Christoph Oelckers
7fedaf9221
Merge branch 'master' of https://github.com/rheit/zdoom
2014-06-01 12:39:13 +02:00
Edward Richardson
e8513a64ed
Rebuild nodes for hellfact map04
2014-06-01 15:32:43 +12:00
Christoph Oelckers
3c5d07e9c6
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-31 11:05:44 +02:00
Christoph Oelckers
8f5683e23d
- moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
...
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers
39775cc904
- mystery of desaturation shader solved: The old code passed '1-desaturation' to the shader, the new code 'desaturation', so for the 'mix' function to work its arguments must be swapped.
2014-05-21 15:25:25 +02:00
Christoph Oelckers
54425ee2ef
- fixed: Desaturation factor was applied incorrectly.
...
- Also fixed some very strange thing in the shader's desaturate function. For unknown reasons using the 'mix' function there did not work.
- fixed: The fog boundary special shader could not be used.
2014-05-21 13:40:46 +02:00
Christoph Oelckers
6e6be8ed5b
Merge branch 'master' into Glew_Version_For_Real
2014-05-18 12:47:48 +02:00
Christoph Oelckers
4e64ad847b
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-15 09:46:47 +02:00
Christoph Oelckers
802a478766
- Heretic doesn't really need dontcrunchcorpses because there was already some alternative handling for that situation.
2014-05-14 14:03:15 +02:00
Christoph Oelckers
51ed68dc72
- forgot to save this...
2014-05-14 13:02:04 +02:00
Christoph Oelckers
388f09f786
- fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag.
2014-05-14 12:54:03 +02:00
Christoph Oelckers
cf45f2d718
- added missing shader files.
2014-05-12 22:24:26 +02:00
Christoph Oelckers
4d005bdfa0
shader rework
...
All those special shaders have been merged together.
Mostly working but the non-shader lighting seems a bit broken.
2014-05-12 14:45:41 +02:00
Christoph Oelckers
b9a6fe80a4
Do not use the shader to handle STYLEF_RedIsAlpha.
...
Turns out that the name doesn't accurately describe what it does.
It is correct for images that come with their own palette or are true color.
But for images using the game palette it doesn't use the red channel to determine translucency but the palette index! Ugh...
This means it cannot be done with a simple operation in the shader because it won't get a proper source image. The only solution is to create a separate texture.
2014-05-11 23:56:53 +02:00
Christoph Oelckers
7793bbbcc9
Further cleanup of lighting code.
...
- remove thing color from lighting calculations.
- implement alpha textures and inverse sprites for infrared as texture modes. This still requires some handling for the alpha texture mode for non-shader rendering because there is no way in the fixed pipeline to do it. The inverted texture effect can be done with a texture combiner.
- fixed: ThingColor for sprites was set in the wrong place. It must be in the Process function, not in the lighting calculation.
- added functions for isolated calculation of sprites' dynlight color.
2014-05-11 17:56:38 +02:00
Christoph Oelckers
52056a05bd
- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
2014-05-11 16:49:17 +02:00
Christoph Oelckers
53f4cd0108
- added objectcolor uniform. This will be used to hold the thingcolor for shader based rendering.
2014-05-11 16:06:25 +02:00
Christoph Oelckers
09f4071436
Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code.
2014-05-11 13:27:51 +02:00
Christoph Oelckers
b09405a8bd
- changed rendering of glowing walls so that it doesn't require an additional vertex attribute, just pass the floor and ceiling planes as uniforms.
2014-05-10 17:09:43 +02:00
Christoph Oelckers
6988156d0f
Merge branch 'master' of https://github.com/rheit/zdoom
2014-05-08 09:49:00 +02:00
Christoph Oelckers
63a0e01c6a
Merge branch 'interpview_optin'
2014-05-08 09:17:00 +02:00
Christoph Oelckers
67ebbe3ed4
made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic.
2014-05-08 09:15:56 +02:00
Christoph Oelckers
cc4305e86c
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-30 01:29:26 +02:00
Christoph Oelckers
94c4f38c58
- added constants for sound channels 5-7.
2014-04-28 01:26:30 +02:00
Christoph Oelckers
97c7f2c5ce
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-18 12:13:29 +02:00
Christoph Oelckers
7cb828d763
Merge branch 'slowstate' of https://github.com/Gaerzi/zdoom
2014-04-18 09:46:23 +02:00
Gaerzi
60fe07df74
Added slow states to relevant Strife monsters
...
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on
which states needed the slow flag was obtained with Quasar's permission
by looking at G_InitNew() in g_game.c and the info.c state tables from
Chocolate Strife.
