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- Comment fix.
SVN r2232 (trunk)
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@ -1973,7 +1973,7 @@ void AAmbientSound::Tick ()
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if (ambient->sound.IsNotEmpty())
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{
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// The second argument scales the ambient sound's volume.
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// 0 and 128 are normal volume. The maximum volume level
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// 0 and 100 are normal volume. The maximum volume level
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// possible is always 1.
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float volscale = args[1] == 0 ? 1 : args[1] / 100.f;
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float usevol = clamp(ambient->volume * volscale, 0.f, 1.f);
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