- fixed: doublize sky float, in order to make it more smooth

This commit is contained in:
Rachael Alexanderson 2017-12-03 12:39:24 -05:00
parent 31b0fdc9fe
commit 0fa74220c9
1 changed files with 2 additions and 2 deletions

View File

@ -800,8 +800,8 @@ sector_t * GLSceneDrawer::RenderViewpoint (AActor * camera, GL_IRECT * bounds, f
GLRenderer->mAngles.Roll.Degrees = r_viewpoint.Angles.Roll.Degrees;
// Scroll the sky
GLRenderer->mSky1Pos = (double)fmod(screen->FrameTime * level.skyspeed1, 1024.f) * 90./256.;
GLRenderer->mSky2Pos = (double)fmod(screen->FrameTime * level.skyspeed2, 1024.f) * 90./256.;
GLRenderer->mSky1Pos = (double)fmod((double)screen->FrameTime * (double)level.skyspeed1, 1024.f) * 90./256.;
GLRenderer->mSky2Pos = (double)fmod((double)screen->FrameTime * (double)level.skyspeed2, 1024.f) * 90./256.;