..
asm_ia32
- Fixed: R_DrawPSprite() did not initialize the colormap for the targeter
2009-09-27 02:31:03 +00:00
asm_x86_64
- Remove Valgrind macros from the (Win64-only) asm_x86_64/tmap3.asm
2008-08-12 03:20:50 +00:00
g_doom
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
g_heretic
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
g_hexen
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
g_raven
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
g_shared
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
g_strife
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
oplsynth
- Basic Mac support: Everything compiles but does not yet link.
2009-09-01 02:08:53 +00:00
resourcefiles
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
2010-03-18 05:01:10 +00:00
sdl
- Synced the scripting branch with trunk.
2010-02-17 04:46:11 +00:00
sfmt
- Changed random seed initialization so that it uses the system's
2009-03-27 04:49:17 +00:00
sound
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
textures
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
thingdef
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
timidity
- Removed the integer clobbers from pow_x87_inline, since they interfered with PIC code and
2010-01-23 20:48:24 +00:00
win32
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
xlat
- extended Doom map format linedef translator so that it also handles the flags.
2009-11-21 23:11:12 +00:00
zscript
- I have decided to opt for simplicity over C-like-ness and group array sizes with the rest
2010-08-10 04:25:52 +00:00
actionspecials.h
- added a lock parameter to Door_Animated.
2010-02-17 22:25:48 +00:00
actor.h
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
am_map.cpp
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
am_map.h
- Changing screen resolution now adjusts the automap scale to be constant
2009-04-16 03:02:08 +00:00
announcer.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
autosegs.h
- Make the autosegs read-only.
2009-09-17 01:36:14 +00:00
autostart.cpp
- Use a union, rather than pointer aliasing, to access the parts of a VM instruction.
2009-10-17 00:33:23 +00:00
autozend.cpp
- Make the autosegs read-only.
2009-09-17 01:36:14 +00:00
b_bot.cpp
- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
2010-03-24 02:49:37 +00:00
b_bot.h
More header cleanup.
2008-09-15 00:47:31 +00:00
b_func.cpp
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
2010-03-27 07:42:31 +00:00
b_game.cpp
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
b_move.cpp
- Fixed: The deprecated flag handler for the old bounce flags needs to clear
2009-09-16 21:03:09 +00:00
b_think.cpp
- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
2010-03-24 02:49:37 +00:00
basicinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
basictypes.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
bbannouncer.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
c_bind.cpp
- fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
2010-02-12 22:44:54 +00:00
c_bind.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
c_cmds.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
c_console.cpp
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
2009-12-25 11:09:56 +00:00
c_console.h
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
c_cvars.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
c_cvars.h
- Fixed: You couldn't easily play with the compatibility options menu during
2009-03-04 23:19:46 +00:00
c_dispatch.cpp
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
2010-03-02 04:51:16 +00:00
c_dispatch.h
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
c_expr.cpp
About a week's worth of changes here. As a heads-up, I wouldn't be
2008-07-23 04:57:26 +00:00
CMakeLists.txt
- Add a preliminary grammar and a test driver for it.
2010-03-19 04:04:13 +00:00
cmdlib.cpp
- Changed FileExists() to use stat instead of fopen/fclose, which ought to be lower
2010-03-13 00:08:33 +00:00
cmdlib.h
- Added directory detection to the -file parameter. This obsoletes -dir, so
2009-09-02 03:47:48 +00:00
colormatcher.cpp
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
colormatcher.h
- Fixed: When drawing with a special colormap the quad's flags weren't cleared
2009-09-21 13:15:36 +00:00
compatibility.cpp
- added all known maps requiring inverted sprite sorting to compatibility.txt.
