Magnus Norddahl
4eb32a50e3
Add vid_vsync support to Linux target
2016-11-24 09:59:40 +01:00
Christoph Oelckers
aa4b3bb230
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-24 09:58:29 +01:00
Edoardo Prezioso
68dc3c4f2d
- Preventive fix for future include conflicts.
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basicinlines.h is only included in m_fixed.h, while basictypes.h is included only in headers, so it's better to respect this convention. OSX compiles fine also without m_fixed.h, even better.
2016-11-24 09:09:09 +01:00
Magnus Norddahl
7b4df20c51
Merge branch 'linux_vsync' into qzdoom
2016-11-24 07:41:58 +01:00
Magnus Norddahl
33958ca5b2
Add vid_vsync support to Linux target
2016-11-24 07:37:15 +01:00
Magnus Norddahl
ff738de279
Bgra support
2016-11-23 01:01:28 +01:00
Magnus Norddahl
f313bfd2cc
Merge branch 'gl_swframebuffer' into qzdoom
2016-11-23 00:56:39 +01:00
Magnus Norddahl
7beac65471
Add Linux support for GLSWFrameBuffer
2016-11-23 00:55:07 +01:00
Rachael Alexanderson
71b4f57058
Merge commit 'refs/pull/122/head' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
# src/posix/sdl/hardware.cpp
# src/win32/hardware.cpp
2016-11-16 01:03:32 -05:00
Rachael Alexanderson
813030efef
- Fully implemented CVAR_OVERRIDEGET for vid_renderer from the ZDoom code submission.
2016-11-15 20:03:50 -05:00
Christoph Oelckers
3a2d0e3486
- copied all necessary adjustments from the test branch in the QZDoom repo.
2016-11-15 11:49:27 +01:00
Christoph Oelckers
6e223ebc21
Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
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# Conflicts:
# src/CMakeLists.txt
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/decorate.txt
2016-11-15 11:36:59 +01:00
Christoph Oelckers
196986ae6b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-15 11:25:42 +01:00
Christoph Oelckers
85ff172ee3
Merge remote-tracking branch 'remotes/origin/master' into zscript
2016-11-14 15:03:14 +01:00
Rachael Alexanderson
87e9ba0f05
Merge branch 'master' of https://github.com/rheit/zdoom
2016-11-12 22:31:05 -05:00
Braden Obrzut
9342898361
- Added support for GTK3 (thanks to "MineyMe" and edward-san)
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- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
- GTK is no longer init'd if the GTK IWAD picker is not used.
- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Leonard2
7dbc4710f1
Add the new argument to all uses of the implement macro
2016-11-09 17:45:55 +01:00
Leonard2
bb2d61de50
Replaced the many implement macros with a single one that takes arguments instead
2016-11-09 17:45:53 +01:00
Magnus Norddahl
f37ee3a024
Add bgra support to OpenGLSWFrameBuffer
2016-10-11 15:43:12 +02:00
raa-eruanna
0bc54cbda4
Fixed SDL backend. This project is now Linux capable!
2016-09-25 17:40:37 -04:00
raa-eruanna
d9e60644b1
Some Linux SDL fixes. Will have to do this for Mac, later, too.
2016-09-21 01:08:00 -04:00
raa-eruanna
842558384a
Forgot to set vid_renderer defaults for Linux and Mac.
2016-09-14 07:33:31 -04:00
raa-eruanna
b0029fcd1e
Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project
2016-09-14 06:38:08 -04:00
raa-eruanna
dede94b7e2
Merge branch 'master' of https://github.com/coelckers/gzdoom
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# Conflicts:
# src/posix/cocoa/i_video.mm
# src/win32/hardware.cpp
# wadsrc/static/menudef.txt
2016-09-08 03:26:11 -04:00
raa-eruanna
32f758de41
Merge branch 'truecolor' of https://github.com/dpjudas/zdoom
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# Conflicts:
# src/v_video.cpp
2016-09-08 03:19:08 -04:00
Magnus Norddahl
945d5b154a
Remove gl_vid_multisample
2016-08-28 18:10:39 +02:00
Christoph Oelckers
abafcd5486
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# wadsrc/static/language.enu
2016-08-28 10:00:19 +02:00
Christoph Oelckers
e04055dbb2
- added multiple message levels for 'developer' CVAR so that the important stuff won't get drowned in pointless notification spam that's of no use to anyone.
