dsectoreffect.h
|
- separated class descriptors from VM types.
|
2017-04-12 22:46:49 +02:00 |
dthinker.cpp
|
- rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class.
|
2019-04-26 00:19:03 +02:00 |
dthinker.h
|
Removed all remaining references to AInventory
|
2019-04-16 23:57:12 +02:00 |
edata.cpp
|
- another batch of direct native functions.
|
2019-04-16 12:40:43 +02:00 |
edata.h
|
|
|
empty.cpp
|
|
|
errors.h
|
|
|
events.cpp
|
made "netevent cannot be used outside of a map" message a warning
|
2019-05-18 14:09:01 +02:00 |
events.h
|
Added CheckReplacee.
|
2019-04-27 13:34:25 +02:00 |
f_wipe.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
f_wipe.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
files.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
files.h
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
files_decompress.cpp
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
fontinternals.h
|
- Greek Sigma character fallback
|
2019-05-22 19:57:19 +02:00 |
g_doomedmap.cpp
|
- fixed wrong line number in error message
|
2018-05-14 18:06:59 +02:00 |
g_game.cpp
|
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
|
2019-05-02 19:53:42 +02:00 |
g_game.h
|
added MakeScreenShot and MakeAutoSave functions to FLevelLocals
|
2019-05-02 19:53:42 +02:00 |
g_hub.cpp
|
|
|
g_hub.h
|
|
|
g_input.h
|
|
|
g_level.cpp
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
g_level.h
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-04-29 19:51:43 +02:00 |
g_levellocals.h
|
- fixed: 'level.frozen' still needs to be writable and have an effect.
|
2019-04-28 19:12:39 +02:00 |
g_mapinfo.cpp
|
- Fixed compilation with gcc and clang.
|
2019-05-30 12:23:38 +02:00 |
g_pch.h
|
- added missing return to translation code.
|
2018-03-12 21:18:11 +01:00 |
g_pch2.h
|
|
|
g_skill.cpp
|
- process escape sequences for episode and skill names
|
2019-04-28 23:01:37 +02:00 |
gameconfigfile.cpp
|
- changed the filter name for Doom IWADs
|
2019-05-01 01:01:35 +02:00 |
gameconfigfile.h
|
Moved FConfigFile over to FileReader/FileWriter
|
2018-08-31 21:04:17 +02:00 |
gametype.h
|
|
|
gi.cpp
|
- let RunHealth clamping respect the newly added global properties.
|
2019-04-26 01:31:12 +02:00 |
gi.h
|
- made forwardmove and sidemove defaults configurable through the gameinfo section.
|
2019-04-26 01:31:07 +02:00 |
gitinfo.cpp
|
|
|
gstrings.h
|
|
|
GuillotineBinPack.cpp
|
|
|
GuillotineBinPack.h
|
|
|
hu_scores.cpp
|
- exported all native components of APlayerPawn.
|
2019-04-25 17:42:11 +02:00 |
hu_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_cd.h
|
|
|
i_module.cpp
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
i_module.h
|
|
|
i_net.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_net.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
i_time.cpp
|
Fixed freeze after saving game when cl_waitforsave CVAR set to false
|
2018-03-04 15:11:45 +02:00 |
i_time.h
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
i_video.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
info.cpp
|
Added CheckReplacee.
|
2019-04-27 13:34:25 +02:00 |
info.h
|
- extended state caller check to work on CustomInventory items as well
|
2018-11-16 21:31:53 +01:00 |
keysections.cpp
|
- removed an unchecked fixed size buffer in the KEYCONF parser.
|
2018-03-03 09:14:33 +01:00 |
lists.h
|
|
|
lumpconfigfile.cpp
|
|
|
lumpconfigfile.h
|
|
|
m_alloc.cpp
|
Fixed non-portable usage of __solaris__ preprocessor definition
|
2017-10-24 15:32:43 +03:00 |
m_alloc.h
|
|
|
m_argv.cpp
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_argv.h
|
- block direct use of 'new' for DObjects.