2009-12-18 08:19:34 +00:00
compatibility.h
- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
2009-08-02 03:38:57 +00:00
configfile.cpp
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
configfile.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
ct_chat.cpp
- Stopped sending double the number of wheel events as appropriate to the
2009-02-10 02:16:41 +00:00
d_dehacked.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
d_dehacked.h
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
d_event.h
- Fixed: M_QuitResponse() tried to play a sound even when none was specified
2009-08-07 03:30:51 +00:00
d_gui.h
- Added support for horizontal mouse wheels, and set invprev/invnext as
2009-06-06 02:55:58 +00:00
d_iwad.cpp
- Consolidated all conversation reply handling into a single function executed on all
2010-01-22 05:17:57 +00:00
d_main.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
d_main.h
- added initial support for a GAMEINFO lump in PWADs. When the game is started
2010-01-01 15:31:00 +00:00
d_net.cpp
- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
2010-03-25 20:38:00 +00:00
d_net.h
- Fixed: Dehacked string replacement did not check the clusters' finaleflats.
2009-03-28 11:49:44 +00:00
d_netinf.h
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
d_netinfo.cpp
- Move color sets into the PlayerPawn metadata.
2010-04-04 17:06:04 +00:00
d_player.h
- Move color sets into the PlayerPawn metadata.
2010-04-04 17:06:04 +00:00
d_protocol.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
d_protocol.h
- Consolidated all conversation reply handling into a single function executed on all
2010-01-22 05:17:57 +00:00
d_ticcmd.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
decallib.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
decallib.h
- Make the autosegs read-only.
2009-09-17 01:36:14 +00:00
dobject.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
dobject.h
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
dobjgc.cpp
- Make TypeTable a GC root.
2010-04-22 04:12:42 +00:00
dobjtype.cpp
- Some abstract syntax tree creation stuff. (Plus some tentative type creation stuff that made
2010-06-06 04:15:28 +00:00
dobjtype.h
- Some abstract syntax tree creation stuff. (Plus some tentative type creation stuff that made
2010-06-06 04:15:28 +00:00
doomdata.h
- fixed: The thing id in Hexen map things needs to be treated as a signed short. This is how Hexen defined it and
2010-04-02 07:24:57 +00:00
doomdef.cpp
doomdef.h
- added all known maps requiring inverted sprite sorting to compatibility.txt.
2009-12-18 08:19:34 +00:00
doomerrors.h
- Added the -norun parameter to quit the game just before video
2009-03-18 05:02:32 +00:00
doomstat.cpp
- removed gamemission variable because it wasn't used anywhere.
2009-03-22 11:37:56 +00:00
doomstat.h
- The reorganized DirectInput game controller code finally compiles. (Ugh! It
2009-06-20 03:16:08 +00:00
doomtype.h
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
dscript.h
dsectoreffect.cpp
- needed one more change...
2009-12-30 19:17:10 +00:00
dsectoreffect.h
More header cleanup.
2008-09-15 00:47:31 +00:00
dthinker.cpp
- Fixed some GCC warnings.
2009-10-01 14:54:29 +00:00
dthinker.h
- My ActorMover fix from earlier today was causing problems with moving sectors
2009-12-30 18:53:14 +00:00
empty.cpp
- Changed MakeKey's hash algorithm from a CRC32 to Paul Hsieh's SuperFastHash.
2007-03-24 14:59:28 +00:00
errors.h
f_finale.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
f_finale.h
- fixed: WIF_STAFF2_KICKBACK did not work anymore because it depended on conditions
2009-08-30 10:43:51 +00:00
f_wipe.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
f_wipe.h
- Removed the screenshot parameter from D_Display(), since it was a relic of
2008-01-01 03:07:05 +00:00
farchive.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
farchive.h
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
files.cpp
- Added support for 7z archives.
2009-04-15 03:58:10 +00:00
files.h
- complete restructuring of resource file handling for more flexibility and future
2009-04-23 22:49:38 +00:00
g_game.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
g_game.h
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
2010-03-02 04:51:16 +00:00
g_hub.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
g_hub.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
g_level.cpp
- Added DefaultEnvironment MAPINFO option to set the default sound environment for the whole map.
