Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor

This commit is contained in:
alexey.lysiuk 2014-12-29 12:17:14 +02:00
commit 5c88364300
5 changed files with 76 additions and 67 deletions

View file

@ -529,24 +529,26 @@ bool P_MorphedDeath(AActor *actor, AActor **morphed, int *morphedstyle, int *mor
{
AMorphedMonster *fakeme = static_cast<AMorphedMonster *>(actor);
AActor *realme = fakeme->UnmorphedMe;
if ((fakeme->UnmorphTime) &&
(fakeme->MorphStyle & MORPH_UNDOBYDEATH) &&
(realme))
if (realme != NULL)
{
int realstyle = fakeme->MorphStyle;
int realhealth = fakeme->health;
if (P_UndoMonsterMorph(fakeme, !!(fakeme->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
if ((fakeme->UnmorphTime) &&
(fakeme->MorphStyle & MORPH_UNDOBYDEATH))
{
*morphed = realme;
*morphedstyle = realstyle;
*morphedhealth = realhealth;
return true;
int realstyle = fakeme->MorphStyle;
int realhealth = fakeme->health;
if (P_UndoMonsterMorph(fakeme, !!(fakeme->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
{
*morphed = realme;
*morphedstyle = realstyle;
*morphedhealth = realhealth;
return true;
}
}
if (realme->flags4 & MF4_BOSSDEATH)
{
realme->health = 0; // make sure that A_BossDeath considers it dead.
CALL_ACTION(A_BossDeath, realme);
}
}
if (realme->flags4 & MF4_BOSSDEATH)
{
realme->health = 0; // make sure that A_BossDeath considers it dead.
CALL_ACTION(A_BossDeath, realme);
}
fakeme->flags3 |= MF3_STAYMORPHED; // moved here from AMorphedMonster::Die()
return false;

View file

@ -133,7 +133,7 @@ enum EPuffFlags
PF_NORANDOMZ = 16
};
AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0);
AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags = 0, AActor *vict = NULL);
void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AActor *originator);
void P_BloodSplatter (fixed_t x, fixed_t y, fixed_t z, AActor *originator);
void P_BloodSplatter2 (fixed_t x, fixed_t y, fixed_t z, AActor *originator);

View file

@ -3761,14 +3761,7 @@ AActor *P_LineAttack(AActor *t1, angle_t angle, fixed_t distance,
puffFlags |= PF_HITTHINGBLEED;
// We must pass the unreplaced puff type here
puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING);
}
if (puffDefaults != NULL && trace.Actor != NULL && puff != NULL)
{
if (puffDefaults->flags7 && MF7_HITTARGET) puff->target = trace.Actor;
if (puffDefaults->flags7 && MF7_HITMASTER) puff->master = trace.Actor;
if (puffDefaults->flags7 && MF7_HITTRACER) puff->tracer = trace.Actor;
puff = P_SpawnPuff(t1, pufftype, hitx, hity, hitz, angle - ANG180, 2, puffFlags | PF_HITTHING, trace.Actor);
}
// Allow puffs to inflict poison damage, so that hitscans can poison, too.
@ -4211,14 +4204,9 @@ void P_RailAttack(AActor *source, int damage, int offset_xy, fixed_t offset_z, i
}
if (spawnpuff)
{
P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags);
}
if (hitactor != NULL && puffDefaults != NULL && thepuff != NULL)
{
if (puffDefaults->flags7 & MF7_HITTARGET) thepuff->target = hitactor;
if (puffDefaults->flags7 & MF7_HITMASTER) thepuff->master = hitactor;
if (puffDefaults->flags7 & MF7_HITTRACER) thepuff->tracer = hitactor;
P_SpawnPuff(source, puffclass, x, y, z, (source->angle + angleoffset) - ANG90, 1, puffflags, hitactor);
}
if (puffDefaults && puffDefaults->PoisonDamage > 0 && puffDefaults->PoisonDuration != INT_MIN)
{
P_PoisonMobj(hitactor, thepuff ? thepuff : source, source, puffDefaults->PoisonDamage, puffDefaults->PoisonDuration, puffDefaults->PoisonPeriod, puffDefaults->PoisonDamageType);