|
2017-04-14 13:31:58 +02:00 |
m_bbox.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_bbox.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_cheat.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-04-29 18:53:22 +02:00 |
m_cheat.h
|
- previous fix attempts done right
|
2019-04-16 17:43:23 +02:00 |
m_crc32.h
|
|
|
m_fixed.h
|
Enabled position independent executable for generic GCC/Clang
|
2017-12-29 09:39:01 +02:00 |
m_joy.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
m_joy.h
|
|
|
m_misc.cpp
|
- localized some user-facing texts that were still string literals.
|
2019-04-29 18:53:22 +02:00 |
m_misc.h
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
m_png.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_png.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
m_random.cpp
|
|
|
m_random.h
|
|
|
m_swap.h
|
Remove bad BigLong variants
|
2019-05-01 00:43:11 +02:00 |
md5.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
md5.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
memarena.cpp
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
memarena.h
|
- fixed FMemArena to always return 16 byte aligned pointers.
|
2018-06-05 00:04:31 +02:00 |
mus2midi.cpp
|
|
|
mus2midi.h
|
|
|
name.cpp
|
|
|
name.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
namedef.h
|
added native double round(double) function
|
2019-06-05 12:46:56 +02:00 |
nodebuild.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild.h
|
Use 64-bit fixed point for node builder's vertex map
|
2018-02-28 16:36:14 +01:00 |
nodebuild_classify_nosse2.cpp
|
|
|
nodebuild_events.cpp
|
|
|
nodebuild_extract.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_gl.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
nodebuild_utility.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
p_3dfloors.cpp
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_3dfloors.h
|
- fixed 3D floor initialization for actor spawning.
|
2019-04-18 19:57:09 +02:00 |
p_3dmidtex.cpp
|
- use the same formula for calculating 3DMidTex offsets as the renderer when per-sidedef scaling is used.
|
2018-11-17 20:43:52 +01:00 |
p_3dmidtex.h
|
|
|
p_acs.cpp
|
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
|
2019-05-22 19:57:24 +02:00 |
p_acs.h
|
- allow localization of Hexen's original ACS strings.
|
2019-04-27 13:47:40 +02:00 |
p_actionfunctions.cpp
|
- fixed: When A_SpawnProjectile got fixed, this fix broke the old A_CustomMissile function because the added workaround was overlooked.
|
2019-04-27 13:09:09 +02:00 |
p_blockmap.h
|
Fixed compilation with GCC/Clang
|
2017-03-17 17:42:28 +02:00 |
p_ceiling.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_checkposition.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_conversation.cpp
|
- Fixed Strife dialogues.
|
2019-06-06 18:43:24 +02:00 |
p_conversation.h
|
Squashed commit of the following:
|
2019-04-28 20:35:21 +02:00 |
p_destructible.cpp
|
- this "genuine hack" was totally redundant...
|
2019-04-17 17:44:07 +02:00 |
p_destructible.h
|
Exported destructible geometry to ZScript
|
2018-11-07 11:00:08 +01:00 |
p_doors.cpp
|
Fixes for Door_AnimatedClose (#838)
|
2019-05-12 20:23:06 +02:00 |
p_effect.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
p_effect.h
|
- use a TArray to store the particles and remove all 16 bit global variables.
|
2019-04-18 13:12:51 +02:00 |
p_enemy.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_enemy.h
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
p_floor.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_glnodes.cpp
|
- replaced DWORD_MAX with UINT_MAX globally.
|
2019-04-27 13:28:22 +02:00 |
p_interaction.cpp
|
Pass the target as the source for active damage modifiers (i.e. PowerDamage) instead of the actual source.
|
2019-04-28 20:35:38 +02:00 |
p_lights.cpp
|
Added direct native functions to the remaining content of vmthunks.cpp
|
2019-04-16 15:12:47 +02:00 |
p_linetracedata.h
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
p_linkedsectors.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
p_lnspec.cpp
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
p_lnspec.h
|
|
|
p_local.h
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
p_map.cpp
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-04-29 19:51:43 +02:00 |
p_maputl.cpp
|
- fixed radius use in dynamic light traversal for models.
|
2019-05-02 18:00:43 +02:00 |
p_maputl.h
|
- fixed dropoff checks for portals and 3D floors in the same sector.
