Christoph Oelckers
b106f72741
- don't route calls to FMaterial::FlushAll through the framebuffer interface.
2018-06-20 22:18:31 +02:00
Christoph Oelckers
d2309af3d5
Merge remote-tracking branch 'remotes/origin/master' into modern
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# Conflicts:
# src/d_main.cpp
# src/hwrenderer/scene/hw_weapon.cpp
2018-06-19 19:40:52 +02:00
Christoph Oelckers
548ccb1df4
- removed some references to r_viewpoint in game code
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Mainly to reduce number of search results.
2018-06-19 11:20:36 +02:00
alexey.lysiuk
c6e4d6a333
- implemented fullscreen toggle in SDL backend
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Made window resizable but its size and position are not saved yet
2018-06-18 22:53:19 +03:00
Christoph Oelckers
babe55819e
- fullscreen toggle and some cleanup. Not fully working yet.
2018-06-17 22:11:35 +02:00
alexey.lysiuk
89ce74443b
- adapted SDL backend to new video mode handling
2018-06-17 22:41:05 +03:00
Christoph Oelckers
b65b83edb3
- removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this.
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Like Linux and macOS this will only support borderless fullscreen in the active desktop resolution now, which is what modern systems need.
The list of discrete resolutions has been removed as it makes no sense anymore with a fixed video mode - all the other scaling options remain active, though.
2018-06-17 20:08:35 +02:00
alexey.lysiuk
5cf3dbfd5b
- fixed compilation of SDL backend
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src/posix/sdl/sdlglvideo.cpp:200:4: error: use of undeclared identifier 'I_ClosestResolution'
2018-06-17 14:51:04 +03:00
Christoph Oelckers
dc2a5b0cc9
- consolidated the 3 identical versions of I_CheckResolution and I_ClosestResolution.
2018-06-17 12:30:01 +02:00
Rachael Alexanderson
77956fc485
- remove ARM specific gl_es definition since it's not even really much different from the main line definition, anyhow
2018-06-09 13:40:39 -04:00
Christoph Oelckers
3f56e02352
Revert "- fix compile on non-Windows targets"
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This reverts commit 781cc62f89
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This gets in the way of a real fix.
2018-05-18 00:03:58 +02:00
Rachael Alexanderson
781cc62f89
- fix compile on non-Windows targets
2018-05-17 17:47:42 -04:00
Christoph Oelckers
c0837f42bd
- gl_system.h as well, in particular this has no place in hw_* files.
2018-05-16 23:34:52 +02:00
David Carlier
1b68b69ed8
Needed headers for time and WIF*
2018-05-08 22:04:20 +03:00
alexey.lysiuk
7fcefa2ed1
- SDL: clear button state when switching from/to GUI input
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https://forum.zdoom.org/viewtopic.php?t=60451
2018-05-06 14:37:04 +03:00
alexey.lysiuk
2be84dc636
- skip rendering when application is not active
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Use vid_activeinbackground CVAR to override this behavior
2018-05-04 11:24:37 +03:00
alexey.lysiuk
2ae8d39441
Removed all superfluous #include's
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Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
alexey.lysiuk
03ffb30c39
Enabled custom window title in SDL backend
2018-04-09 20:47:49 +02:00
alexey.lysiuk
e6e2b11167
Set common name for system-specific framebuffer class
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Implementation details are hidden as much as possible in platform-specific source files
Reduced number of included header files
2018-04-09 20:47:49 +02:00
alexey.lysiuk
5a4307160e
Fixed compilation of SDL backend
2018-04-08 13:55:46 +03:00
Christoph Oelckers
df4f435952
- merged vid_renderer, swtruecolor and r_polyrender into one CVAR to reduce menu clutter.
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- with renderers freely switchable, some shortcuts in the 3D floor code had to be removed, because now the hardware renderer can get FF_THISINSIDE-flagged 3D floors.
- changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned. For the software renderer the light needs to retain its original values.
2018-04-07 23:30:28 +02:00
Christoph Oelckers
5fbc723842
- live switching of the renderer works.
2018-04-07 12:59:04 +02:00
Christoph Oelckers
221beec979
- added palette shader and fixed a few things.
2018-04-07 12:17:23 +02:00
Christoph Oelckers
d474b849a5
- removed the remaining calls from the FRenderer interface from the main game code.
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This does not work with a setup where the same backend is driving both renderers.
Most of this is now routed through 'screen', and the decision between renderers has to be made inside the actual render functions.
The software renderer is still driven by a thin opaque interface to keep it mostly an isolated module.
2018-04-04 00:21:25 +02:00
Christoph Oelckers
9ba32cb994
- with the new order of things we need the software renderer to be always available.
