mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 14:51:46 +00:00
Fixed compilation of SDL backend
This commit is contained in:
parent
1c89de25dd
commit
5a4307160e
4 changed files with 19 additions and 151 deletions
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@ -519,7 +519,6 @@ set( PLAT_SDL_SOURCES
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posix/sdl/i_joystick.cpp
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posix/sdl/i_main.cpp
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posix/sdl/i_system.cpp
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posix/sdl/sdlvideo.cpp
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posix/sdl/sdlglvideo.cpp
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posix/sdl/st_start.cpp )
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set( PLAT_UNIX_SOURCES
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@ -94,6 +94,8 @@ CUSTOM_CVAR(Bool, gl_es, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCA
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}
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#endif
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CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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// CODE --------------------------------------------------------------------
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@ -395,12 +397,6 @@ bool SDLGLFB::IsFullscreen ()
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return (SDL_GetWindowFlags (Screen) & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0;
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}
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bool SDLGLFB::IsValid ()
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{
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return DFrameBuffer::IsValid() && Screen != NULL;
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}
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void SDLGLFB::SetVSync( bool vsync )
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{
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#if defined (__APPLE__)
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@ -449,3 +445,20 @@ int SDLGLFB::GetClientHeight()
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return height;
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}
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// each platform has its own specific version of this function.
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void I_SetWindowTitle(const char* caption)
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{
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#if 0
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// This needs to be done differently. The static_cast here is fundamentally wrong because SDLFB is not the true ancestor of the screen's class.
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auto Screen = static_cast<SDLFB *>(screen)->GetSDLWindow();
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if (caption)
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SDL_SetWindowTitle(static_cast<SDLFB *>(screen)->GetSDLWindow(), caption);
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else
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{
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FString default_caption;
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default_caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
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SDL_SetWindowTitle(static_cast<SDLFB *>(screen)->GetSDLWindow(), default_caption);
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}
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#endif
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}
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@ -50,11 +50,7 @@ public:
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~SDLGLFB ();
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void ForceBuffering (bool force);
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bool Lock(bool buffered);
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bool Lock ();
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void Unlock();
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bool IsValid ();
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bool IsFullscreen ();
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virtual void SetVSync( bool vsync );
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@ -1,140 +0,0 @@
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/*
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** sdlvideo.cpp
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**
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**---------------------------------------------------------------------------
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** Copyright 2005-2016 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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// HEADER FILES ------------------------------------------------------------
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#include "doomtype.h"
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#include "templates.h"
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#include "i_system.h"
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#include "i_video.h"
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#include "v_video.h"
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#include "v_pfx.h"
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#include "stats.h"
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#include "v_palette.h"
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#include "sdlvideo.h"
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#include "swrenderer/r_swrenderer.h"
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#include "version.h"
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#include <SDL.h>
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#ifdef __APPLE__
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#include <OpenGL/OpenGL.h>
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#endif // __APPLE__
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// MACROS ------------------------------------------------------------------
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// TYPES -------------------------------------------------------------------
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struct MiniModeInfo
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{
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uint16_t Width, Height;
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};
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
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// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
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// EXTERNAL DATA DECLARATIONS ----------------------------------------------
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extern IVideo *Video;
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extern bool GUICapture;
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EXTERN_CVAR (Float, Gamma)
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EXTERN_CVAR (Int, vid_maxfps)
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EXTERN_CVAR (Bool, cl_capfps)
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EXTERN_CVAR (Bool, vid_vsync)
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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CVAR (Int, vid_adapter, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Int, vid_displaybits, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR (Bool, vid_forcesurface, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetGamma (Gamma);
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}
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}
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CUSTOM_CVAR (Float, ggamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetGamma (Gamma);
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}
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}
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CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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{
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if (screen != NULL)
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{
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screen->SetGamma (Gamma);
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}
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}
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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extern cycle_t BlitCycles;
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static cycle_t SDLFlipCycles;
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// CODE --------------------------------------------------------------------
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ADD_STAT (blit)
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{
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FString out;
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out.Format ("blit=%04.1f ms flip=%04.1f ms",
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BlitCycles.TimeMS(), SDLFlipCycles.TimeMS());
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return out;
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}
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// each platform has its own specific version of this function.
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void I_SetWindowTitle(const char* caption)
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{
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#if 0
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// This needs to be done differently. The static_cast here is fundamentally wrong because SDLFB is not the true ancestor of the screen's class.
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auto Screen = static_cast<SDLFB *>(screen)->GetSDLWindow();
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if (caption)
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SDL_SetWindowTitle(static_cast<SDLFB *>(screen)->GetSDLWindow(), caption);
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else
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{
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FString default_caption;
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default_caption.Format(GAMESIG " %s (%s)", GetVersionString(), GetGitTime());
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SDL_SetWindowTitle(static_cast<SDLFB *>(screen)->GetSDLWindow(), default_caption);
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}
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#endif
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}
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