|
2019-04-28 11:46:54 +02:00 |
p_mobj.cpp
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
p_openmap.cpp
|
- moved P_OpenMapData and related content out of p_setup.cpp.
|
2019-04-18 14:52:24 +02:00 |
p_pillar.cpp
|
- replaced some NULLs with nullptr.
|
2019-04-26 01:33:07 +02:00 |
p_plats.cpp
|
- more direct native functions for sector utilities.
|
2019-04-16 15:12:45 +02:00 |
p_pspr.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
p_pspr.h
|
Removed more literal references to AInventory.
|
2019-04-16 23:57:07 +02:00 |
p_pusher.cpp
|
- fixed: A pusher thinker must destroy itself if the point pusher/puller thing is gone.
|
2019-04-29 18:52:57 +02:00 |
p_saveg.cpp
|
- replaced the assignment operator in player_t with a named function.
|
2019-04-28 22:57:06 +02:00 |
p_saveg.h
|
- moved the Zones array into FLevelLocals.
|
2017-03-17 12:11:37 +01:00 |
p_scroll.cpp
|
- major optimization on carry scroller code.
|
2017-05-19 16:31:44 +02:00 |
p_secnodes.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_sectors.cpp
|
- more direct native stuff, this is a week old but was almost forgotten.
|
2019-04-17 17:42:24 +02:00 |
p_setup.cpp
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-04-29 19:51:43 +02:00 |
p_setup.h
|
- use TArrays for all local allocations in the map loader.
|
2019-04-25 12:44:28 +02:00 |
p_sight.cpp
|
- removed useless assertions
|
2019-05-13 14:34:35 +02:00 |
p_slopes.cpp
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
p_spec.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
p_spec.h
|
- use value initialization for secspecial_t
|
2018-10-23 21:31:26 +02:00 |
p_states.cpp
|
- removed the default parameter handling from all native script functions because it is no longer needed.
|
2019-04-15 14:59:00 +02:00 |
p_switch.cpp
|
- added compatibility flag for buggy CheckSwitchRange behavior
|
2019-04-28 12:03:52 +02:00 |
p_tags.cpp
|
- allow assignment of line IDs through LevelCompatibility.
|
2019-04-27 11:38:41 +02:00 |
p_tags.h
|
- allow assignment of line IDs through LevelCompatibility.
|
2019-04-27 11:38:41 +02:00 |
p_teleport.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
p_terrain.cpp
|
Fix null pointer access in p_terrain.cpp
|
2018-11-24 11:27:51 +01:00 |
p_terrain.h
|
|
|
p_things.cpp
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
p_tick.cpp
|
- sanitized the 'frozen level' code.
|
2019-04-28 19:10:52 +02:00 |
p_tick.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
p_trace.cpp
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 21:52:25 +01:00 |
p_trace.h
|
Extend SKYEXPLODE flag for LineAttack
|
2018-11-03 21:52:25 +01:00 |
p_udmf.cpp
|
- made the gross railing hack for Strife a compatibility option and restricted it to MAP04
|
2019-04-29 19:51:43 +02:00 |
p_udmf.h
|
- got rid of FNameNoInit and made the default constructor of FName non-initializing.
|
2018-08-19 10:36:10 +02:00 |
p_usdf.cpp
|
- fixed conversation links with pages referenced by name
|
2019-05-27 11:58:19 +02:00 |
p_user.cpp
|
- replaced the assignment operator in player_t with a named function.
|
2019-04-28 22:57:06 +02:00 |
p_xlat.cpp
|
- made setting actor TID more explicit
|
2019-05-10 12:41:29 +02:00 |
parallel_for.h
|
Moved parallel_for() function template to own header file
|
2017-07-15 12:16:06 +03:00 |
parsecontext.cpp
|
- replaced a few temporary allocations with TArray and added a few convenience loader functions for this.
|
2018-11-12 21:53:10 +01:00 |
parsecontext.h
|
|
|
po_man.cpp
|
- Exported AActor::Grind to ZScript.
