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Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor
This commit is contained in:
commit
5c88364300
5 changed files with 76 additions and 67 deletions
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@ -529,24 +529,26 @@ bool P_MorphedDeath(AActor *actor, AActor **morphed, int *morphedstyle, int *mor
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{
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AMorphedMonster *fakeme = static_cast<AMorphedMonster *>(actor);
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AActor *realme = fakeme->UnmorphedMe;
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if ((fakeme->UnmorphTime) &&
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(fakeme->MorphStyle & MORPH_UNDOBYDEATH) &&
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(realme))
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if (realme != NULL)
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{
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int realstyle = fakeme->MorphStyle;
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int realhealth = fakeme->health;
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if (P_UndoMonsterMorph(fakeme, !!(fakeme->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
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if ((fakeme->UnmorphTime) &&
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(fakeme->MorphStyle & MORPH_UNDOBYDEATH))
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{
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*morphed = realme;
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*morphedstyle = realstyle;
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*morphedhealth = realhealth;
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return true;
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int realstyle = fakeme->MorphStyle;
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int realhealth = fakeme->health;
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if (P_UndoMonsterMorph(fakeme, !!(fakeme->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
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{
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*morphed = realme;
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*morphedstyle = realstyle;
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*morphedhealth = realhealth;
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return true;
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}
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}
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if (realme->flags4 & MF4_BOSSDEATH)
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{
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realme->health = 0; // make sure that A_BossDeath considers it dead.
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CALL_ACTION(A_BossDeath, realme);
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}
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}
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if (realme->flags4 & MF4_BOSSDEATH)
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{
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realme->health = 0; // make sure that A_BossDeath considers it dead.
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CALL_ACTION(A_BossDeath, realme);
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}
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fakeme->flags3 |= MF3_STAYMORPHED; // moved here from AMorphedMonster::Die()
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return false;
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@ -133,7 +133,7 @@ enum EPuffFlags
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PF_NORANDOMZ = 16
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};
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AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0);
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AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0, AActor *vict = NULL);
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void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AActor *originator);
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void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator);
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void P_BloodSplatter2 (fixed_t x, fixed_t y, fixed_t z, AActor *originator);
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@ -3761,14 +3761,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
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puffFlags |= PF_HITTHINGBLEED;
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// We must pass the unreplaced puff type here
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puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING);
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}
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if (puffDefaults != NULL && trace.Actor != NULL && puff != NULL)
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{
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if (puffDefaults->flags7 && MF7_HITTARGET) puff->target = trace.Actor;
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if (puffDefaults->flags7 && MF7_HITMASTER) puff->master = trace.Actor;
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if (puffDefaults->flags7 && MF7_HITTRACER) puff->tracer = trace.Actor;
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puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING, trace.Actor);
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}
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// Allow puffs to inflict poison damage, so that hitscans can poison, too.
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@ -4211,14 +4204,9 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i
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}
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if (spawnpuff)
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{
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P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags);
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}
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if (hitactor != NULL && puffDefaults != NULL && thepuff != NULL)
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{
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if (puffDefaults->flags7 & MF7_HITTARGET) thepuff->target = hitactor;
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if (puffDefaults->flags7 & MF7_HITMASTER) thepuff->master = hitactor;
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if (puffDefaults->flags7 & MF7_HITTRACER) thepuff->tracer = hitactor;
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P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags, hitactor);
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}
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if (puffDefaults && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN)
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{
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P_PoisonMobj(hitactor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod, puffDefaults->PoisonDamageType);
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@ -1961,48 +1961,50 @@ fixed_t P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
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// Don't change the angle if there's THRUREFLECT on the monster.
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if (!(BlockingMobj->flags7 & MF7_THRUREFLECT))
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{
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int dir;
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angle_t delta;
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if (BlockingMobj->flags7 & MF7_MIRRORREFLECT)
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angle = mo->angle + ANG180;
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else
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angle = R_PointToAngle2(BlockingMobj->x, BlockingMobj->y, mo->x, mo->y);
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//int dir;
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//angle_t delta;
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bool dontReflect = (mo->AdjustReflectionAngle(BlockingMobj, angle));
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// Change angle for deflection/reflection
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// AIMREFLECT calls precedence so make sure not to bother with adjusting here if declared.
