fix Dictionary and DictionaryIterator memory leaks

# Conflicts:
#	src/version.h
This commit is contained in:
Alexander Kromm 2020-01-30 00:10:07 +07:00 committed by drfrag
parent c467539014
commit c91c542c23
6 changed files with 200 additions and 75 deletions

View file

@ -3,20 +3,87 @@
#include "scripting/vm/vm.h"
#include "serializer.h"
#include <cassert>
//=====================================================================================
//
// DObject implementations for Dictionary and DictionaryIterator
//
//=====================================================================================
IMPLEMENT_CLASS(Dictionary, false, false);
IMPLEMENT_CLASS(DictionaryIterator, false, true);
IMPLEMENT_POINTERS_START(DictionaryIterator)
IMPLEMENT_POINTER(Dict)
IMPLEMENT_POINTERS_END
//=====================================================================================
//
// Dictionary functions
//
//=====================================================================================
void Dictionary::Serialize(FSerializer &arc)
{
Super::Serialize(arc);
constexpr char key[] { "dictionary" };
if (arc.isWriting())
{
// Pass this instance to serializer.
Dictionary *pointerToThis = this;
arc(key, pointerToThis);
}
else
{
// Receive new Dictionary, copy contents, clean up.
Dictionary *pointerToDeserializedDictionary;
arc(key, pointerToDeserializedDictionary);
TransferFrom(*pointerToDeserializedDictionary);
delete pointerToDeserializedDictionary;
}
}
static Dictionary *DictCreate()
{
Dictionary *dict { Create<Dictionary>() };
return dict;
}
static void DictInsert(Dictionary *dict, const FString &key, const FString &value)
{
dict->Insert(key, value);
}
static void DictAt(const Dictionary *dict, const FString &key, FString *result)
{
const FString *value = dict->CheckKey(key);
*result = value ? *value : "";
}
static void DictToString(const Dictionary *dict, FString *result)
{
*result = DictionaryToString(*dict);
}
static void DictRemove(Dictionary *dict, const FString &key)
{
dict->Remove(key);
}
//=====================================================================================
//
// Dictionary exports
//
//=====================================================================================
DEFINE_ACTION_FUNCTION(_Dictionary, Create)
DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Create, DictCreate)
{
ACTION_RETURN_POINTER(new Dictionary);
}
static void DictInsert(Dictionary *dict, const FString &key, const FString &value)
{
dict->Insert(key, value);
ACTION_RETURN_POINTER(DictCreate());
}
DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Insert, DictInsert)
@ -28,12 +95,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Insert, DictInsert)
return 0;
}
static void DictAt(const Dictionary *dict, const FString &key, FString *result)
{
const FString *value = dict->CheckKey(key);
*result = value ? *value : "";
}
DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, At, DictAt)
{
PARAM_SELF_STRUCT_PROLOGUE(Dictionary);
@ -43,11 +104,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, At, DictAt)
ACTION_RETURN_STRING(result);
}
static void DictToString(const Dictionary *dict, FString *result)
{
*result = DictionaryToString(*dict);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, ToString, DictToString)
{
PARAM_SELF_STRUCT_PROLOGUE(Dictionary);
@ -56,21 +112,11 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, ToString, DictToString)
ACTION_RETURN_STRING(result);
}
static Dictionary *DictFromString(const FString& string)
{
return DictionaryFromString(string);
}
DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, FromString, DictFromString)
DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, FromString, DictionaryFromString)
{
PARAM_PROLOGUE;
PARAM_STRING(string);
ACTION_RETURN_POINTER(DictFromString(string));
}
static void DictRemove(Dictionary *dict, const FString &key)
{
dict->Remove(key);
ACTION_RETURN_POINTER(DictionaryFromString(string));
}
DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Remove, DictRemove)
@ -83,21 +129,65 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Dictionary, Remove, DictRemove)
//=====================================================================================
//
// DictionaryIterator exports
// DictionaryIterator functions
//
//=====================================================================================
DictionaryIterator::DictionaryIterator(const Dictionary &dict)
: Iterator(dict)
DictionaryIterator::DictionaryIterator()
: Iterator(nullptr)
, Pair(nullptr)
, Dict(nullptr)
{
}
static DictionaryIterator *DictIteratorCreate(const Dictionary *dict)
void DictionaryIterator::Serialize(FSerializer &arc)
{
return new DictionaryIterator(*dict);
if (arc.isWriting())
{
I_Error("Attempt to save pointer to unhandled type DictionaryIterator");
}
}
void DictionaryIterator::init(Dictionary *dict)
{
Iterator = std::make_unique<Dictionary::ConstIterator>(*dict);
Dict = dict;
GC::WriteBarrier(this, Dict);
}
static DictionaryIterator *DictIteratorCreate(Dictionary *dict)
{
DictionaryIterator *iterator = Create<DictionaryIterator>();
iterator->init(dict);
return iterator;
}
static int DictIteratorNext(DictionaryIterator *self)
{
assert(self->Iterator != nullptr);
const bool hasNext { self->Iterator->NextPair(self->Pair) };
return hasNext;
}
static void DictIteratorKey(const DictionaryIterator *self, FString *result)
{
*result = self->Pair ? self->Pair->Key : FString {};
}
static void DictIteratorValue(const DictionaryIterator *self, FString *result)
{
*result = self->Pair ? self->Pair->Value : FString {};
}
//=====================================================================================
//
// DictionaryIterator exports
//
//=====================================================================================
DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Create, DictIteratorCreate)
{
PARAM_PROLOGUE;
@ -105,22 +195,12 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Create, DictIteratorCreate)
ACTION_RETURN_POINTER(DictIteratorCreate(dict));
}
static int DictIteratorNext(DictionaryIterator *self)
{
return self->Iterator.NextPair(self->Pair);
}
DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Next, DictIteratorNext)
{
PARAM_SELF_STRUCT_PROLOGUE(DictionaryIterator);
ACTION_RETURN_BOOL(DictIteratorNext(self));
}
static void DictIteratorKey(const DictionaryIterator *self, FString *result)
{
*result = self->Pair ? self->Pair->Key : FString {};
}
DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Key, DictIteratorKey)
{
PARAM_SELF_STRUCT_PROLOGUE(DictionaryIterator);
@ -129,11 +209,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Key, DictIteratorKey)
ACTION_RETURN_STRING(result);
}
static void DictIteratorValue(const DictionaryIterator *self, FString *result)
{
*result = self->Pair ? self->Pair->Value : FString {};
}
DEFINE_ACTION_FUNCTION_NATIVE(_DictionaryIterator, Value, DictIteratorValue)
{
PARAM_SELF_STRUCT_PROLOGUE(DictionaryIterator);

