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- Fixed another erroneous FString comparison.
A comparison between an FString object and 'NULL' doesn't check for the emptiness of the examined string.
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@ -601,7 +601,7 @@ private:
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screen->DrawText(SmallFont2, CR_UNTRANSLATED, left + 210 * xscale, top + 8 * yscale, buff,
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DTA_CleanNoMove, true, TAG_DONE);
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if (CPlayer->LogText != NULL)
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if (CPlayer->LogText.IsNotEmpty())
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{
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FBrokenLines *lines = V_BreakLines(SmallFont2, 272, CPlayer->LogText);
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for (i = 0; lines[i].Width >= 0; ++i)
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