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Fixed error check when saving GL nodes
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acc943329b
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1 changed files with 2 additions and 1 deletions
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@ -1137,7 +1137,8 @@ static void CreateCachedNodes(MapData *map)
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if (fw != nullptr)
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{
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if (fw->Write(compressed, outlen+offset) != 1)
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const size_t length = outlen + offset;
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if (fw->Write(compressed, length) != length)
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{
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Printf("Error saving nodes to file %s\n", path.GetChars());
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}
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