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if (!(BlockingMobj->flags7 & MF7_AIMREFLECT) && (mo->AdjustReflectionAngle(BlockingMobj, angle)))
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{
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goto explode;
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}
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// Reflect the missile along angle
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if (BlockingMobj->flags7 & MF7_AIMREFLECT)
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if (!dontReflect)
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{
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dir = P_FaceMobj(mo, mo->target, &delta);
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if (dir)
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{ // Turn clockwise
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mo->angle += delta;
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bool tg = (mo->target != NULL);
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bool blockingtg = (BlockingMobj->target != NULL);
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if (BlockingMobj->flags7 & MF7_AIMREFLECT && (tg || blockingtg))
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{
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AActor *origin;
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if (tg)
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origin = mo->target;
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else if (blockingtg)
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origin = BlockingMobj->target;
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float speed = (float)(mo->Speed);
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//dest->x - source->x
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FVector3 velocity(origin->x - mo->x, origin->y - mo->y, (origin->z + (origin->height/2)) - mo->z);
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velocity.Resize(speed);
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angle = mo->angle >> ANGLETOFINESHIFT;
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mo->velx = (fixed_t)(velocity.X);
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mo->vely = (fixed_t)(velocity.Y);
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mo->velz = (fixed_t)(velocity.Z);
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/*
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mo->velx = FixedMul(mo->Speed, finecosine[angle]);
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mo->vely = FixedMul(mo->Speed, finesine[angle]);
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mo->velz = -mo->velz;
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*/
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}
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else
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{ // Turn counter clockwise
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mo->angle -= delta;
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{
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mo->angle = angle;
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angle >>= ANGLETOFINESHIFT;
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mo->velx = FixedMul(mo->Speed >> 1, finecosine[angle]);
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mo->vely = FixedMul(mo->Speed >> 1, finesine[angle]);
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mo->velz = -mo->velz / 2;
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}
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angle = mo->angle >> ANGLETOFINESHIFT;
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mo->velx = FixedMul(mo->Speed, finecosine[angle]);
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mo->vely = FixedMul(mo->Speed, finesine[angle]);
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mo->velz = -mo->velz;
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}
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else
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{
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mo->angle = angle;
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angle >>= ANGLETOFINESHIFT;
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mo->velx = FixedMul(mo->Speed >> 1, finecosine[angle]);
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mo->vely = FixedMul(mo->Speed >> 1, finesine[angle]);
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mo->velz = -mo->velz / 2;
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}
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goto explode;
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}
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}
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if (mo->flags2 & MF2_SEEKERMISSILE)
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{
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@ -2928,8 +2930,10 @@ bool AActor::AdjustReflectionAngle (AActor *thing, angle_t &angle)
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if (flags2 & MF2_DONTREFLECT) return true;
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if (thing->flags7 & MF7_THRUREFLECT) return false;
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if (thing->flags7 & MF7_MIRRORREFLECT)
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angle += ANGLE_180;
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// Change angle for reflection
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if (thing->flags4&MF4_SHIELDREFLECT)
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else if (thing->flags4&MF4_SHIELDREFLECT)
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{
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// Shield reflection (from the Centaur
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if (abs (angle - thing->angle)>>24 > 45)
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@ -2952,6 +2956,13 @@ bool AActor::AdjustReflectionAngle (AActor *thing, angle_t &angle)
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else
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angle -= ANG45;
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}
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else if (thing->flags7 & MF7_AIMREFLECT)
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{
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if (this->target != NULL)
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A_Face(this, this->target);
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else if (thing->target != NULL)
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A_Face(this, thing->target);
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}
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else
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angle += ANGLE_1 * ((pr_reflect()%16)-8);
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return false;
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@ -4919,7 +4930,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
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// P_SpawnPuff
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//
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AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags)
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AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags, AActor *vict)
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{
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AActor *puff;
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@ -4929,9 +4940,17 @@ AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t
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puff = Spawn (pufftype, x, y, z, ALLOW_REPLACE);
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if (puff == NULL) return NULL;
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//Moved puff creation and target/master/tracer setting to here.
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if (puff && vict)
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{
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if (puff->flags7 & MF7_HITTARGET) puff->target = vict;
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if (puff->flags7 & MF7_HITMASTER) puff->master = vict;
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if (puff->flags7 & MF7_HITTRACER) puff->tracer = vict;
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}
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// [BB] If the puff came from a player, set the target of the puff to this player.
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if ( puff && (puff->flags5 & MF5_PUFFGETSOWNER))
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puff->target = source;
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if (source != NULL) puff->angle = R_PointToAngle2(x, y, source->x, source->y);
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@ -1365,7 +1365,7 @@ void APlayerPawn::Die (AActor *source, AActor *inflictor, int dmgflags)
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weap->SpawnState != ::GetDefault<AActor>()->SpawnState)
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{
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item = P_DropItem (this, weap->GetClass(), -1, 256);
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if (item != NULL)
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if (item != NULL && item->IsKindOf(RUNTIME_CLASS(AWeapon)))
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{
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if (weap->AmmoGive1 && weap->Ammo1)
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{
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