gzdoom-gles/wadsrc/static
Zain Aamer 44ea61a280 Clearscope Index()
For Vertex, Side, Line and Sector
2020-02-11 00:55:17 +01:00
..
credits - implement player setup background by Enjay 2020-01-12 20:51:41 +01:00
filter - precache a few sounds being referenced in common game code. 2020-01-18 11:23:24 +01:00
glstuff
graphics - implement player setup background by Enjay 2020-01-12 20:51:41 +01:00
maparrows
mapinfo - add support for xbox 360 versions of Doom/Doom2 2020-01-24 15:20:21 +01:00
sbarinfo - Replaced medikit with mugshot in HUD. 2018-07-08 00:51:59 +02:00
shaders Revert "- Fixed dithering in the present shader." 2019-06-26 03:26:57 +02:00
sounds - recompressed the dog sounds and removed the long stretches of silence at their ends. 2017-09-30 08:30:01 +02:00
sprites tnt1a0 is not a png 2018-11-25 12:25:45 +01:00
textures
xlat - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
zscript Clearscope Index() 2020-02-11 00:55:17 +01:00
althudcf.txt
animdefs.txt - replaced the procedural backdrop texture with some warped noise texture. 2019-07-15 19:55:51 +02:00
botsupp.txt - removed the bot related properties from AWeapon. 2019-04-15 22:29:15 +02:00
compatibility.txt - fixed monster teleportation on Ancient Aliens MAP23 2019-11-29 12:46:23 +01:00
confont.lmp
decaldef.txt
defbinds.txt - Modern controls again. 2018-06-22 19:20:34 +02:00
dehsupp.txt - fixed two missing commas in DEHSUPP. 2020-01-06 21:57:06 +01:00
etc.h.txt
fontdefs.txt - implemented the status bar's DrawString function and ported the fullscreen HUD part of the Strife status bar to use the new functionality. 2017-03-24 20:09:50 +01:00
in_epi1.txt
in_epi2.txt
in_epi3.txt
in_htc1.txt
in_htc2.txt
in_htc3.txt
indexfont
language.def - Fixed typo. 2019-05-27 11:58:21 +02:00
language.eng - Missed some language strings again. 2019-08-14 10:40:33 +02:00
language.enu - add vid_scalemode 6 to the menu 2020-01-06 18:23:29 +01:00
language.fr - Missed some language strings again. 2019-08-14 10:40:33 +02:00
language.ita
language.ptb - a bit of text cleanup. Removed some unused strings and moved a few not-to-be-translated ones to language.def. 2019-04-28 21:22:21 +02:00
lockdefs.txt Adds //%Title property to all locks to make parsing LOCKDEFS by map editors more feasible. 2016-07-12 23:52:04 +02:00
menudef.txt - add vid_scalemode 6 to the menu 2020-01-06 18:23:29 +01:00
netnotch.dat
notch.dat
reverbs.txt
sbarinfo.txt
sndinfo.txt
sndseq.txt
spaldoom.lmp
spalhtic.lmp
strifehelp.acs - moved the displayed text in strfhelp.o to the string table. 2019-04-28 11:53:39 +02:00
teaminfo.txt
terrain.txt - added 'damageonland' property to terrain definition 2019-12-12 20:35:44 +01:00
textcolors.txt Added four text colors: ice, fire, sapphire, teal 2017-09-23 11:56:16 +02:00
textures.txt
things.h.txt
vga-rom-font.16
x11r6rgb.txt
xg.wopn Upgrade libADLMIDI and libOPNMIDI 2018-10-04 20:25:02 +02:00
xhairs.txt
zbigfont.lmp - moved several IWAD dependent files into the game_support resource 2019-07-18 14:28:40 +02:00
zscript.txt - bumped ZScript version to 4.3 and silenced the remaining deprecation warnings. 2020-01-07 19:37:00 +01:00