Also added fast flag to acolyte states that needed it, based on the same
source.
2014-04-17 17:42:16 +02:00
Christoph Oelckers
29231fa3b7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-16 11:34:32 +02:00
Gaerzi
94d47efbb5
Added slow monsters to Strife's easiest skill
2014-04-15 21:02:20 +02:00
Christoph Oelckers
745b147d18
- fixed typo in xlat files (they don't use exactly C syntax.)
2014-04-15 16:40:53 +02:00
Christoph Oelckers
dbefac81d8
Merge branch 'master' of https://github.com/rheit/zdoom
2014-04-15 09:26:05 +02:00
Gaerzi
580094a792
More editing flags
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PSX-inspired flags to change the render styles of monsters (and other
things).
2014-04-10 12:32:23 +02:00
Christoph Oelckers
e983649731
Merge branch 'master' of https://github.com/rheit/zdoom
2014-03-31 16:02:43 +02:00
alexey.lysiuk
a97b068ed7
Enable fighting between different types of gargoyles and golems
...
In vanilla Heretic:
- Gargoyles are able to fight with Fire Gargoyles
- Golems are able to fight with Nitro Golems, both regular and ghosted versions
2014-03-30 13:27:27 +03:00
alexey.lysiuk
6a958b032c
Add NOBLOOD flag to Heresiarch actor
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Heresiarch entity in vanilla Hexen doesn't spawn blood when hit
2014-03-18 12:29:14 +02:00
alexey.lysiuk
3c8e9b6dc0
Fix incorrect Maulotaur melee attack sound
...
It was STFHIT instead of STFPOW
2014-03-16 12:29:04 +02:00
Christoph Oelckers
4a23b97963
Merge branch 'master' of https://github.com/rheit/zdoom
2014-03-01 14:41:00 +01:00
Randy Heit
e7f427aa60
Merge branch 'maint'
2014-02-24 19:26:50 -06:00
Randy Heit
a60918f601
Add NoPushWindowCheck compatibility flag
...
- For maps like xtheateriii that expect non-blocking push lines to
activate when you are standing on them and run into a completely different
line, there is now this compatiblity.txt-only flag.
2014-02-24 17:43:28 -06:00
Christoph Oelckers
2490324652
Merge branch 'master' of https://github.com/Gaerzi/zdoom
2014-02-18 09:59:07 +01:00
Gaerzi
d7478bcd68
New Freedoom names
...
- Added freedoom2.wad as valid alias name (freedoom1.wad already
existed).
- Renamed titles to Freedoom: Phase 1 and Freedoom: Phase 2.
- Reordered to put Phase 1 above Phase 2 in the IWAD picker.
2014-02-18 00:40:14 +01:00
Christoph Oelckers
3e318e4555
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
.gitignore
src/CMakeLists.txt
2014-02-16 21:08:44 +01:00
Braden Obrzut
efa9e0c3ee
Merge branch 'maint'
2014-01-18 18:10:48 -05:00
Braden Obrzut
e5d7077d74
- Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
...
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Christoph Oelckers
fd767233aa
- fixed typo: glColor must be gl_Color in shader.
2013-12-08 10:01:03 +01:00
Christoph Oelckers
d46315c44b
- some finetuning of subtractive effect.
2013-12-05 15:39:46 +01:00
Christoph Oelckers
95163e378e
- added a fog layer when drawing sprites with render style reverse subtract.
2013-12-05 15:06:10 +01:00
Christoph Oelckers
3fbcfa7551
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-30 01:34:10 +01:00
Christoph Oelckers
cbed4624fa
- added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.)
2013-11-29 13:24:38 +01:00
Christoph Oelckers
4122e4041a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-11-20 09:16:12 +01:00
Randy Heit
fe67ae5e54
Merge branch 'maint'
2013-11-19 21:01:15 -06:00
Randy Heit
62ffe7e4e2
Add NOGRAVITY to every Raven actor with FLOATBOB
...
- Fixed: Heretic and Hexen completely skip all normal Z processing on
mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to
everything with that flag set.
2013-11-19 19:42:13 -06:00
Christoph Oelckers
daf5b97ff9
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/version.h
2013-09-28 23:37:41 +02:00
Christoph Oelckers
a144221174
- changed the invisible waiting frame of the ExplosiveBarrel to use TNTA10 instead of the real barrel frame. This is so that sprite checks do not erroneously determine that there's still something to see. GZDoom's dynamic light code has problems with this.
2013-09-20 10:43:10 +02:00
Christoph Oelckers
4d3f6cae2e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-27 23:53:40 +02:00
Christoph Oelckers
8e8f6cf5a6
- A_AlertMonsters flags submission by NeuralStunner.