|
2018-11-30 10:18:43 +01:00 |
po_man.h
|
|
|
portal.cpp
|
- removed the redundant GetOffsetPosition export and added direct native support to its existing variants
|
2019-04-18 17:01:17 +02:00 |
portal.h
|
|
|
r_defs.h
|
- more direct native entry points.
|
2019-04-17 17:27:39 +02:00 |
r_renderer.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_sky.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
r_sky.h
|
- update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs
|
2017-11-15 20:33:08 -05:00 |
r_state.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
r_utility.cpp
|
- fixed: The software renderer was destroying global state when initializing a camera texture.
|
2019-04-29 18:52:40 +02:00 |
r_utility.h
|
- more timer cleanup
|
2017-11-13 00:28:43 +01:00 |
r_videoscale.cpp
|
- set vid_scalefactor to 1 when using vid_setscale
|
2019-04-18 19:20:28 +02:00 |
r_videoscale.h
|
- added vid_cropaspect. This cvar turns vid_aspect into a letterboxing function that will crop the unused sides of the screen away, instead of stretching it. Requires one of the non-legacy OpenGL framebuffers to work.
|
2017-10-07 20:18:37 -04:00 |
Rect.h
|
|
|
s_advsound.cpp
|
- same for the ambient sound
|
2019-04-26 17:14:06 +02:00 |
s_environment.cpp
|
Disabled reverb editor's test environment by default
|
2018-02-24 17:46:04 +02:00 |
s_playlist.cpp
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_playlist.h
|
- renamed FileRdr back to FileReader.
|
2018-03-11 19:29:37 +01:00 |
s_sndseq.cpp
|
- fixed many compilation errors with GCC and Clang
|
2019-04-26 17:14:12 +02:00 |
s_sndseq.h
|
- removed dependency on global time in sound sequence code.
|
2019-04-26 17:14:04 +02:00 |
s_sound.cpp
|
- removed obsolete snd_flipstereo CVAR
|
2019-05-09 16:27:40 +02:00 |
s_sound.h
|
- did some more lightening on the PlayerPawn class. 4 more properties and one native member function have been handled.
|
2019-04-25 17:34:47 +02:00 |
sc_man.cpp
|
- fixed crash on message output during decorate parsing
|
2019-05-29 22:14:43 +02:00 |
sc_man.h
|
- fixed crash on message output during decorate parsing
|
2019-05-29 22:14:43 +02:00 |
sc_man_scanner.re
|
- fixed script line numbers after multi-line raw string literal
|
2019-04-26 18:14:51 +02:00 |
sc_man_tokens.h
|
- allow defining flags in the script declaration of a class and do that for Weapon.
|
2019-04-15 22:29:47 +02:00 |
scriptutil.cpp
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2019-04-16 21:52:56 +02:00 |
scriptutil.h
|
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
|
2019-04-16 21:52:56 +02:00 |
serializer.cpp
|
- made the menu's text input handler Unicode capable.
|
2019-05-14 17:19:19 +02:00 |
serializer.h
|
- made the menu's text input handler Unicode capable.
|
2019-05-14 17:19:19 +02:00 |
skins.cpp
|
Add "neutral" gender option and better obit formatting
|
2018-10-31 11:24:01 +01:00 |
skins.h
|
|
|
SkylineBinPack.cpp
|
|
|
SkylineBinPack.h
|
|
|
st_start.h
|
- separated the software-renderer-specific parts of colormap processing from the common parts.
|
2017-03-15 22:04:59 +01:00 |
st_stuff.cpp
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
st_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
statistics.cpp
|
Save item statistics
|
2018-06-18 10:12:23 +02:00 |
statnums.h
|
- added a user reserved range of statnums from 70-90
|
2017-08-12 13:08:11 +02:00 |
stats.cpp
|
- Fix stat output to use the console scale
|
2017-06-03 16:58:09 +02:00 |
stats.h
|
- defaulted constructors and assignment operators of several trivial types.
|
2018-08-28 13:43:51 +02:00 |
stringtable.cpp
|
- removed the automatic system language detection for Windows.
|
2019-04-29 17:42:54 +02:00 |
stringtable.h
|
Only replace Strife dialogue content if the default strings from zd_extra.pk3 are present.
