Commit graph

16393 commits

Author SHA1 Message Date
Rachael Alexanderson
0e2aee7d5e - whitelist reset2saved in menudef 2017-12-20 03:21:50 -05:00
alexey.lysiuk
90c734a39f Fixed VM abort when drawing from ZScript happens during 0 game tic
https://forum.zdoom.org/viewtopic.php?t=58523
https://forum.zdoom.org/viewtopic.php?t=58780
2017-12-19 18:07:29 +02:00
alexey.lysiuk
8c60c3c532 Added bounds checks for color translation indices
ACS scripts could pass arbitrary values as palette indices leading to undefined behavior
2017-12-17 15:13:41 +02:00
alexey.lysiuk
6db8e71b14 Fixed inconsistent color remapping via translation ranges
https://forum.zdoom.org/viewtopic.php?t=58537
2017-12-17 15:13:41 +02:00
Major Cooke
ceffe1ba5f Consistent style. 2017-12-16 12:17:55 -05:00
Major Cooke
0d841ab4df - Added DMG_NO_PAIN for DamageMobj. 2017-12-16 12:17:55 -05:00
alexey.lysiuk
0afc09678f Fixed bright sprites in sectors with Doom 64 lighting
https://forum.zdoom.org/viewtopic.php?t=58703
2017-12-16 17:37:03 +02:00
alexey.lysiuk
f452184d82 Updated to Xcode 9.2 in Travis configuration 2017-12-16 11:49:50 +02:00
alexey.lysiuk
c387574c02 Stop demo recording after ending game with menu_endgame CCMD
https://forum.zdoom.org/viewtopic.php?t=58735
2017-12-15 12:34:56 +02:00
alexey.lysiuk
31f2bb5218 Extended workaround for bug in VS2017 compiler to 32-bit build
game-music-emu\gme\fir_resampler.cpp(32): fatal error C1001: An internal error has occurred in the compiler.
2017-12-15 11:05:53 +02:00
Rachael Alexanderson
dee5d064e9 - revise last script a bit: allow certain cheats/scripts/events to be called from the menu. 2017-12-14 16:39:33 -05:00
Rachael Alexanderson
f77ba14948 - use a whitelist for DoCommand zscript command 2017-12-14 15:55:45 -05:00
alexey.lysiuk
de12902d77 Increased limit for automap empty space margin to 90%
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-14 16:18:27 +02:00
Christoph Oelckers
f3ac82e112 - do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
2017-12-13 22:14:30 +01:00
Christoph Oelckers
6b42036eb6 - fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor. 2017-12-10 21:26:52 +01:00
alexey.lysiuk
724c997695 Fixed error check when saving GL nodes 2017-12-10 15:10:32 +02:00
alexey.lysiuk
acc943329b Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
2017-12-10 14:35:30 +02:00
alexey.lysiuk
a89bc23789 Fixed crash when loading saved game with missing ACS module 2017-12-10 13:24:16 +02:00
Rachael Alexanderson
1559d74c2c - repaired the video scaling code 2017-12-10 04:22:28 -05:00
alexey.lysiuk
ebb926e7b0 Added free space margin aka safe frame for automap
am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
2017-12-09 17:38:34 +02:00
Rachael Alexanderson
eb5da3e641 - fixed: if the level is started before the first timer call, pass an earlier timestamp to screen->FrameTime 2017-12-09 06:09:48 -05:00
alexey.lysiuk
e3ba9567c9 Fixed English localization issues
https://forum.zdoom.org/viewtopic.php?t=58684
2017-12-09 13:00:03 +02:00
alexey.lysiuk
81769518c9 Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
2017-12-09 11:57:05 +02:00
alexey.lysiuk
0bd9437a96 Fixed loading of external DeHackEd patches
https://forum.zdoom.org/viewtopic.php?t=58685
2017-12-09 11:37:25 +02:00
Rachael Alexanderson
a3a350e6e8 - fixed: make level.ShaderStartTime use the same values as what screen->FrameTime normally gets. 2017-12-07 16:31:27 -05:00
Rachael Alexanderson
938cd3cabe - implemented win_borderless for fake fullscreen in Windows 2017-12-07 06:32:51 -05:00
Rachael Alexanderson
a29d9e157c - fixed: screen->FrameTime should use an adjusted frame start time 2017-12-07 03:01:57 -05:00
Rachael Alexanderson
29d2d8b3f8 - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