2010-03-31 03:48:16 +00:00
g_level.h
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
g_mapinfo.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
g_skill.cpp
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
gameconfigfile.cpp
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
2010-03-02 04:51:16 +00:00
gameconfigfile.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
gametype.h
- disabled Zip related code in IWAD detection for now
2009-03-22 11:42:46 +00:00
gccinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
gi.cpp
- Fixed: Not all places checking for player start spots above 4 did it correctly.
2009-11-24 06:55:38 +00:00
gi.h
- fixed: Auto-COMPAT_SHORTTEX for IWADs must be set per IWAD, not in general
2009-12-11 09:21:08 +00:00
gstrings.h
- Prefixed all names of CQ decorations with Chex after seeing some conflicts
2008-09-13 19:19:53 +00:00
hu_scores.cpp
- Added support for the original games' player translations, including Hexen's table-based ones.
2010-03-06 02:51:23 +00:00
hu_stuff.h
- Changed the co-op intermission screen to draw the stats with the small font.
2008-12-16 03:15:03 +00:00
i_cd.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_movie.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
i_net.cpp
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
2010-03-02 04:51:16 +00:00
i_net.h
- Set packet server as the default for four or more player games, and also the
2009-01-24 04:47:07 +00:00
i_video.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
info.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
info.h
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
lists.h
- Turned on warning level 4 just to see what it would produce: a lot of
2006-12-21 04:34:43 +00:00
lumpconfigfile.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
lumpconfigfile.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
m_alloc.cpp
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
m_alloc.h
- Merged the GC branch back into the trunk, so now it can receive more
2008-03-12 02:56:11 +00:00
m_argv.cpp
- Everything on the command line before the first switch with an unrecognized switch is
2010-03-03 04:29:40 +00:00
m_argv.h
- Everything on the command line before the first switch with an unrecognized switch is
2010-03-03 04:29:40 +00:00
m_bbox.cpp
- Replaced P_PathTraverse with an FPathTraverse class, rewrote all code using
2008-04-09 18:35:21 +00:00
m_bbox.h
- fixed: The compatibility parser applied the last map's settings to all
2009-02-06 00:16:57 +00:00
m_cheat.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
m_cheat.h
- Removed the old meta data system. All meta data is now stored in subclasses of PClass. This
2010-03-25 20:38:00 +00:00
m_crc32.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
m_fixed.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
m_joy.cpp
- Fix what broke on Windows when making it compile on a Mac.
2009-09-01 02:14:14 +00:00
m_joy.h
- Basic Mac support: Everything compiles but does not yet link.
2009-09-01 02:08:53 +00:00
m_menu.cpp
- Move color sets into the PlayerPawn metadata.
2010-04-04 17:06:04 +00:00
m_menu.h
- fixed: The player setup menu used the main menu's line spacing which
2010-01-03 10:04:56 +00:00
m_misc.cpp
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
2010-03-02 04:51:16 +00:00
m_misc.h
- Look for files in Mac-like places on Macs.
2009-09-09 17:12:47 +00:00
m_options.cpp
- added a secret sector color to automap overlay.
2010-01-30 09:17:44 +00:00
m_png.cpp
- Fixed: S_LoadSound() did not byte-swap the frequency and length it reads
2009-09-04 22:59:41 +00:00
m_png.h
- Liux compile fixes.
2008-09-23 07:46:23 +00:00
m_random.cpp
- removed debug code.
2009-03-27 23:23:10 +00:00
m_random.h
- Changed AWeaponGiver to keep the weapon actor around instead of respawning a new
2009-06-19 21:00:18 +00:00
m_swap.h
- Basic Mac support: Everything compiles but does not yet link.