View file

@ -1961,48 +1961,50 @@ fixed_t P_XYMovement (AActor *mo, fixed_t scrollx, fixed_t scrolly)
// Don't change the angle if there's THRUREFLECT on the monster.
if (!(BlockingMobj->flags7 & MF7_THRUREFLECT))
{
int dir;
angle_t delta;
if (BlockingMobj->flags7 & MF7_MIRRORREFLECT)
angle = mo->angle + ANG180;
else
angle = R_PointToAngle2(BlockingMobj->x, BlockingMobj->y, mo->x, mo->y);
//int dir;
//angle_t delta;
bool dontReflect = (mo->AdjustReflectionAngle(BlockingMobj, angle));
// Change angle for deflection/reflection
// AIMREFLECT calls precedence so make sure not to bother with adjusting here if declared.
if (!(BlockingMobj->flags7 & MF7_AIMREFLECT) && (mo->AdjustReflectionAngle(BlockingMobj, angle)))
{
goto explode;
}
// Reflect the missile along angle
if (BlockingMobj->flags7 & MF7_AIMREFLECT)
if (!dontReflect)
{
dir = P_FaceMobj(mo, mo->target, &delta);
if (dir)
{ // Turn clockwise
mo->angle += delta;
bool tg = (mo->target != NULL);
bool blockingtg = (BlockingMobj->target != NULL);
if (BlockingMobj->flags7 & MF7_AIMREFLECT && (tg || blockingtg))
{
AActor *origin;
if (tg)
origin = mo->target;
else if (blockingtg)
origin = BlockingMobj->target;
float speed = (float)(mo->Speed);
//dest->x - source->x
FVector3 velocity(origin->x - mo->x, origin->y - mo->y, (origin->z + (origin->height/2)) - mo->z);
velocity.Resize(speed);
angle = mo->angle >> ANGLETOFINESHIFT;
mo->velx = (fixed_t)(velocity.X);
mo->vely = (fixed_t)(velocity.Y);
mo->velz = (fixed_t)(velocity.Z);
/*
mo->velx = FixedMul(mo->Speed, finecosine[angle]);
mo->vely = FixedMul(mo->Speed, finesine[angle]);
mo->velz = -mo->velz;
*/
}
else
{ // Turn counter clockwise
mo->angle -= delta;
{
mo->angle = angle;
angle >>= ANGLETOFINESHIFT;
mo->velx = FixedMul(mo->Speed >> 1, finecosine[angle]);
mo->vely = FixedMul(mo->Speed >> 1, finesine[angle]);
mo->velz = -mo->velz / 2;
}
angle = mo->angle >> ANGLETOFINESHIFT;
mo->velx = FixedMul(mo->Speed, finecosine[angle]);
mo->vely = FixedMul(mo->Speed, finesine[angle]);
mo->velz = -mo->velz;
}
else
{
mo->angle = angle;
angle >>= ANGLETOFINESHIFT;
mo->velx = FixedMul(mo->Speed >> 1, finecosine[angle]);
mo->vely = FixedMul(mo->Speed >> 1, finesine[angle]);
mo->velz = -mo->velz / 2;
}
goto explode;
}
}
if (mo->flags2 & MF2_SEEKERMISSILE)
{
@ -2928,8 +2930,10 @@ bool AActor::AdjustReflectionAngle (AActor *thing, angle_t &angle)
if (flags2 & MF2_DONTREFLECT) return true;
if (thing->flags7 & MF7_THRUREFLECT) return false;
if (thing->flags7 & MF7_MIRRORREFLECT)
angle += ANGLE_180;
// Change angle for reflection
if (thing->flags4&MF4_SHIELDREFLECT)
else if (thing->flags4&MF4_SHIELDREFLECT)
{
// Shield reflection (from the Centaur
if (abs (angle - thing->angle)>>24 > 45)
@ -2952,6 +2956,13 @@ bool AActor::AdjustReflectionAngle (AActor *thing, angle_t &angle)
else
angle -= ANG45;
}
else if (thing->flags7 & MF7_AIMREFLECT)
{
if (this->target != NULL)
A_Face(this, this->target);
else if (thing->target != NULL)
A_Face(this, thing->target);
}
else
angle += ANGLE_1 * ((pr_reflect()%16)-8);
return false;
@ -4919,7 +4930,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
// P_SpawnPuff
//
AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags)
AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t y, fixed_t z, angle_t dir, int updown, int flags, AActor *vict)
{
AActor *puff;
@ -4929,9 +4940,17 @@ AActor *P_SpawnPuff (AActor *source, const PClass *pufftype, fixed_t x, fixed_t
puff = Spawn (pufftype, x, y, z, ALLOW_REPLACE);
if (puff == NULL) return NULL;
//Moved puff creation and target/master/tracer setting to here.
if (puff && vict)
{
if (puff->flags7 & MF7_HITTARGET) puff->target = vict;
if (puff->flags7 & MF7_HITMASTER) puff->master = vict;
if (puff->flags7 & MF7_HITTRACER) puff->tracer = vict;
}
// [BB] If the puff came from a player, set the target of the puff to this player.
if ( puff && (puff->flags5 & MF5_PUFFGETSOWNER))
puff->target = source;
if (source != NULL) puff->angle = R_PointToAngle2(x, y, source->x, source->y);

View file

@ -1365,7 +1365,7 @@ void APlayerPawn::Die (AActor *source, AActor *inflictor, int dmgflags)
weap->SpawnState != ::GetDefault<AActor>()->SpawnState)
{
item = P_DropItem (this, weap->GetClass(), -1, 256);
if (item != NULL)
if (item != NULL && item->IsKindOf(RUNTIME_CLASS(AWeapon)))
{
if (weap->AmmoGive1 && weap->Ammo1)
{