alexey.lysiuk
5162e7162e Fixed overbright screenshots with hardware gamma off
When render buffers are used to apply gamma/brightness/contrast screenshots should not use PNG gamma correction
2017-12-06 11:24:10 +02:00
Rachael Alexanderson
505c99b0a8 - fixed: doublize more internal structures, even if they still get converted to float later 2017-12-04 17:39:57 -05:00
Christoph Oelckers
6403f64a93 - use documents path to store reverbs. 2017-12-03 21:06:27 +01:00
Christoph Oelckers
4c799af293 Merge branch 'master' into reverbedit 2017-12-03 21:04:14 +01:00
Christoph Oelckers
a945418ba6 - added M_GetDocumentsPath function. 2017-12-03 21:03:44 +01:00
Christoph Oelckers
cea89ba3ae - fix backslashes in MD3 skin names. 2017-12-03 20:03:33 +01:00
Christoph Oelckers
d5445d7953 - reverb editor complete except for localization and saving to a proper place. 2017-12-03 19:56:03 +01:00
Rachael Alexanderson
0fa74220c9 - fixed: doublize sky float, in order to make it more smooth 2017-12-03 12:39:24 -05:00
Christoph Oelckers
5e1100096e - work on reverb save menu. 2017-12-03 17:04:10 +01:00
alexey.lysiuk
31b0fdc9fe Fixed directory creation for POSIX targets
Warning was reported by GCC 7 only:
cmdlib.cpp:550:13: warning: ‘info.stat::st_mode’ may be used uninitialized in this function [-Wmaybe-uninitialized]
2017-12-03 14:57:35 +02:00
alexey.lysiuk
5f50d60eff Restored handling of tmpfileplus() keep argument for POSIX targets 2017-12-03 14:57:35 +02:00
alexey.lysiuk
31d1018b9a Fixed compilation warnings reported by GCC/Clang
b_game.cpp:537:27: warning: more '%' conversions than data arguments [-Wformat]
g_game.cpp:2982:40: warning: comparison of integers of different signs: 'size_t' (aka 'unsigned long') and 'long' [-Wsign-compare]
2017-12-03 14:57:34 +02:00
alexey.lysiuk
f25c7ef2d5 Unified implementation of ’directory as resource file' for POSIX targets 2017-12-03 14:57:34 +02:00
Christoph Oelckers
bb2a6a4f7c - fixed mouse handling of the reverb sliders. 2017-12-03 13:06:23 +01:00
Christoph Oelckers
7e45535669 Merge branch 'master' into reverbedit 2017-12-03 12:46:08 +01:00
alexey.lysiuk
8129afdd1f Fixed compilation of non-Windows targets
These are quick hacks to be improved later
2017-12-03 10:11:54 +02:00
Magnus Norddahl
52be9895b7 - Disable softpoly models 2017-12-03 00:23:28 +01:00
Christoph Oelckers
cc54db6e6d - let the 3 relevant text functions handle UTF-8 strings
These functions are: DCanvas::DrawTextCommon, V_BreakLines and FFont::StringWidth.
This will allow strings from UTF-8 encoded assets to display properly, but also handle the OpenAL device name on international systems, as this will be returned as an UTF-8 string.

Due to backwards compatibility needs the decoding function is rather lax to allow both UTF-8 and ISO 8859-1 to pass through correctly - and this also implies that it will allow mixed encodings which may happen if strings from different sources get concatenated.
2017-12-02 21:21:57 +01:00
Christoph Oelckers
7cbcbe66c0 - sanitization of temporary file stuff for Timidity++.
* do not use the global temp directory. Instead create one in the AppData folder.
* removed lots of unneeded code from tmpfileplus.
* use C++ strings in there.
2017-12-02 17:33:43 +01:00
Christoph Oelckers
f6f17fbfb4 - give tmpfileplus its own RNG.
This should not interfere with the global one which can be explicitly seeded.
It also seems a bit pointless to constantly re-seed the RNG for something this inconsequential.
2017-12-02 17:05:39 +01:00
Christoph Oelckers
e78503b770 - removed some debug stuff from tmpfileplus. 2017-12-02 16:54:24 +01:00
Christoph Oelckers
4ca3acb0e3 - made tmpfileplus a .cpp file so that it can access ZDoom's own utility code. 2017-12-02 16:51:53 +01:00