alexey.lysiuk
|
8dd30ab922
|
- restored warning about missing aiming camera target
|
2020-05-18 14:23:41 +02:00 |
|
drfrag
|
2f3be44470
|
- Restored original colors for player setup icon backdrop.
|
2020-05-17 14:04:43 +02:00 |
|
Major Cooke
|
36bf930575
|
Enforce the reflective flag as well.
|
2020-05-17 02:10:14 +02:00 |
|
Major Cooke
|
ac015c4bb9
|
Fixed an issue where multiple invulnerability powerups could cancel each other out from just one expiring.
|
2020-05-17 02:10:12 +02:00 |
|
drfrag
|
88c7f60cbc
|
- Add updated Brazilian Portuguese translation by Daniel Lemos.
|
2020-05-08 18:10:15 +02:00 |
|
Mekboss
|
b658d4c225
|
Fix MSVS compile bug and add offset parameter for SprayDecal
# Conflicts:
# src/g_shared/a_sharedglobal.h
|
2020-05-08 14:52:56 +02:00 |
|
Mekboss
|
6e30ac5f3c
|
Replace function variables to DVector3
# Conflicts:
# src/g_shared/a_sharedglobal.h
|
2020-05-08 14:52:53 +02:00 |
|
Mekboss
|
bfe367fb20
|
Add optional direction parameters for SprayDecal and its A_SprayDecal zscript counterpart
# Conflicts:
# src/g_shared/a_sharedglobal.h
|
2020-05-08 14:52:51 +02:00 |
|
drfrag
|
9554958801
|
- Fixed missing compatibility string.
# Conflicts:
# wadsrc/static/language.enu
|
2020-05-03 18:42:53 +02:00 |
|
drfrag
|
6a3f2b59cd
|
- Fixed compatibility flags not working in scripting.
|
2020-05-03 18:40:48 +02:00 |
|
alexey.lysiuk
|
80b3f8dcbe
|
- fixed secondary ammo display in strife status bar
https://forum.zdoom.org/viewtopic.php?t=68315
|
2020-05-03 18:40:45 +02:00 |
|
Cacodemon345
|
19b125ca3a
|
Fix bouncing missiles not dealing damage when hitting top/bottom (#1068)
* Fix bouncing missiles not dealing damage when hitting top/bottom
|
2020-04-30 11:45:45 +02:00 |
|
arookas
|
dec6a03caf
|
Add option to invert mouse x
|
2020-04-30 11:45:43 +02:00 |
|
nashmuhandes
|
81820961d4
|
Apply alpha to the background texture in DrawBar
|
2020-04-30 11:45:41 +02:00 |
|
nashmuhandes
|
5ef009bfd5
|
Add an alpha parameter to StatusBar.DrawBar
|
2020-04-30 11:45:39 +02:00 |
|
Skepticist
|
1799209052
|
Added a number of maps that can make use of the MTF_NOCOUNT flag
All but the Hell Revealed case are thanks to Skepticist from Doomworld
|
2020-04-28 02:23:03 +02:00 |
|
PaulyB
|
e59fe8e01f
|
Added MTF_NOCOUNT to spawn flags
|
2020-04-28 02:22:44 +02:00 |
|
Christoph Oelckers
|
411b287cd9
|
- block off the Substitute function by making it private to the 3 classes that really need it.
|
2020-04-19 21:39:25 +02:00 |
|
Christoph Oelckers
|
a953578484
|
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
# Conflicts:
# src/maploader/specials.cpp
|
2020-04-19 15:18:54 +02:00 |
|
drfrag
|
518abb2363
|
- Missing string.
|
2020-04-08 23:32:41 +02:00 |
|
Blue
|
86927074c9
|
Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp
|
2020-04-08 23:32:40 +02:00 |
|
Erick Tenorio
|
5ce63a92da
|
- REQUIEM.WAD fixes (#1050)
Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
|
2020-04-04 18:47:41 +02:00 |
|
drfrag
|
c1f6e70fb3
|
- Missed a bit for stat screens (fixes Guncaster Vindicated).
|
2020-04-04 18:17:35 +02:00 |
|
Christoph Oelckers
|
ca18bccb0b
|
- fixed another typo.
# Conflicts:
# wadsrc/static/zscript/base.zs
|
2020-03-25 13:58:49 +01:00 |
|
drfrag
|
2f8c959ece
|
- Remove 1K Deaths skill from the menu and restore original Heretic Nightmare.
|
2020-03-24 02:39:09 +01:00 |
|
nashmuhandes
|
72ecc11e8d
|
Added Actor.CopyBloodColor to copy another existing actor's blood color.
|
2020-03-24 01:36:58 +01:00 |
|
nashmuhandes
|
315efb2b97
|
Add help messages for most of the deprecated stuff in ZScript.
