mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-02-21 02:51:37 +00:00
- removed the automatic system language detection for Windows.
Default language is now always American English, just like on Linux and macOS. # Conflicts: # src/g_cvars.cpp # src/gamedata/stringtable.cpp # src/textures/texturemanager.cpp # Conflicts: # src/win32/i_system.cpp
This commit is contained in:
parent
e70810cfdc
commit
3158826ec0
8 changed files with 15 additions and 119 deletions
|
@ -1269,10 +1269,12 @@ CCMD(secret)
|
|||
FString levelname;
|
||||
level_info_t *info = FindLevelInfo(mapname);
|
||||
const char *ln = !(info->flags & LEVEL_LOOKUPLEVELNAME)? info->LevelName.GetChars() : GStrings[info->LevelName.GetChars()];
|
||||
levelname.Format("%s - %s\n", mapname, ln);
|
||||
size_t llen = levelname.Len() - 1;
|
||||
levelname.Format("%s - %s", mapname, ln);
|
||||
Printf(TEXTCOLOR_YELLOW "%s\n", levelname.GetChars());
|
||||
size_t llen = levelname.Len();
|
||||
levelname = "";
|
||||
for(size_t ii=0; ii<llen; ii++) levelname += '-';
|
||||
Printf(TEXTCOLOR_YELLOW"%s\n", levelname.GetChars());
|
||||
Printf(TEXTCOLOR_YELLOW "%s\n", levelname.GetChars());
|
||||
foundsome = true;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -57,7 +57,6 @@ CUSTOM_CVAR (Float, teamdamage, 0.f, CVAR_SERVERINFO)
|
|||
|
||||
CUSTOM_CVAR (String, language, "auto", CVAR_ARCHIVE|CVAR_NOINITCALL)
|
||||
{
|
||||
SetLanguageIDs ();
|
||||
GStrings.UpdateLanguage();
|
||||
if (level.info != NULL) level.LevelName = level.info->LookupLevelName();
|
||||
}
|
||||
|
|
|
@ -70,21 +70,6 @@ ticcmd_t* I_BaseTiccmd()
|
|||
|
||||
|
||||
|
||||
//
|
||||
// SetLanguageIDs
|
||||
//
|
||||
void SetLanguageIDs()
|
||||
{
|
||||
size_t langlen = strlen(language);
|
||||
|
||||
uint32_t lang = (langlen < 2 || langlen > 3)
|
||||
? MAKE_ID('e', 'n', 'u', '\0')
|
||||
: MAKE_ID(language[0], language[1], language[2], '\0');
|
||||
|
||||
LanguageIDs[3] = LanguageIDs[2] = LanguageIDs[1] = LanguageIDs[0] = lang;
|
||||
}
|
||||
|
||||
|
||||
double PerfToSec, PerfToMillisec;
|
||||
|
||||
static void CalculateCPUSpeed()
|
||||
|
|
|
@ -43,16 +43,6 @@ struct WadStuff;
|
|||
#define SHARE_DIR "/usr/local/share/"
|
||||
#endif
|
||||
|
||||
// Index values into the LanguageIDs array
|
||||
enum
|
||||
{
|
||||
LANGIDX_UserPreferred,
|
||||
LANGIDX_UserDefault,
|
||||
LANGIDX_SysPreferred,
|
||||
LANGIDX_SysDefault
|
||||
};
|
||||
extern uint32_t LanguageIDs[4];
|
||||
extern void SetLanguageIDs ();
|
||||
|
||||
// Called by DoomMain.
|
||||
void I_Init (void);
|
||||
|
|
|
@ -106,20 +106,6 @@ void I_EndRead(void)
|
|||
}
|
||||
|
||||
|
||||
//
|
||||
// SetLanguageIDs
|
||||
//
|
||||
void SetLanguageIDs ()
|
||||
{
|
||||
size_t langlen = strlen(language);
|
||||
|
||||
uint32_t lang = (langlen < 2 || langlen > 3) ?
|
||||
MAKE_ID('e','n','u','\0') :
|
||||
MAKE_ID(language[0],language[1],language[2],'\0');
|
||||
|
||||
LanguageIDs[3] = LanguageIDs[2] = LanguageIDs[1] = LanguageIDs[0] = lang;
|
||||
}
|
||||
|
||||
//
|
||||
// I_Init
|
||||
//
|
||||
|
|
|
@ -44,7 +44,9 @@
|
|||
#include "c_dispatch.h"
|
||||
#include "v_text.h"
|
||||
#include "gi.h"
|
||||
#include "c_cvars.h"
|
||||
|
||||
EXTERN_CVAR(String, language)
|
||||
|
||||
void FStringTable::LoadStrings ()
|
||||
{
|
||||
|
@ -56,7 +58,6 @@ void FStringTable::LoadStrings ()
|
|||
{
|
||||
LoadLanguage (lump);
|
||||
}
|
||||
SetLanguageIDs();
|
||||
UpdateLanguage();
|
||||
}
|
||||
|
||||
|
@ -165,6 +166,12 @@ void FStringTable::LoadLanguage (int lumpnum)
|
|||
|
||||
void FStringTable::UpdateLanguage()
|
||||
{
|
||||
size_t langlen = strlen(language);
|
||||
|
||||
int LanguageID = (langlen < 2 || langlen > 3) ?