2018-04-03 20:14:26 +02:00
Christoph Oelckers
248a29bf06
- resorted portal render data.
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Compiles but does not work...
2018-04-01 22:26:57 +02:00
Christoph Oelckers
1461059dae
- moved contents of gl_templates.h to files outside of gl/
2018-04-01 11:59:12 +02:00
Christoph Oelckers
6d6196388e
- made SPROFS a more usable feature.
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This was originally invented to fix the sprite offsets for the hardware renderer.
Changed it so that it doesn't override the original offsets but acts as a second set.
A new CVAR has been added to allow controlling the behavior per renderer.
2018-03-31 10:37:46 +02:00
Christoph Oelckers
6cd26dec01
- remove some dead code.
2018-03-31 00:25:15 +02:00
Christoph Oelckers
a001a5304d
- removed the old software renderer framebuffers for Windows
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This cannot be refactored with the old code still present and done properly both renderers should share what they can.
2018-03-30 23:18:25 +02:00
Christoph Oelckers
1e5fbc1423
Merge remote-tracking branch 'remotes/origin/master' into 2D_Refactor
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# Conflicts:
# src/posix/cocoa/i_video.mm
2018-03-30 22:06:17 +02:00
alexey.lysiuk
fdd93d704d
Merged list of video modes for Cocoa and SDL backends
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https://forum.zdoom.org/viewtopic.php?t=59990
2018-03-28 15:12:07 +03:00
Christoph Oelckers
29ad081368
- removed remaining DirectDraw code and a few other things that are no longer being used.
2018-03-27 21:04:01 +02:00
Christoph Oelckers
62f073ef60
- removed Accel2D variable and a little bit of locking cruft.
2018-03-27 17:13:10 +02:00
Christoph Oelckers
377aa95e34
- removed empty header.
2018-03-27 12:01:15 +02:00
Christoph Oelckers
e0f1abdf81
- removed SDLFB and cleaned things up a bit.
2018-03-27 11:59:43 +02:00
Christoph Oelckers
ba799aebbd
- moved locking logic from DCanvas to DFrameBuffer.
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The software canvases used for rendering camera textures and save pictures in the software renderer do not need this.
2018-03-27 11:12:13 +02:00
Christoph Oelckers
40bbe5cd8a
- removed DirectDraw backend.
2018-03-26 22:03:32 +02:00
Christoph Oelckers
e89a598b31
- renamed FTexture's UseType flags and gave them a dedicated type.
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This was done mainly to reduce the amount of occurences of the word FTexture but it immediately helped detect two small and mostly harmless bugs that were found due to the stricter type checks.
2018-03-25 20:26:16 +02:00
Christoph Oelckers
f2f649bf77
- put all stats related code into one file.
2018-03-12 19:33:48 +01:00
Rachael Alexanderson
033a11a028
- fix compile on clang
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- implement TCP connections in Linux
- fix passing of request string to a thread
- implement OS stats for ARM and PPC on Linux
2018-03-12 19:33:48 +01:00
Christoph Oelckers
d2fa4d0ff9
- most stat stuff done.
2018-03-12 19:33:48 +01:00
Alexander Wilms
55c6a14059
Added simple fatal error window for Linux
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There are three variants: KDE dialog, GTK+ window, SDL message box
https://forum.zdoom.org/viewtopic.php?t=57880
2018-01-28 17:03:10 +02:00
Rachael Alexanderson
000037dbf6
- implemented 'i_soundinbackground' to continue playing sounds and music while in the background.
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- OpenGL rendering continues now even when losing focus while in windowed mode.
2017-12-24 18:01:45 -05:00
Christoph Oelckers
8627a48b34
- consolidation of 'stat' calls.
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Since this is a non-standard function it's better kept to as few places as possible, so now DirEntryExists returns an additional flag to say what type an entry is and is being used nearly everywhere where stat was used, excluding a few low level parts in the POSIX code.
2017-12-02 16:07:09 +01:00
alexey.lysiuk
0f5ff5a5de
Removed obsolete files after timer code refactoring
2017-11-25 11:48:22 +02:00
Rachael Alexanderson
6d43c5cdc6
Merge remote-tracking branch 'origin/friendly_window_title'
2017-11-24 14:41:25 -05:00
Rachael Alexanderson
f1405f68a7
Merge remote-tracking branch 'origin/master' into friendly_window_title
2017-11-18 14:08:33 -05:00
raa-eruanna
28d47d463f
- fix linux compile
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# Conflicts:
# src/posix/sdl/sdlvideo.cpp
2017-11-18 08:20:58 -05:00
Christoph Oelckers
0db0f2f7b9
- removed redundant POSIX version of I_WaitVBL
2017-11-12 12:12:51 +01:00