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Added Actor.CopyBloodColor to copy another existing actor's blood color.
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2 changed files with 18 additions and 0 deletions
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@ -1624,6 +1624,23 @@ DEFINE_ACTION_FUNCTION_NATIVE(AActor, A_NoBlocking, A_Unblock)
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return 0;
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}
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static void CopyBloodColor(AActor* self, AActor* other)
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{
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if (self && other)
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{
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self->BloodColor = other->BloodColor;
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self->BloodTranslation = other->BloodTranslation;
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}
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}
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DEFINE_ACTION_FUNCTION_NATIVE(AActor, CopyBloodColor, CopyBloodColor)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_OBJECT(other, AActor);
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CopyBloodColor(self, other);
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return 0;
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}
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//=====================================================================================
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//
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// Inventory exports
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@ -1153,6 +1153,7 @@ class Actor : Thinker native
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native bool A_SetSize(double newradius = -1, double newheight = -1, bool testpos = false);
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native void A_SprayDecal(String name, double dist = 172);
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native void A_SetMugshotState(String name);
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native void CopyBloodColor(Actor other);
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native void A_RearrangePointers(int newtarget, int newmaster = AAPTR_DEFAULT, int newtracer = AAPTR_DEFAULT, int flags=0);
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native void A_TransferPointer(int ptr_source, int ptr_recipient, int sourcefield, int recipientfield=AAPTR_DEFAULT, int flags=0);
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