Remove gl_vid_multisample

This commit is contained in:
Magnus Norddahl 2016-08-28 18:10:39 +02:00
parent bb066f6f07
commit 945d5b154a
3 changed files with 3 additions and 26 deletions

View file

@ -149,11 +149,6 @@ CUSTOM_CVAR(Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINIT
}
}
CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
EXTERN_CVAR(Bool, gl_smooth_rendered)
@ -1259,7 +1254,7 @@ void I_InitGraphics()
val.Bool = !!Args->CheckParm("-devparm");
ticker.SetGenericRepDefault(val, CVAR_Bool);
Video = new CocoaVideo(gl_vid_multisample);
Video = new CocoaVideo(0);
atterm(I_ShutdownGraphics);
}

View file

@ -54,11 +54,6 @@ EXTERN_CVAR (Bool, cl_capfps)
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL )
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
@ -322,17 +317,13 @@ bool SDLGLVideo::InitHardware (bool allowsoftware, int multisample)
SDLGLFB::SDLGLFB (void *, int width, int height, int, int, bool fullscreen)
: DFrameBuffer (width, height)
{
static int localmultisample=-1;
if (localmultisample<0) localmultisample=gl_vid_multisample;
int i;
m_Lock=0;
UpdatePending = false;
if (!static_cast<SDLGLVideo*>(Video)->InitHardware(false, localmultisample))
if (!static_cast<SDLGLVideo*>(Video)->InitHardware(false, 0))
{
vid_renderer = 0;
return;

View file

@ -40,11 +40,6 @@ PFNWGLCREATECONTEXTATTRIBSARBPROC myWglCreateContextAttribsARB;
PFNWGLSWAPINTERVALEXTPROC vsyncfunc;
CUSTOM_CVAR(Int, gl_vid_multisample, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL )
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
}
CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{
Printf("This won't take effect until " GAMENAME " is restarted.\n");
@ -911,10 +906,6 @@ IMPLEMENT_ABSTRACT_CLASS(Win32GLFrameBuffer)
Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, int bits, int refreshHz, bool fullscreen) : BaseWinFB(width, height)
{
static int localmultisample=-1;
if (localmultisample<0) localmultisample=gl_vid_multisample;
m_Width = width;
m_Height = height;
m_Bits = bits;
@ -981,7 +972,7 @@ Win32GLFrameBuffer::Win32GLFrameBuffer(void *hMonitor, int width, int height, in
I_RestoreWindowedPos();
}
if (!static_cast<Win32GLVideo *>(Video)->InitHardware(Window, localmultisample))
if (!static_cast<Win32GLVideo *>(Video)->InitHardware(Window, 0))
{
vid_renderer = 0;
return;