2013-08-20 20:33:03 +02:00
Christoph Oelckers
42c9b68d47
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-14 00:32:35 +02:00
Christoph Oelckers
62830f7927
- added separate automap color for non-counting monsters.
...
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
16f239536a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-12 21:16:41 +02:00
Christoph Oelckers
ef22bb2521
Merge branch 'maint'
2013-08-12 01:55:12 +02:00
Christoph Oelckers
3300566493
- P_DropItem's chance parameter had an incorrect default value.
2013-08-12 01:54:45 +02:00
Christoph Oelckers
9455608e21
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-11 21:05:36 +02:00
Christoph Oelckers
fabf8272e6
Merge branch 'maint'
2013-08-11 21:04:17 +02:00
Christoph Oelckers
c0174ea7cd
- Added A_DropItem for DECORATE.
2013-08-11 20:48:08 +02:00
Christoph Oelckers
752f44502c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-11 14:49:36 +02:00
Christoph Oelckers
36b487fd78
Merge branch 'maint'
2013-08-11 11:32:44 +02:00
Christoph Oelckers
1acbe17876
- specte typo in language.ptb.
2013-08-10 21:15:06 +02:00
Christoph Oelckers
d438c6c456
- fixed typo in Strife spectre's obituary message and added it to the DECORATE definition of the spectre.
2013-08-10 20:42:34 +02:00
Christoph Oelckers
c88bf3108c
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-10 10:21:00 +02:00
Christoph Oelckers
3bcc4078b1
Merge branch 'maint'
2013-08-10 10:19:20 +02:00
Christoph Oelckers
1c889dc9fa
- let APowerRegeneration use the Strength property to define the amount of regeneration it gives.
2013-08-10 09:51:48 +02:00
Christoph Oelckers
ad7c53855e
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-09 13:05:14 +02:00
Christoph Oelckers
21bce3b0c4
Merge branch 'maint'
2013-08-09 12:51:26 +02:00
Christoph Oelckers
5d0369d4ed
- Ability to set A_VileAttack's initial attack's damage type - by BlueShadow.
2013-08-09 12:18:58 +02:00
Christoph Oelckers
34b71baad1
- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
2013-08-09 11:57:14 +02:00
Christoph Oelckers
9f35788164
- added custom automap overlay colors.
...
- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Christoph Oelckers
62e55d710a
Merge branch 'master' of https://github.com/rheit/zdoom
2013-08-02 22:14:22 +02:00
Christoph Oelckers
8f45e906d4
Merge branch 'automap_colors'
2013-08-02 18:16:05 +02:00
Christoph Oelckers
42848f41dc
- fixed typo in MENUDEFS.
2013-08-02 18:15:39 +02:00
Christoph Oelckers
aa72857c72
- implemented automap color parser for MAPINFO (code not tested yet!)
2013-08-02 16:56:42 +02:00
Christoph Oelckers
845020c617
- ovthingcolors were not properly set.
...
- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
ef6fca823e
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/version.h
2013-07-30 15:20:38 +02:00
Christoph Oelckers
e01c4e0201
Merge branch 'maint'
2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56
- added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR.
2013-07-30 13:17:20 +02:00
Christoph Oelckers
81334809c4
- changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default.
2013-07-30 09:32:33 +02:00
Christoph Oelckers
cf31ccbbaf
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-28 18:23:50 +02:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
Christoph Oelckers
b499742d46
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-25 17:31:27 +02:00
Christoph Oelckers
897a17309b
- added menu option for sprite display on automap.
2013-07-25 17:22:45 +02:00
Christoph Oelckers
cbc0b70e7c
- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
2013-07-24 20:15:17 +02:00
Christoph Oelckers
ba2faee125
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-22 23:01:58 +02:00
Christoph Oelckers
f3d8790995
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-07-22 22:54:45 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
...
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
aad509c800
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-14 14:47:12 +02:00
Christoph Oelckers
531da15ac2
Merge branch 'maint'
2013-07-14 14:44:11 +02:00
Christoph Oelckers
10dd75f902
- externalized "New save game" line for save screen.
2013-07-14 09:31:49 +02:00
Christoph Oelckers
453f4ace5c
- added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low.
2013-07-14 09:01:00 +02:00
Christoph Oelckers
edd2142a0f
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-02 22:11:55 +02:00
Randy Heit
3d61365879
Merge branch 'maint'
2013-07-02 14:51:49 -05:00
Randy Heit
5af1e6f734
- Added a compatibility option to fix Super Sonic Doom's first bonus
...
stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00