gzdoom-gles/src/posix/sdl
2018-06-20 22:18:31 +02:00
..
crashcatcher.c Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
critsec.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_sysfb.h - fullscreen toggle and some cleanup. Not fully working yet. 2018-06-17 22:11:35 +02:00
hardware.cpp - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
i_gui.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
i_input.cpp - SDL: clear button state when switching from/to GUI input 2018-05-06 14:37:04 +03:00
i_joystick.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - removed some references to r_viewpoint in game code 2018-06-19 11:20:36 +02:00
i_system.cpp Needed headers for time and WIF* 2018-05-08 22:04:20 +03:00
i_system.mm
sdlglvideo.cpp - don't route calls to FMaterial::FlushAll through the framebuffer interface. 2018-06-20 22:18:31 +02:00
st_start.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00