# Conflicts:
# wadsrc/static/zscript/actors/actor.zs
# wadsrc/static/zscript/base.zs
# wadsrc/static/zscript/destructible.zs
# wadsrc/static/zscript/mapdata.zs
# Conflicts:
# wadsrc/static/zscript/base.zs
|
2020-03-16 11:07:29 +01:00 |
|
alexey.lysiuk
|
eaa7e392d7
|
- fixed FLineTraceData scripting definition
https://forum.zdoom.org/viewtopic.php?t=67795
# Conflicts:
# src/scripting/thingdef_data.cpp
|
2020-03-14 19:15:27 +01:00 |
|
Christoph Oelckers
|
9fe9552023
|
- fixed A_FireCGun.
|
2020-03-11 20:18:45 +01:00 |
|
Christoph Oelckers
|
4e40c4dfa9
|
- fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
|
2020-03-11 20:18:43 +01:00 |
|
Alexander Kromm
|
c91c542c23
|
fix Dictionary and DictionaryIterator memory leaks
# Conflicts:
# src/version.h
|
2020-03-09 00:33:48 +01:00 |
|
Major Cooke
|
c467539014
|
Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
- 'current' is true for the actor that is the new body, false for the old body.
|
2020-03-09 00:28:05 +01:00 |
|
Major Cooke
|
8712d7c237
|
Added Pre(Un)Morph and Post(Un)Morph functions.
- cls: The other class's cast type which the actor is transitioning from/to.
|
2020-03-09 00:28:03 +01:00 |
|
Rachael Alexanderson
|
673e52f02f
|
- fix debug assertion, cleanup vestigial A_PlaySound addition
|
2020-03-04 09:46:09 +01:00 |
|
Rachael Alexanderson
|
c9476e6188
|
- remove addition from deprecated A_PlaySound
|
2020-03-03 10:58:50 +01:00 |
|
Rachael Alexanderson
|
4625925a69
|
- ported over Nash's startTime for A_StartSound
|
2020-03-03 10:58:46 +01:00 |
|
Major Cooke
|
45c80916bc
|
Added A_StopSounds(int chanmin, int chanmax).
- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
|
2020-03-01 20:27:03 +01:00 |
|
Major Cooke
|
3e77f9a6bd
|
Added A_StopAllSounds.
|
2020-02-29 20:02:17 +01:00 |
|
drfrag
|
797037fcde
|
Oops, fixed default bindings not being loaded from pwads.
# Conflicts:
# src/console/c_bind.cpp
|
2020-02-28 19:14:52 +01:00 |
|
drfrag
|
bf8a5621eb
|
- Missed bindings for other games.
|
2020-02-28 16:31:06 +01:00 |
|
drfrag
|
fa5902b538
|
- Add support for several control layouts.
|
2020-02-28 12:44:13 +01:00 |
|
Major Cooke
|
116a935b71
|
Added source, inflictor and damage flags to AbsorbDamage.
|
2020-02-11 00:55:21 +01:00 |
|
Zain Aamer
|
44ea61a280
|
Clearscope Index()
For Vertex, Side, Line and Sector
|
2020-02-11 00:55:17 +01:00 |
|
alexey.lysiuk
|
b8395e5b59
|
- fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
|
2020-01-24 15:20:35 +01:00 |
|
Rachael Alexanderson
|
76fffe288c
|
- add support for xbox 360 versions of Doom/Doom2
# Conflicts:
# wadsrc_extra/static/iwadinfo.txt
|
2020-01-24 15:20:21 +01:00 |
|
3saster
|
5a3e04e2e3
|
Plutonia 2 Compatibility Fixes (#1026)
* Plutonia 2 MAP20 fix
* Plutonia 2 MAP27 fix
* Plutonia 2 MAP05 fix
* Plutonia 2 MAP23 fix
* Plutonia 2 MAP24 fix
|
2020-01-22 12:27:53 +01:00 |
|
alexey.lysiuk
|
7d7bf3dee9
|
- fixed resetting of music volume after closing dialogue
https://forum.zdoom.org/viewtopic.php?t=67035
|
2020-01-21 12:17:56 +01:00 |
|
alexey.lysiuk
|
7d0df9fe3f
|
- exposed Level.MusicVolume to ZScript
|
2020-01-21 12:17:54 +01:00 |
|
Rachael Alexanderson
|
f058d62b62
|
- fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded
|
2020-01-19 01:33:51 +01:00 |
|
Christoph Oelckers
|
8ffadb64b5
|
- precache a few sounds being referenced in common game code.
- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
|
2020-01-18 11:23:24 +01:00 |
|