Commit graph

16393 commits

Author SHA1 Message Date
Christoph Oelckers
8627a48b34 - consolidation of 'stat' calls.
Since this is a non-standard function it's better kept to as few places as possible, so now DirEntryExists returns an additional flag to say what type an entry is and is being used nearly everywhere where stat was used, excluding a few low level parts in the POSIX code.
2017-12-02 16:07:09 +01:00
Christoph Oelckers
1afc3b48a1 - removed Q_filelength which is no longer being used. 2017-12-02 14:27:49 +01:00
Christoph Oelckers
7d0759e2fa - handled all other uses of fopen that could reasonably converted to FileReader or FileWriter. 2017-12-02 14:24:28 +01:00
Christoph Oelckers
4003e7ca11 - use FileReader for savegame loading in the menu.
- simplify the check for existing files here, since a function for doing just that already existed.
2017-12-02 14:10:42 +01:00
Christoph Oelckers
2ba029ec8d - fixed potential memory leak in M_VerifyPNG.
If the 'takereader' parameter is true, the function must delete the reader if it fails before creating the PNGHandle.
2017-12-02 14:02:51 +01:00
Christoph Oelckers
690e7d8a84 - got rid of M_WriteFile as well for the same reasons as M_ReadFile. 2017-12-02 13:18:20 +01:00
Christoph Oelckers
838e52001c - got rid of M_ReadFile(Malloc) which werew each used only once in the entire code. These were still using the low level POSIX-style file interface which shouldn't really be used anymore.
- let FScanner::OpenFile return an error instead of throwing an exception. The exception was never used anyway aside from being caught right away to be ignored.
2017-12-02 13:09:59 +01:00
Christoph Oelckers
e15b23f132 - use FileWriter for writing zip files (i.e. savegames.) 2017-12-02 12:46:25 +01:00
Christoph Oelckers
14af7818b8 - use FileReader for all operations on external lumps. 2017-12-02 12:38:38 +01:00
Christoph Oelckers
8d26760671 - use FileWriter for 'writemidi' CCMD. 2017-12-02 12:33:58 +01:00
Christoph Oelckers
1af42b3d50 - use FileWriter for the OPL dumper. 2017-12-02 12:31:21 +01:00
Christoph Oelckers
ebf5c5763e - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
Christoph Oelckers
623f35073c - use FileReader consistently for loading cached nodes. 2017-12-02 12:08:28 +01:00
Christoph Oelckers
37dc3211f7 - use FileReader for reading the play list. 2017-12-02 12:02:36 +01:00
Christoph Oelckers
ab58e4acb0 - use FileWriter for the AST dump. 2017-12-02 12:01:55 +01:00
Christoph Oelckers
5e7dfa7cce - use FileWriter for the Timidity MIDI dumper 2017-12-02 12:01:19 +01:00
Christoph Oelckers
e8735e2782 - use FileWriter to save the statistics file. 2017-12-02 11:59:31 +01:00
Christoph Oelckers
20b8c1ef70 - moved buildtexture.cpp from using stdio-based file IO to FileReader. 2017-12-02 11:57:32 +01:00
Christoph Oelckers
e1edb46bbb - - let FWadLump use the newly added fdopen function. 2017-12-02 11:56:26 +01:00
Christoph Oelckers
9cc8bab102 - only have one fopen call in the entire FileReader hierarchy
This is for an eventual implementation of UTF-8 handling. On Windows this will require replacement of fopen with _wfopen so let's try to keep the number of fopen calls low.