2009-09-01 02:08:53 +00:00
md5.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
md5.h
- Added a compatibility lump because I think it's a shame that Void doesn't
2009-02-05 02:55:28 +00:00
memarena.cpp
- Some abstract syntax tree creation stuff. (Plus some tentative type creation stuff that made
2010-06-06 04:15:28 +00:00
memarena.h
- Some abstract syntax tree creation stuff. (Plus some tentative type creation stuff that made
2010-06-06 04:15:28 +00:00
mscinlines.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
mus2midi.cpp
- A_FreezeDeath() now removes fuzz effects.
2009-12-19 04:54:04 +00:00
mus2midi.h
- A_FreezeDeath() now removes fuzz effects.
2009-12-19 04:54:04 +00:00
name.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
name.h
- Reverted the 'None' name change from r569.
2007-12-08 22:17:48 +00:00
namedef.h
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
nodebuild.cpp
- Fix some GCC warnings.
2010-03-18 00:30:45 +00:00
nodebuild.h
- Merge latest ZDBSP changes into trunk.
2010-01-03 01:03:44 +00:00
nodebuild_classify_nosse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp
- ClassifyLine now chooses either SSE2 or regular x87 math depending on whether
2006-06-06 21:39:08 +00:00
nodebuild_events.cpp
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp
- Various fixes for compiling working 64-bit binaries with Visual C++. The
2008-04-29 02:43:42 +00:00
nodebuild_gl.cpp
- added PRINT_LOG option to all of the node builder's debug messages because outputting them
2009-12-25 13:43:08 +00:00
nodebuild_utility.cpp
- Merge latest ZDBSP changes into trunk.
2010-01-03 01:03:44 +00:00
p_3dfloors.cpp
- made max. view pitch a property of the renderer so that it's overridable without
2009-10-25 15:26:19 +00:00
p_3dfloors.h
- fixed: The linetarget CCMD duplicated all of the info CCMD.
2009-09-16 05:44:24 +00:00
p_3dmidtex.cpp
- Fixed: 3DMidtex checks were treating the Null texture as a valid texture.
2009-10-17 15:12:18 +00:00
p_3dmidtex.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_acs.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
p_acs.h
- Fixed: A_SorcOffense2 depended on args being bytes and overflowing.
2009-08-12 18:57:31 +00:00
p_buildmap.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
p_ceiling.cpp
- Added a channel parameter to the sector overload of SN_StopSequence() so
2009-12-25 02:19:50 +00:00
p_conversation.cpp
- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
2010-03-24 02:49:37 +00:00
p_conversation.h
- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
2010-03-24 02:49:37 +00:00
p_doors.cpp
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
2010-02-02 05:19:43 +00:00
p_effect.cpp
- fixed: Rocket trail particle positioning only worked when the rocket was moving.
2010-01-30 14:49:15 +00:00
p_effect.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
p_enemy.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
p_enemy.h
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
p_floor.cpp
- fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
2010-02-14 08:24:00 +00:00
p_interaction.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
p_lights.cpp
- replaced all code that changed a sector's light level with a setter function.
2009-08-08 20:03:43 +00:00
p_linkedsectors.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_lnspec.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
p_lnspec.h
- Added Gez's thing activation submission.
2009-10-09 20:35:07 +00:00
p_local.h
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
p_map.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
p_maputl.cpp
- Added some pieces of MBF's friendly AI.
2009-09-16 15:54:04 +00:00
p_mobj.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
p_pillar.cpp
- Added a channel parameter to the sector overload of SN_StopSequence() so
2009-12-25 02:19:50 +00:00
p_plats.cpp
- Added a channel parameter to the sector overload of SN_StopSequence() so
2009-12-25 02:19:50 +00:00
p_pspr.cpp
- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
2010-03-24 02:49:37 +00:00
p_pspr.h
- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
2010-03-24 02:49:37 +00:00
p_saveg.cpp
- Reintroduced Doom.exe's player_t::usedown variable so that respawning a
2009-12-25 11:09:56 +00:00
p_saveg.h
More header cleanup.
2008-09-15 00:47:31 +00:00
p_sectors.cpp
- Renamed plane flags from SECF_* to PLANEF_*.
