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Update copyright and typo fix
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4 changed files with 4 additions and 4 deletions
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@ -3,7 +3,7 @@
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** Render buffers used during rendering
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Christoph Oelckers
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** Copyright 2016 Magnus Norddahl
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -3,7 +3,7 @@
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** Copy rendered texture to back buffer, possibly with gamma correction
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Christoph Oelckers
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** Copyright 2016 Magnus Norddahl
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -3,7 +3,7 @@
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** GLSL shader program compile and link
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**
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**---------------------------------------------------------------------------
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** Copyright 2008 Christoph Oelckers
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** Copyright 2016 Magnus Norddahl
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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@ -466,5 +466,5 @@ int SDLGLFB::GetClientHeight()
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{
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int height = 0;
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SDL_GL_GetDrawableSize(Screen, nullptr, &height);
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return width;
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return height;
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}
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