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- fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor.
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724c997695
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1 changed files with 10 additions and 9 deletions
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@ -343,6 +343,16 @@ void AActor::UnlinkFromWorld (FLinkContext *ctx)
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}
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BlockNode = NULL;
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}
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ClearRenderSectorList();
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ClearRenderLineList();
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}
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DEFINE_ACTION_FUNCTION(AActor, UnlinkFromWorld)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_POINTER_DEF(ctx, FLinkContext);
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self->UnlinkFromWorld(ctx); // fixme
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return 0;
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}
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@ -429,15 +439,6 @@ bool AActor::FixMapthingPos()
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return success;
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}
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DEFINE_ACTION_FUNCTION(AActor, UnlinkFromWorld)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_POINTER_DEF(ctx, FLinkContext);
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self->UnlinkFromWorld(ctx); // fixme
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return 0;
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}
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//==========================================================================
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//
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// P_SetThingPosition
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