...
- made 'developer' CVAR persist across launches and added some menu entries for it.
- added checks for 'developer' to ACS's CheckInventory function.
2016-08-28 09:55:04 +02:00
alexey.lysiuk
f79c442df5
Fixed compilation of SDL backend
2016-08-24 16:44:40 +03:00
Magnus Norddahl
276fb7dbb2
Add vid_maxfps support for Windows and Linux
2016-08-22 22:00:44 +02:00
Magnus Norddahl
0c2db5447c
Save gl_debug in ini file and add support in Linux
2016-08-17 20:57:00 +02:00
Magnus Norddahl
c817979eae
Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport
2016-08-14 09:05:48 +02:00
Magnus Norddahl
e82c38e4f9
Update copyright and typo fix
2016-07-27 11:15:20 +02:00
Magnus Norddahl
aeb7df09de
Added hardware gamma option and improved window handling on Windows
2016-07-27 11:15:19 +02:00
Magnus Norddahl
40b76dc9b0
Apply gamma when using true color output on Linux and Mac
2016-06-11 18:41:56 +02:00
Magnus Norddahl
02a39ef457
Added bgra support to SDL target
2016-06-02 20:05:08 +02:00
Magnus Norddahl
b9d7a98aec
Change swtruecolor cvar to take effect immediately
2016-06-01 06:02:37 +02:00
Magnus Norddahl
05220a7133
Added IsBgra() to DCanvas
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Changed SWRender output format to be decided by IsBgra()
2016-05-31 09:36:18 +02:00
Christoph Oelckers
7ce670951b
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/CMakeLists.txt
2016-04-11 10:49:11 +02:00
Christoph Oelckers
db86385cf6
- removed STACK_ARGS.
...
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
12129b0f07
- added a system-include independent wrapper for Windows's OutputDebugString, so that this can be used more easily in files that cannot include windows.h.
2016-04-10 13:03:44 +02:00
Christoph Oelckers
f7553fcd51
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_defs.h
2016-04-02 22:17:33 +02:00
Christoph Oelckers
046ee3e803
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
Christoph Oelckers
8680391e0b
- floatified the global view variables.
...
The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers
ae14268989
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_utility.cpp
2016-03-29 10:09:03 +02:00
Christoph Oelckers
fb8e03d5eb
- floatified FLineOpening.
...
- some smaller fixes.
2016-03-25 18:43:37 +01:00
Christoph Oelckers
609defe078
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_defs.h
2016-03-24 12:48:05 +01:00
Christoph Oelckers
09d8b4af80
- changed I_GetTimeFrac to return a double instead of a fixed_t.
2016-03-24 12:00:21 +01:00
Christoph Oelckers
48afdd7dcb
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/CMakeLists.txt
# src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
671291227e
- first stage of converting actor angles to float complete
...
Patched up everything so that it compiles without errors again. This only addresses code related to some compile error. A large portion of the angle code still uses angle_t and converts back and forth.
2016-03-16 12:41:26 +01:00
Christoph Oelckers
0bcbacea53
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/posix/sdl/hardware.cpp
2016-03-04 01:21:59 +01:00
Randy Heit
16d8af6b77
Add some 21:9 resolutions
2016-03-03 17:59:55 -06:00
Randy Heit
79f0714341
Update ratios[] tables for SDL and Cocoa
2016-03-03 17:32:30 -06:00
Michael Labbe
a4705c8404
vid_listmodes crash fix
2016-03-03 17:31:12 -06:00
Michael Labbe
97821a3036
21:9 aspect ratio support
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- vid_aspect 6 forces 21:9
2016-03-03 17:31:12 -06:00
Christoph Oelckers
aa69c39ff1
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/CMakeLists.txt
2016-01-12 11:23:45 +01:00
Braden Obrzut
0c3b468e42
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
Christoph Oelckers
23ff54c942
Merge branch 'zmaster'
2016-01-09 01:23:45 +01:00
Kyle Evans
d20f18a4bb
I missed one last spot where a FreeBSD compilation should follow the path of OS X -- <signal.h> needs to be pulled in for signal functions
2016-01-07 22:48:25 -06:00
alexey.lysiuk
3af95e0aea
Added native startup window for OS X
2015-12-29 15:19:42 +02:00
alexey.lysiuk
0efdccd942
Separated POSIX's i_system.cpp from native OS X implementation
2015-12-29 14:52:18 +02:00
Christoph Oelckers
d58d38a1d3
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_3dfloors.cpp
2015-07-13 21:36:19 +02:00
Braden Obrzut
3adda344b6
- Missing common resolution 1680x1050 added to resolution list of SDL and Cocoa.
