Edoardo Prezioso
4aac586dd8
- Fixed another erroneous FString comparison.
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A comparison between an FString object and 'NULL' doesn't check for the emptiness of the examined string.
2015-01-05 23:37:40 +01:00
alexey.lysiuk
04d3802960
Fixed build issue with OS X SDK 10.4
2015-01-05 18:12:07 +02:00
alexey.lysiuk
b59fc59539
Added missing header comment
2015-01-05 17:26:06 +02:00
alexey.lysiuk
cb681aad2d
Rearranged header files and #include's
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Removed unused OS version check
Reduced number of headers
Fixed build with SDK 10.4
2015-01-05 17:24:54 +02:00
alexey.lysiuk
d418648e59
Fixed compiler warning with format string parameter
2015-01-05 15:46:57 +02:00
alexey.lysiuk
31d232e886
Added polling of analog axes to IOKit gaming controllers handling
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This feature helps a lot with buggy gamepads that constantly generate events from "sticky" hats/sticks
Polling is enabled by default, use joy_axespolling CVAR to turn it on/off
2015-01-05 13:22:53 +02:00
nashmuhandes
2b12db153b
New functions to manipulate an actor's roll.
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- DECORATE functions: A_SetRoll code pointer.
- DECORATE expressions: "roll" variable.
- ACS functions: SetActorRoll, GetActorRoll.
2015-01-05 17:51:32 +08:00
unknown
f03e05d69f
Merge branch 'joystick_pure_iokit' of https://github.com/alexey-lysiuk/gzdoom
2015-01-04 18:09:42 +01:00
unknown
d0ec3180c8
Merge branch 'master' of https://github.com/Blue-Shadow/zdoom
2015-01-04 18:07:49 +01:00
Christoph Oelckers
c424a1afcb
Merge branch 'master' of https://github.com/rheit/zdoom
2015-01-04 17:58:04 +01:00
alexey.lysiuk
aa1f51d3d2
Reimplemented gaming controllers support in native OS X backend using pure IOKit
2015-01-04 14:08:53 +02:00
Randy Heit
8c105ff3a0
Use FxVMFunctionCall in FStateTempCall
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- Leveraging FxVMFunctionCall simplifies FinishThingdef() slightly.
2015-01-03 22:45:11 -06:00
Randy Heit
86986446a5
Fixed: TicSpecial could run out of space when writing data
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- Fixed: TicSpecial::CheckSpace() never thought it ran out of space due to
unsigned math.
- Fixed: TicSpecial::GetMoreSpace() assumed only relatively small amounts
of data would be written at a time so made no effort to ensure it
actually got enough space. This assumption could be violated by writing
a very long string, which can happen when replicating a string cvar.
2015-01-01 17:57:09 -06:00
Blue-Shadow
ba3988290c
Added an option to A_Check[SightOr]Range to be able to perform a 2D-based distance check.
2015-01-01 22:16:51 +03:00
Christoph Oelckers
a8398e70b0
- fixed: The brightfog flag in the GL related map settings was never initialized.
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- fixed: brightfog should not disable colored lighting for the weapon sprite.
2014-12-31 23:01:06 +01:00
Christoph Oelckers
4f08b20df5
- consider pixel stretching when rendering models. For non-voxels an aspect ratio of 1:1 must always be assumed while voxels need to be stretched so that 1 voxel unit == 1 map unit.
2014-12-31 12:53:29 +01:00
Christoph Oelckers
e6d59ec429
- fixed: with aspect ratio compensation in the view matrix it is necessary to adjust the view pitch for this because the playsim does not know anything about pixel ratio.
2014-12-31 12:04:55 +01:00
alexey.lysiuk
26cf383ead
Fixed incorrect volume levels of Timidity instruments
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With Emulate TiMidity option on (midi_timiditylike CVAR set to true) GUS emulation tried to output tones with infinite volumes
2014-12-31 12:48:18 +02:00
Christoph Oelckers
4d34e0f548
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-31 10:55:55 +01:00
alexey.lysiuk
2900f03fa1
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor
2014-12-31 11:17:45 +02:00
Christoph Oelckers
c57cc91d7c
- cleaned up the RipLevel logic a bit to be less confusing.
2014-12-31 10:13:15 +01:00
Randy Heit
85a2042394
Reimplement CheckClass and IsPointerEqual functions
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- The definition of FxGlobalFunctionCall_CheckClass was big and scary. I
would say this is a big improvement, since now it gets to leverage the
same framework that action functions use.
- The definition of FxGlobalFunctionCall_IsPointerEqual was not so big and
scary, so this can't be called so much of an improvement as
CheckClass was. (Which is not to say that it isn't better anyway.)
2014-12-30 23:36:56 -06:00
Randy Heit
c6c2b21901
Add FxVMFunctionCall class
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- This replaces the general extensibility that had existed formerly
in thingdef_function.cpp. Parameter parsing for function calls is
shared with state parameter parsing. Functions are defined exactly in
the same way as action functions, but without the 'action' keyword.
