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Fixed SDL backend. This project is now Linux capable!
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1 changed files with 1 additions and 1 deletions
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@ -237,7 +237,7 @@ DFrameBuffer *SDLGLVideo::CreateFrameBuffer (int width, int height, bool bgra, b
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}
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++retry;
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fb = static_cast<SDLGLFB *>(CreateFrameBuffer (width, height, fullscreen, NULL));
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fb = static_cast<SDLGLFB *>(CreateFrameBuffer (width, height, false, fullscreen, NULL));
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}
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// fb->SetFlash (flashColor, flashAmount);
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