2015-07-06 02:58:01 -04:00
Christoph Oelckers
fbefe13bb2
Merge branch 'master' of https://github.com/rheit/zdoom
2015-06-04 09:27:17 +02:00
Braden Obrzut
354ec022b3
- On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier).
2015-05-20 12:32:17 -04:00
Braden Obrzut
4d082d93cd
- Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
...
- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
Christoph Oelckers
550d1e3421
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-17 21:20:16 +02:00
Braden Obrzut
1fa1e26cf9
- SDL backend could use the new ScaleCoordsFromWindow since it does similarly for fullscreen.
2015-04-17 00:24:33 -04:00
Christoph Oelckers
f0886ce1f1
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/version.h
2015-04-03 09:45:04 +02:00
Edoardo Prezioso
a88f515364
- Import GAMENAMELOWERCASE macro from Zandronum.
...
This will greatly help reducing the code delta between ZDoom and the child ports.
2015-04-02 13:27:52 +02:00
Edoardo Prezioso
e07f64a23a
- Increase the SDL crashinfo char buffer to 4 KB.
...
This helps the crash catcher when there are numerous wad files, for which it's possible that either the wad list, the map or the position is truncated. A more reliable alternative to this should be allocating the char buffer, but I never heard about a way to do this reliably during signal handling.
2015-04-02 13:19:48 +02:00
Christoph Oelckers
e846d06a9f
Merge remote-tracking branch 'remotes/zdoom/master'
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Conflicts:
src/posix/sdl/hardware.cpp
2015-02-07 14:29:31 +01:00
Braden Obrzut
8e1b1aa201
- Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems.
2015-02-02 19:36:08 -05:00
Christoph Oelckers
4446922f26
Merge branch 'master' of https://github.com/rheit/zdoom
2015-01-23 21:01:00 +01:00
Braden Obrzut
4bae3f9976
- Fixed: SDLVideo::CreateFrameBuffer cleared "retry" too soon resulting in infinite recursion if the code was used.
2015-01-16 18:58:23 -05:00
Edoardo Prezioso
fb3bf0eb58
- Oops, forgot to reinclude missing SDL header.
...
Strangely it compiled fine for me, though.
2015-01-08 13:18:00 +01:00
Edoardo Prezioso
cab509c4d2
Various improvements to SDL2 video code.
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- Ported the missing resolutions from zdoom.
- Remove unneeded code which was removed also from zdoom.
- Uncomment DOUBLEBUFFER GL attribute. It was present in the old SDL_SetVideoMode call code, so why not.
2015-01-08 01:39:29 +01:00
Edoardo Prezioso
37321d1d48
- Implement SDL2 into GZDoom (needs improvements).
...
Make also minor fixes.
Now it compiles and runs fine for me, except for the invisible cursor in the menu (no idea why).
2015-01-08 00:23:14 +01:00
Edoardo Prezioso
c9150497e3
- Move sdlglvideo code from sdl to posix/sdl.
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Re-add sdlglvideo.cpp path in CMakeLists.txt . Warning: it won't compile yet.
2015-01-07 21:07:40 +01:00
Christoph Oelckers
c39e962fd5
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/CMakeLists.txt
src/posix/sdl/hardware.cpp
Please note that this will NOT(!!!) compile on Linux without adjusting sdlglvideo.cpp!
2014-12-25 22:50:15 +01:00
alexey.lysiuk
1433bf3f78
Put all non-Windows source code into posix directory and its subdirectories
2014-12-18 11:52:29 +02:00