2009-09-17 10:40:38 +00:00
p_setup.cpp
- Added DefaultEnvironment MAPINFO option to set the default sound environment for the whole map.
2010-03-31 03:48:16 +00:00
p_setup.h
- Added handling for UDMF user keys.
2009-05-11 21:05:40 +00:00
p_sight.cpp
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
2010-03-27 07:42:31 +00:00
p_slopes.cpp
- added Gez's Plane_Copy submission with some extensions and improvements.
2010-01-30 22:53:37 +00:00
p_spec.cpp
- fixed: Explosions directly under a water surface would not hurt any actor directly above this surface.
2010-03-27 07:42:31 +00:00
p_spec.h
- Fixed: EV_DoDonut, EV_DoElevator and EV_StartWaggle did not to any 0-tag checks.
2009-11-24 07:38:11 +00:00
p_states.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
p_switch.cpp
- Added Gez's submission for Eternity-style skybox definitions.
2010-02-06 15:31:26 +00:00
p_teleport.cpp
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
p_terrain.cpp
- added 'defaultterrain' option to terrain parser for mods that want to have
2009-10-16 16:04:19 +00:00
p_terrain.h
- Be stricter about types accepted by spawning functions.
2010-04-03 04:07:17 +00:00
p_things.cpp
- Removed the third parameter from dumpclasses when it was restricted it to Actors, because
2010-03-24 02:49:37 +00:00
p_tick.cpp
- Fixed: SetSoundPaused() still needs to call S_PauseSound() to pause music
2009-05-20 02:52:07 +00:00
p_tick.h
- Fixed default.cbd and Makefile.mingw for current code state.
2006-05-21 02:10:16 +00:00
p_trace.cpp
- Fixed: When setting up a deep water sector with Transfer_Heights the floorclip
2009-05-23 10:21:33 +00:00
p_trace.h
- added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it!
2009-01-04 15:00:29 +00:00
p_udmf.cpp
- fixed: The UDMF blockfloaters flag was misnamed. Changed to match the spec.
2009-12-24 23:31:06 +00:00
p_user.cpp
- Standardized use of PClassActor::AllActorClasses for iterating over all classes of actors
2010-04-16 02:57:51 +00:00
p_writemap.cpp
- changed line_t's sidenum into sidedef pointers.
2009-09-06 20:45:56 +00:00
p_xlat.cpp
- fixed an uninitialized variable in p_xlat.cpp .
2009-11-27 21:45:17 +00:00
parsecontext.cpp
- Removed some unnecessary morphing code.
2008-04-08 17:25:19 +00:00
parsecontext.h
- Removed some GCC warnings.
2008-04-12 05:33:20 +00:00
po_man.cpp
- fixed: UpdateSegBBox only used the first seg of a linedef to calculate the linedef's bounding box.
2010-03-14 15:17:36 +00:00
r_anim.cpp
- Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline.
2010-02-02 04:38:15 +00:00
r_blend.h
- Fixed: Wall drawing handled fixed light levels improperly (but did not
2009-09-20 03:50:05 +00:00
r_bsp.cpp
- Revert revision 2071.
2010-01-03 00:54:34 +00:00
r_bsp.h
- Added per-tier texture scaling with these new UDMF sidedef properties:
2009-06-07 01:14:14 +00:00
r_data.cpp
- fixed: R_InitColormaps was broken since the resource file code rewrite.
2009-08-30 20:47:43 +00:00
r_data.h
- made max. view pitch a property of the renderer so that it's overridable without
2009-10-25 15:26:19 +00:00
r_defs.h
- ported GZDoom's new 'skyoffset' ANIMDEFS option for compatibility purposes.
2009-11-13 21:28:39 +00:00
r_draw.cpp
- Setting a Player.ColorRange now completely disables the translation rather than just
2010-03-06 03:02:24 +00:00
r_draw.h
- Added per-tier texture scaling with these new UDMF sidedef properties:
2009-06-07 01:14:14 +00:00
r_drawt.cpp
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_interpolate.cpp
- copied some 3D floor fixes from GZDoom.