|
||||
MAKE_ID('e', 'n', 'u', '\0') :
|
||||
MAKE_ID(language[0], language[1], language[2], '\0');
|
||||
|
||||
currentLanguageSet.Clear();
|
||||
|
||||
auto checkone = [&](uint32_t lang_id)
|
||||
|
@ -176,11 +183,8 @@ void FStringTable::UpdateLanguage()
|
|||
|
||||
checkone(MAKE_ID('*', '*', '*', 0));
|
||||
checkone(MAKE_ID('*', 0, 0, 0));
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
checkone(LanguageIDs[i]);
|
||||
checkone(LanguageIDs[i] & MAKE_ID(0xff, 0xff, 0, 0));
|
||||
}
|
||||
checkone(LanguageID);
|
||||
checkone(LanguageID & MAKE_ID(0xff, 0xff, 0, 0));
|
||||
checkone(MAKE_ID('*', '*', 0, 0));
|
||||
}
|
||||
|
||||
|
|
|
@ -286,65 +286,6 @@ void I_DetectOS(void)
|
|||
info.dwBuildNumber, info.szCSDVersion);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SubsetLanguageIDs
|
||||
//
|
||||
// Helper function for SetLanguageIDs.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
static void SubsetLanguageIDs(LCID id, LCTYPE type, int idx)
|
||||
{
|
||||
char buf[8];
|
||||
LCID langid;
|
||||
char *idp;
|
||||
|
||||
if (!GetLocaleInfo(id, type, buf, 8))
|
||||
return;
|
||||
langid = MAKELCID(strtoul(buf, NULL, 16), SORT_DEFAULT);
|
||||
if (!GetLocaleInfo(langid, LOCALE_SABBREVLANGNAME, buf, 8))
|
||||
return;
|
||||
idp = (char *)(&LanguageIDs[idx]);
|
||||
memset (idp, 0, 4);
|
||||
idp[0] = tolower(buf[0]);
|
||||
idp[1] = tolower(buf[1]);
|
||||
idp[2] = tolower(buf[2]);
|
||||
idp[3] = 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// SetLanguageIDs
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void SetLanguageIDs()
|
||||
{
|
||||
size_t langlen = strlen(language);
|
||||
|
||||
if (langlen < 2 || langlen > 3)
|
||||
{
|
||||
memset(LanguageIDs, 0, sizeof(LanguageIDs));
|
||||
SubsetLanguageIDs(LOCALE_USER_DEFAULT, LOCALE_ILANGUAGE, 0);
|
||||
SubsetLanguageIDs(LOCALE_USER_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 1);
|
||||
SubsetLanguageIDs(LOCALE_SYSTEM_DEFAULT, LOCALE_ILANGUAGE, 2);
|
||||
SubsetLanguageIDs(LOCALE_SYSTEM_DEFAULT, LOCALE_IDEFAULTLANGUAGE, 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint32_t lang = 0;
|
||||
|
||||
((uint8_t *)&lang)[0] = (language)[0];
|
||||
((uint8_t *)&lang)[1] = (language)[1];
|
||||
((uint8_t *)&lang)[2] = (language)[2];
|
||||
LanguageIDs[0] = lang;
|
||||
LanguageIDs[1] = lang;
|
||||
LanguageIDs[2] = lang;
|
||||
LanguageIDs[3] = lang;
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// CalculateCPUSpeed
|
||||
|
|
|
@ -33,17 +33,6 @@
|
|||
struct ticcmd_t;
|
||||
struct WadStuff;
|
||||
|
||||
// Index values into the LanguageIDs array
|
||||
enum
|
||||
{
|
||||
LANGIDX_UserPreferred,
|
||||
LANGIDX_UserDefault,
|
||||
LANGIDX_SysPreferred,
|
||||
LANGIDX_SysDefault
|
||||
};
|
||||
extern uint32_t LanguageIDs[4];
|
||||
extern void SetLanguageIDs ();
|
||||
|
||||
// [RH] Detects the OS the game is running under.
|
||||
void I_DetectOS (void);
|
||||
|
||||
|
|
Loading…
Reference in a new issue