View file

@ -2,13 +2,63 @@
#include "tarray.h"
#include "zstring.h"
#include "dobject.h"
using Dictionary = TMap<FString, FString>;
#include <memory>
struct DictionaryIterator
/**
* @brief The Dictionary class exists to be exported to ZScript.
*
* It is a string-to-string map.
*
* It is derived from DObject to be a part of normal GC process.
*/
class Dictionary final : public DObject, public TMap<FString, FString>
{
explicit DictionaryIterator(const Dictionary &dict);
DECLARE_CLASS(Dictionary, DObject)
Dictionary::ConstIterator Iterator;
Dictionary::ConstPair *Pair;
public:
void Serialize(FSerializer &arc) override;
};
/**
* @brief The DictionaryIterator class exists to be exported to ZScript.
*
* It provides iterating over a Dictionary. The order is not specified.
*
* It is derived from DObject to be a part of normal GC process.
*/
class DictionaryIterator final : public DObject
{
DECLARE_CLASS(DictionaryIterator, DObject)
HAS_OBJECT_POINTERS
public:
~DictionaryIterator() override = default;
/**
* IMPLEMENT_CLASS macro needs a constructor without parameters.
*
* @see init().
*/
DictionaryIterator();
void Serialize(FSerializer &arc) override;
/**
* @brief init function complements constructor.
* @attention always call init after constructing DictionaryIterator.
*/
void init(Dictionary *dict);
std::unique_ptr<Dictionary::ConstIterator> Iterator;
Dictionary::ConstPair *Pair;
/**
* @brief Dictionary attribute exists for holding a pointer to iterated
* dictionary, so it is known by GC.
*/
Dictionary *Dict;
};

View file

@ -851,21 +851,6 @@ void InitThingdef()
wbplayerstruct->Size = sizeof(wbplayerstruct_t);
wbplayerstruct->Align = alignof(wbplayerstruct_t);
auto dictionarystruct = NewStruct("Dictionary", nullptr, true);
dictionarystruct->Size = sizeof(Dictionary);
dictionarystruct->Align = alignof(Dictionary);
NewPointer(dictionarystruct, false)->InstallHandlers(
[](FSerializer &ar, const char *key, const void *addr)
{
ar(key, *(Dictionary **)addr);
},
[](FSerializer &ar, const char *key, void *addr)
{
Serialize<Dictionary>(ar, key, *(Dictionary **)addr, nullptr);
return true;
}
);
FAutoSegIterator probe(CRegHead, CRegTail);
while (*++probe != NULL)

View file

@ -2134,7 +2134,7 @@ Dictionary *DictionaryFromString(const FString &string)
return nullptr;
}
Dictionary *const dict = new Dictionary;
Dictionary *const dict = Create<Dictionary>();
if (string.IsEmpty())
{

View file

@ -79,11 +79,11 @@ const char *GetVersionString();
#define SAVEGAME_EXT "zds"
// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 4555
#define MINSAVEVER 4557
// Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got.
#define SAVEVER 4556
#define SAVEVER 4557
// This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "LZDOOM"

View file

@ -1,4 +1,11 @@
struct Dictionary native
/**
* Dictionary provides key-value storage.
*
* Both keys and values are strings.
*
* @note keys are case-sensitive.
*/
class Dictionary
{
native static Dictionary Create();
@ -23,7 +30,15 @@ struct Dictionary native
native String ToString() const;
}
struct DictionaryIterator native
/**
* Provides iterating over a Dictionary.
*
* Order is not specified.
*
* DictionaryIterator is not serializable. To make DictionaryIterator a class
* member, use `transient` keyword.
*/
class DictionaryIterator
{
native static DictionaryIterator Create(Dictionary dict);