2009-01-07 18:45:39 +00:00
r_interpolate.h
- Fixed: Wall scrolling interpolations incremented their reference count twice.
2008-06-11 12:17:45 +00:00
r_jpeg.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
r_local.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_main.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
r_main.h
- For hardware 2D, apply fixed colormaps when copying to video memory instead
2009-09-22 04:21:27 +00:00
r_plane.cpp
- fixed: Movement performed by actor movers was not interpolated because
2009-12-30 12:20:47 +00:00
r_plane.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_polymost.cpp
- changed line_t's sidenum into sidedef pointers.
2009-09-06 20:45:56 +00:00
r_polymost.h
r_segs.cpp
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
r_segs.h
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
2008-09-15 14:11:05 +00:00
r_sky.cpp
- fixed: The sky baseline position needs to take texture scaling into account.
2009-11-15 08:11:14 +00:00
r_sky.h
November 12, 2009
2009-11-13 04:38:03 +00:00
r_state.h
- Ported vlinetallasm4 to AMD64 assembly. Even with the increased number of
2008-08-09 03:13:43 +00:00
r_things.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
r_things.h
- Fixed: Wall drawing handled fixed light levels improperly (but did not
2009-09-20 03:50:05 +00:00
r_translate.cpp
- check player translations for identity maps during creation.
2010-03-06 16:24:09 +00:00
r_translate.h
- Setting a Player.ColorRange now completely disables the translation rather than just
2010-03-06 03:02:24 +00:00
s_advsound.cpp
- Comment fix.
2010-03-18 21:59:45 +00:00
s_environment.cpp
- Changed APlayerPawn::DamageFade to a PalEntry from 3 floats.
2009-05-15 10:39:40 +00:00
s_playlist.cpp
- Fixed: snd_musicvolume needs to check GSnd for NULL, since somebody might have set an
2010-03-05 03:11:10 +00:00
s_playlist.h
- Fixed: FString::StripRight() stripped the final character of the string if
2008-04-30 05:36:24 +00:00
s_sndseq.cpp
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
2010-02-02 05:19:43 +00:00
s_sndseq.h
- Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
2010-02-02 05:19:43 +00:00
s_sound.cpp
- Sync scriptbranch with trunk.
2010-04-04 04:09:24 +00:00
s_sound.h
- Added support for Blood's SFX loop start markers.
2010-03-18 04:26:22 +00:00
sc_man.cpp
- Add a preliminary grammar and a test driver for it.
2010-03-19 04:04:13 +00:00
sc_man.h
- Add a preliminary grammar and a test driver for it.
2010-03-19 04:04:13 +00:00
sc_man_scanner.re
- I have decided to opt for simplicity over C-like-ness and group array sizes with the rest
2010-08-10 04:25:52 +00:00
sc_man_tokens.h
- I have decided to opt for simplicity over C-like-ness and group array sizes with the rest
2010-08-10 04:25:52 +00:00
skins.cpp
skins.h
st_start.h
- Fixed: Thing_ProjectileAimed did not set the missile's speed correctly.
2007-03-06 01:33:18 +00:00
st_stuff.cpp
- fixed some Chex Quest cheat codes.
2010-02-17 22:38:17 +00:00
st_stuff.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
statnums.h
SVN r2079 (trunk)
2010-01-02 12:40:07 +00:00
stats.cpp
- The co-op summary screen now has a totals row at the bottom (if it fits).
2008-11-27 17:43:36 +00:00
stats.h
- Basic Mac support: Everything compiles but does not yet link.
2009-09-01 02:08:53 +00:00
stringtable.cpp
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
stringtable.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
tables.cpp
tables.h
- Because entryway timed it, here is a new version of R_PointToAngle2 that is
2009-09-08 23:48:34 +00:00
tagitem.h
tarray.h
- Some abstract syntax tree creation stuff. (Plus some tentative type creation stuff that made
2010-06-06 04:15:28 +00:00
teaminfo.cpp
- Fixed copy pasta errors in autosegs.h and other problems for GCC.