2017-12-02 11:55:50 +01:00
Christoph Oelckers
cbd2fd34a0 - added seeking capabilities to FileWriter class. 2017-12-02 11:51:37 +01:00
alexey.lysiuk
0d05b41f22 Fixed incomplete ACS string pool state after loading of saved game
https://forum.zdoom.org/viewtopic.php?t=58571
2017-12-02 11:51:52 +02:00
Magnus Norddahl
a8b79a28c8 - Disable model rendering in the software renderer 2017-11-29 22:18:21 +01:00
Rachael Alexanderson
6c4f6f94f4 - fixed: prevent i_timescale from freezing the game if set to too low a value 2017-11-29 08:41:09 -05:00
Rachael Alexanderson
12a44f5bc9 - prevent nanosecond timer from ever casting into a double 2017-11-29 07:43:17 -05:00
Magnus Norddahl
8cad912db1 - Add r_model_distance_cull to control when models turn into sprites 2017-11-29 01:09:26 +01:00
Magnus Norddahl
b621dccb9c - Improve weapon hud model in the software renderer 2017-11-29 00:33:37 +01:00
Magnus Norddahl
f9fb4a0a17 - Cull back facing triangles for the span drawers 2017-11-29 00:12:15 +01:00
Magnus Norddahl
fae514923a - Move depth testing out of span drawers 2017-11-28 23:08:28 +01:00
Magnus Norddahl
01fd404133 - Fix palette drawer crash 2017-11-28 22:03:51 +01:00
Magnus Norddahl
e0defb060d - Add a slightly faster truecolor model drawer 2017-11-28 21:38:02 +01:00
Magnus Norddahl
d43ac8b9ae - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
Christoph Oelckers
a069949482 - connected reverb menu with its backing data
- added an entry to the main options menu to open the reverb editor.
2017-11-26 20:11:14 +01:00
Christoph Oelckers
57058ef727 - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
Christoph Oelckers
1ed1b42c21 Safety commit. 2017-11-26 14:13:56 +01:00
Christoph Oelckers
78184ad6b5 - more work on reverb menu. 2017-11-26 10:16:21 +01:00
alexey.lysiuk
0667f2ec55 Fixed string format issues reported by GCC/Clang
d_net.cpp:2874:25: warning: format specifies type 'int' but the argument has type 'unsigned long long' [-Wformat]
gl/utility/gl_clock.cpp:240:38: warning: format specifies type 'int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:71: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
v_video.cpp:883:80: warning: format specifies type 'unsigned int' but the argument has type 'uint64_t' (aka 'unsigned long long') [-Wformat]
2017-11-26 09:59:28 +02:00
Christoph Oelckers
3ae5f8c09f - initial work on a reverb editor based on the menu system.
This is to get rid of some ugly Windows code and make this platform independent.
2017-11-25 22:03:18 +01:00
alexey.lysiuk
eeba7a7cdf Fixed tics to seconds conversion
Correct time values are now displayed in HUD
2017-11-25 16:32:53 +02:00
Henk Roos
700aeaf192 Added 'static' to CreateCeiling (base.txt)
Keyword 'static'was missing in CreateCeiling.
2017-11-25 15:06:26 +01:00
Christoph Oelckers
e43a9aa5b5 - don't let models.cpp include gl_system.h. 2017-11-25 13:56:17 +01:00
Christoph Oelckers
836970f012 - moved the matrix code out of 'gl' because the model code also needs it. 2017-11-25 13:51:09 +01:00
Magnus Norddahl
637a9dff9b - Rename voxels.cpp to models_voxel.cpp to avoid having two source files with the same name (confuses debuggers and some build tools) 2017-11-25 13:22:59 +01:00
Magnus Norddahl
7bb92812b8 - Move models into r_data 2017-11-25 13:19:00 +01:00
Magnus Norddahl
679f42db78 - Remove model GL dependencies except for the matrix classes 2017-11-25 13:00:44 +01:00
Magnus Norddahl
56477c8f89 - Fix 'Requested invalid render buffer sizes' when executing the reverbedit command from fullscreen 2017-11-25 12:20:00 +01:00
Magnus Norddahl
b25f191e85 - Move shared model code out of the GL renderer 2017-11-25 12:11:57 +01:00
Christoph Oelckers
430ed532ef Merge branch 'master' of https://github.com/coelckers/gzdoom 2017-11-25 11:37:46 +01:00
Christoph Oelckers
87816f811f - removed windows.h include from a few files which do not need it anymore. 2017-11-25 10:58:33 +01:00
alexey.lysiuk
074a8e4895 Fixed issue with endless waiting for next tic
https://forum.zdoom.org/viewtopic.php?t=58426&p=1028622#p1028547
2017-11-25 11:48:38 +02:00