|
2019-04-28 11:55:37 +02:00 |
strnatcmp.c
|
|
|
strnatcmp.h
|
|
|
tagitem.h
|
|
|
tarray.h
|
- Added FindEx to TArray.
|
2019-04-28 12:08:17 +02:00 |
teaminfo.cpp
|
- moved the VM types into their own file and only include it where really needed.
|
2017-04-13 01:12:04 +02:00 |
teaminfo.h
|
|
|
templates.h
|
|
|
tflags.h
|
- properly handle passing of the light flags.
|
2019-04-26 00:42:05 +02:00 |
umapinfo.cpp
|
- process escape sequences for episode and skill names
|
2019-04-28 23:01:37 +02:00 |
utf8.cpp
|
- fixed utf8_decode.
|
2019-05-14 18:01:46 +02:00 |
utf8.h
|
- made the menu's text input handler Unicode capable.
|
2019-05-14 17:19:19 +02:00 |
v_blend.cpp
|
- removed all remaining native parts of APlayerPawn.
|
2019-04-26 01:20:02 +02:00 |
v_collection.cpp
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_collection.h
|
- renamed FTexture's UseType flags and gave them a dedicated type.
|
2018-03-25 20:26:16 +02:00 |
v_draw.cpp
|
- added monospacing support to Screen.DrawText and its native counterparts.
|
2019-05-14 19:50:25 +02:00 |
v_font.cpp
|
- fixed character position assignment for multi-lump fonts
|
2019-05-27 11:57:44 +02:00 |
v_font.h
|
- cleanup of font init to have less special cases
|
2019-05-26 21:31:46 +02:00 |
v_palette.cpp
|
- Restored DoBlending_MMX for non SSE2 cpus.
|
2018-04-28 20:36:54 +02:00 |
v_palette.h
|
|
|
v_pfx.cpp
|
|
|
v_pfx.h
|
|
|
v_text.cpp
|
- added monospacing support to Screen.DrawText and its native counterparts.
|
2019-05-14 19:50:25 +02:00 |
v_text.h
|
- made DBrokenLines serializable.
|
2018-11-02 13:07:28 +01:00 |
v_video.cpp
|
- removed obsolete hack for Hexen main menu dimming
|
2019-05-01 00:39:48 +02:00 |
v_video.h
|
Added support for monospacing alignment modes to HUDFont / BaseStatusBar.DrawString (#810)
|
2019-05-14 19:50:43 +02:00 |
vectors.h
|
- fix typo
|
2019-04-28 22:57:04 +02:00 |
version.h
|
- switched the Windows backend to use the Windows Unicode API.
|
2019-05-14 16:17:05 +02:00 |
w_wad.cpp
|
- Fixed loading of folder based fonts and added a config lump per font.
|
2019-05-26 21:38:08 +02:00 |
w_wad.h
|
- cleanup of font init to have less special cases
|
2019-05-26 21:31:46 +02:00 |
w_zip.h
|
- transition to new FileReader interface complete, but untested.
|
2018-03-11 12:33:46 +01:00 |
weightedlist.h
|
|
|
wi_stuff.cpp
|
- make the clean scaling system more consistent.
|
2019-04-29 18:51:44 +02:00 |
wi_stuff.h
|
- removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files.
|
2017-04-17 13:33:19 +02:00 |
x86.cpp
|
- Give an error message instead of just crashing on non SSE2 cpus.
|
2018-05-12 14:48:52 +02:00 |
x86.h
|
- most stat stuff done.
|
2018-03-12 19:33:48 +01:00 |
xs_Float.h
|
|
|
zstrformat.cpp
|
- changed zstrformat to allow %c to emit non-ASCII characters as UTF-8.
|
2019-05-14 17:38:45 +02:00 |
zstring.cpp
|
- Added "const" qualifiers to the new UTF-8-aware string methods
|
2019-05-14 19:39:09 +02:00 |
zstring.h
|
- Added "const" qualifiers to the new UTF-8-aware string methods
|
2019-05-14 19:39:09 +02:00 |
zzautozend.cpp
|
|
|