2009-02-05 04:18:08 +00:00
teaminfo.h
- Applied latest TEAMINFO patch.
2009-02-04 23:14:28 +00:00
tempfiles.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
tempfiles.h
Guess what. It's not 2005 anymore.
2006-06-11 01:37:00 +00:00
templates.h
- Assembly code is disabled when building with __APPLE__ defined, for now.
2006-09-19 23:25:51 +00:00
v_collection.cpp
- Fixed: Doom's status bar was lacking its default face.
2009-04-03 02:37:01 +00:00
v_collection.h
- Changed FImageCollection to return translated texture indices so
2008-06-15 18:36:26 +00:00
v_draw.cpp
- Setting a Player.ColorRange now completely disables the translation rather than just
2010-03-06 03:02:24 +00:00
v_font.cpp
- Fixed: FSinglePicFont should set the character size by the scaled size of the texture.
2010-03-05 03:31:20 +00:00
v_font.h
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
2010-02-26 05:34:30 +00:00
v_palette.cpp
- Fixed: R_GetOneSkyColumn() and R_GetTwoSkyColumns are mulscaling an
2009-11-08 02:51:22 +00:00
v_palette.h
- Added a check to Dehacked code which tries to set the blend color.
2009-09-22 08:06:52 +00:00
v_pfx.cpp
- Replaced the use of autoconf's WORDS_BIGENDIAN with __BIG_ENDIAN__, since
2009-08-31 21:47:29 +00:00
v_pfx.h
- Fixed: cycle_t was still a DWORD and not a QWORD under GCC.
2006-09-14 00:02:31 +00:00
v_text.cpp
- Fix some GCC warnings.
2010-03-18 00:30:45 +00:00
v_text.h
- Fixed: Player names and chat macros that end with incomplete \c escapes now
2009-02-20 00:53:25 +00:00
v_video.cpp
- Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
2010-03-02 04:51:16 +00:00
v_video.h
- The options menu no longer scales up so quickly, so it can fit wider text
2009-12-25 05:55:51 +00:00
valgrind.inc
- Added self-modifying code notifications for Valgrind.
2008-06-08 02:31:30 +00:00
vectors.h
- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
2009-11-20 05:34:20 +00:00
version.h
- last fix was incomplete.
2010-02-12 23:18:41 +00:00
w_wad.cpp
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
2010-03-18 05:01:10 +00:00
w_wad.h
- Added support for Blood's ambient sounds, because I thought it would be an easy way to
2010-03-18 05:01:10 +00:00
w_zip.h
- Added Blzut3's Solaris patch.
2010-01-01 09:21:04 +00:00
weightedlist.h
- Cleaned up some include dependencies.
2008-09-14 23:54:38 +00:00
wi_stuff.cpp
- Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
2010-02-26 05:34:30 +00:00
wi_stuff.h
- Fixed: SNDINFO must be loaded before the textures. However, this required
2008-09-21 18:02:38 +00:00
x86.cpp
- Fixed: The aliasing of CPUInfo was still wrong. (Yarr! The things I do
2009-09-05 03:28:58 +00:00
x86.h
- Fixed: R_CreatePlayerTranslation() only initialized the first truecolor
2009-09-05 03:55:29 +00:00
xs_Float.h
- Forgot xs_Float.h with previous commit.
2009-11-20 06:01:10 +00:00
zstrformat.cpp
- added some default definitions for constants that may miss in some headers.
2009-04-07 07:06:07 +00:00
zstring.cpp
- moved all code related to global ACS variables to p_acs.cpp where it belongs.
2009-02-03 19:11:43 +00:00
zstring.h
- Add THashTrait specializations for FString, double, and float.
2009-09-25 03:43:00 +00:00