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- check player translations for identity maps during creation.
- fixed: When creating the initial identity translation for player translations the global palette remapping was not taken into account. SVN r2200 (trunk)
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d773dcb6fb
commit
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1 changed files with 9 additions and 3 deletions
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@ -918,7 +918,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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{
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for (i = 0; i < table->NumEntries; ++i)
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{
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table->Remap[i] = i;
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table->Remap[i] = GPalette.Remap[i];
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}
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memcpy(table->Palette, GPalette.BaseColors, sizeof(*table->Palette) * table->NumEntries);
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}
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@ -935,6 +935,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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return;
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}
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table->Inactive = false;
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range = (float)(end-start+1);
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bases = s;
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@ -947,6 +948,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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if (colorset != NULL)
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{
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bool identity = true;
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// Use the pre-defined range instead of a custom one.
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if (colorset->Lump < 0)
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{
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@ -960,7 +962,9 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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int palrange = colorset->LastColor - first;
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for (i = start; i <= end; ++i)
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{
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table->Remap[i] = GPalette.Remap[first + palrange * (i - start) / (end - start)];
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int pi = first + palrange * (i - start) / (end - start);
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table->Remap[i] = GPalette.Remap[pi];
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if (pi != i) identity = false;
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}
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}
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}
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@ -971,6 +975,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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for (i = start; i <= end; ++i)
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{
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table->Remap[i] = GPalette.Remap[trans[i]];
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if (trans[i] != i) identity = false;
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}
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}
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for (i = start; i <= end; ++i)
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@ -978,6 +983,8 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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table->Palette[i] = GPalette.BaseColors[table->Remap[i]];
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table->Palette[i].a = 255;
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}
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// If the colorset created an identity translation mark it as inactive
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table->Inactive = identity;
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}
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else if (gameinfo.gametype & GAME_DoomStrifeChex)
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{
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@ -1083,7 +1090,6 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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}
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alttable->UpdateNative();
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}
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table->Inactive = false;
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table->UpdateNative();
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}
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