2014-12-30 23:31:07 -06:00
Randy Heit
9e3ed70021
Add non-action function parsing to the DECORATE parser
2014-12-30 21:15:48 -06:00
MajorCooke
4ddfd0f46a
- Added 3 new properties and 3 functions to control them.
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- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges.
- If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles.
- Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max)
- Properties: RipperLevel, RipLevelMin, and RipLevelMax.
- RipperLevel: Applicable to monsters and projectiles.
- RipLevelMin and RipLevelMax are only useful on monsters.
- By default, all are 0.
2014-12-30 19:59:31 -06:00
Christoph Oelckers
315827015c
- made aspect ratio correction factor configurable through MAPINFO.
2014-12-29 23:52:20 +01:00
Christoph Oelckers
45cf65afbd
- moved the aspect ratio correction factor from the projection to the view matrix where it should have been from the start.
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- removed the mCameraPos variable in FGLRenderer because it was only used in one place where it is just as easy to use the global viewx/y/z variables directly.
2014-12-29 22:42:19 +01:00
alexey.lysiuk
68dbd56eab
Small cleanup in i_video.mm
2014-12-29 18:03:36 +02:00
Christoph Oelckers
045725de15
- use strncpy instead of sprintf tp init static char array to ensure that all elements get initialized.
2014-12-29 16:35:30 +01:00
alexey.lysiuk
5c88364300
Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor
2014-12-29 12:17:14 +02:00
alexey.lysiuk
1c102ef9c9
Internals of native OS X backend event processing are no longer exposed
2014-12-29 12:16:17 +02:00
alexey.lysiuk
21d557ee11
Further cleanup of i_main.mm
2014-12-29 12:10:18 +02:00
alexey.lysiuk
e3f92db395
Custom cursor in OS native backend without global variable
2014-12-29 11:34:57 +02:00
alexey.lysiuk
51afe8a541
Removed explicit release of window in Cocoa IVideo implementation
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It caused a crash on older OS X like 10.5 and it absence doesn't lead to a memory leak
2014-12-29 10:29:16 +02:00
Christoph Oelckers
b5d0c5c357
- fixed: When a player drops his inventory, the dropped weapons must be checked for their class to ensure that they are not DehackedPickups which cannot be modified as intended.
2014-12-28 22:15:12 +01:00
alexey.lysiuk
4662069b94
Fixed compilation issues with GCC 4.2
2014-12-28 17:11:30 +02:00
alexey.lysiuk
a67dc4148b
Split implementation of native OS X backend into several files
2014-12-28 16:35:00 +02:00
alexey.lysiuk
40d4dc502e
Added comprehensive video modes iteration
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Added letterboxing status for fullscreen modes
Brought back vid_listmodes console command
2014-12-28 12:48:08 +02:00
alexey.lysiuk
b66c712446
Moved out video handling from application controller
2014-12-28 11:58:21 +02:00
MajorCooke
519ff8b7d1
- HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
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- PUFFGETSOWNER, for the sake of compatibility, maintains override for target.
2014-12-27 14:15:54 -06:00
Christoph Oelckers
6f994cb3e7
Merge branch 'reflectfix' of https://github.com/MajorCooke/zdoom
2014-12-27 20:07:03 +01:00
MajorCooke
fdf2d6c493
- Cleaned up some of the reflective code.
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- Added null checks to AIMREFLECT.
- The missile being reflected now corrects the z velocity to perfectly reflect towards the actor's middle.
2014-12-27 12:47:48 -06:00
Christoph Oelckers
5c658e98ec
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-27 19:20:12 +01:00
Christoph Oelckers
cef8ae5632
- fixed: The A_BossDeath code in P_MorphedDeath was missing a NULL pointer check.
2014-12-27 19:19:15 +01:00
alexey.lysiuk
d43b201de9
Yet another code beautification
2014-12-27 18:13:47 +02:00
alexey.lysiuk
613c3293ce
Further cleanup of native OS X backend video part
2014-12-27 17:47:21 +02:00
alexey.lysiuk
16965eb78a
Removed vid_listmodes console command from native OS X backend
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There is a hard-coded set of resolutions independent from the hardware
2014-12-27 17:47:12 +02:00
alexey.lysiuk
8b6966dd36
Got rid of SDL emulation's last remnants in native OS X backend
2014-12-27 15:56:46 +02:00
Christoph Oelckers
aac1ce4eb7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-12-27 11:52:32 +01:00
Randy Heit
1aa00f1b0e
Draw player setup cursor equivalently to options menu cursors
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- Explicitly size and position the text cursor in
FListMenuItem::DrawSelector() the same way that the options menu does it
using M_DrawConText(): By sizing it to a scaled 8x8 cell.
2014-12-26 19:22:09 -06:00