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https://github.com/ZDoom/gzdoom-gles.git
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Only replace Strife dialogue content if the default strings from zd_extra.pk3 are present.
If not, use the dialogue file's content directly.
This commit is contained in:
parent
83dbabfa22
commit
c5e607992d
3 changed files with 36 additions and 4 deletions
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@ -377,7 +377,7 @@ static FStrifeDialogueNode *ReadRetailNode (const char *name, FileReader &lump,
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if (name)
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{
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FStringf label("$TXT_DLG_%s_d%d_%s", name, int(pos), TokenFromString(speech.Dialogue).GetChars());
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node->Dialogue = label;
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node->Dialogue = GStrings.exists(label)? label : FString(speech.Dialogue);
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}
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else
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{
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@ -401,6 +401,8 @@ static FStrifeDialogueNode *ReadRetailNode (const char *name, FileReader &lump,
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label.ReplaceChars(' ', '_');
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label.ReplaceChars('\'', '_');
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node->SpeakerName.Format("$TXT_SPEAKER_%s", label.GetChars());
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if (!GStrings.exists(node->SpeakerName)) node->SpeakerName = speech.Name;
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}
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else
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{
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@ -471,7 +473,7 @@ static FStrifeDialogueNode *ReadTeaserNode (const char *name, FileReader &lump,
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if (name)
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{
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FStringf label("$TXT_DLG_%s_d%d_%s", name, pos, TokenFromString(speech.Dialogue).GetChars());
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node->Dialogue = label;
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node->Dialogue = GStrings.exists(label)? label : FString(speech.Dialogue);
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}
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else
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{
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@ -500,6 +502,7 @@ static FStrifeDialogueNode *ReadTeaserNode (const char *name, FileReader &lump,
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label.ReplaceChars(' ', '_');
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label.ReplaceChars('\'', '_');
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node->SpeakerName.Format("$TXT_SPEAKER_%s", label.GetChars());
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if (!GStrings.exists(node->SpeakerName)) node->SpeakerName = speech.Name;
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}
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else
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{
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@ -591,6 +594,8 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
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if (name)
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{
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FStringf label("$TXT_RPLY%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->Reply).GetChars());
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reply->Reply = GStrings.exists(label)? label : FString(rsp->Reply);
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reply->Reply = label;
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}
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else
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@ -615,7 +620,7 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
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if (name)
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{
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FStringf label("$TXT_RYES%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->Yes).GetChars());
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reply->QuickYes = label;
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reply->QuickYes = GStrings.exists(label)? label : FString(rsp->Yes);
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}
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else
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{
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@ -625,7 +630,7 @@ static void ParseReplies (const char *name, int pos, FStrifeDialogueReply **repl
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if (reply->ItemCheck[0].Item != 0)
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{
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FStringf label("$TXT_RNO%d_%s_d%d_%s", j, name, pos, TokenFromString(rsp->No).GetChars());
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reply->QuickNo = label;
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reply->QuickNo = GStrings.exists(label)? label : FString(rsp->No);
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}
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else
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{
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@ -210,6 +210,32 @@ size_t FStringTable::ProcessEscapes (char *iptr)
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return optr - sptr;
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}
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bool FStringTable::exists(const char *name)
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{
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// Checks if the given key exists in any one of the default string tables that are valid for all languages.
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// To replace IWAD content this condition must be true.
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if (name == nullptr || *name == 0)
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{
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return false;
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}
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FName nm(name, true);
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if (nm != NAME_None)
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{
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uint32_t defaultStrings[] = { MAKE_ID('*', '*', '*', 0), MAKE_ID('*', 0, 0, 0), MAKE_ID('*', '*', 0, 0) };
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for (auto mapid : defaultStrings)
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{
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auto map = allStrings.CheckKey(mapid);
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if (map)
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{
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auto item = map->CheckKey(nm);
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if (item) return true;
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}
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}
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}
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return false;
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}
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// Finds a string by name and returns its value
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const char *FStringTable::operator[] (const char *name) const
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{
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@ -71,6 +71,7 @@ public:
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const char *operator() (const char *name) const; // Never returns NULL
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const char *operator[] (const char *name) const; // Can return NULL
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bool exists(const char *name);
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private:
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