Christoph Oelckers
e75bdf86db
- move section renaming code into FGameConfigFile's constructor so renaming of the old and creation of the new autoload sections can be done in one step, not two.
2015-04-07 08:46:42 +02:00
Christoph Oelckers
cf7c04b605
- more autoload name changing: hacx.1/2 -> hacx.hacx1/2 and chex.1/3 -> chex.chex1/3
2015-04-07 08:41:45 +02:00
Christoph Oelckers
c584e9ec95
- fixed destructor call of FConfigSection in FConfigFile.
2015-04-06 23:23:50 +02:00
Christoph Oelckers
2cc6e74b31
- renamed Hacx's autoload sections to remove minor version numbers.
2015-04-06 21:43:55 +02:00
Christoph Oelckers
4971e7def1
- another GCC countof fix...
2015-04-06 21:40:14 +02:00
Christoph Oelckers
7d2ab461d9
- don't use 'countof' to iterate through a static array that's defined inside a function. Some GCC versions apparently do not like that.
2015-04-06 20:59:43 +02:00
Christoph Oelckers
a013703e1c
- add a NULL pointer check for the config to BaseFileSearch.
2015-04-06 16:44:03 +02:00
Christoph Oelckers
dfda74ffe3
- automatically create autoload section based on IWADINFO.
...
This has an important implication:
Previously the config was loaded before IWADINFO so in order to allow the config to access the data this had to be switched around.
This means that zdoom.pk3 will not be looked for in the global IWAD search paths anymore, but since it shouldn't be there to begin with it should be an acceptable compromise.
2015-04-06 13:52:08 +02:00
Christoph Oelckers
258822ef3b
- redid autoload handler and resource file filtering to use the newly defined method with multi-part names.
...
As a result the old 'Group' property could be removed and all other means to get a section name were disabled.
As an example, if the code gets 'doom.doom2.commercial' it will use the following sections in this order:
global.autoload
doom.autoload
doom.doom2.autoload
doom.doom2.commercial.autoload.
2015-04-06 11:57:12 +02:00
Christoph Oelckers
3241b1d3db
- add new config section names to iwadinfo.txt
2015-04-06 11:31:08 +02:00
Christoph Oelckers
3114a26bc8
- allow renaming of config sections and added migration code to rename the old autoload sections to the more flexible naming system that's planned.
2015-04-06 11:21:28 +02:00
Christoph Oelckers
cac634567b
- use a proper FString to hold the name of config sections instead of a buffer tacked onto the actual structure. This is necessary if we want to be able to rename a section.
2015-04-06 10:51:28 +02:00
Randy Heit
b300cfaf62
Remove old pre-INI config migration code
...
- As if any of this matters now. It's not the 90s anymore.
2015-04-05 21:56:00 -05:00
Randy Heit
c36222d2ef
Externalized default key bindings
2015-04-05 21:40:53 -05:00
Randy Heit
62d036a63e
Added gametype-based filter
...
- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
the changes, since it doesn't check path names when checking for
file differences.
2015-04-05 20:24:49 -05:00
Christoph Oelckers
a91997d12c
- fixed: Don't try to load autoload sections for empty section names.
2015-04-05 22:07:24 +02:00
Christoph Oelckers
0ae74b844d
Merge branch 'osx_text_paste' of https://github.com/alexey-lysiuk/gzdoom
2015-04-05 12:18:23 +02:00
alexey.lysiuk
7b89312923
Fixed potential issue with read beyond buffer boundaries
2015-04-05 11:52:57 +03:00
alexey.lysiuk
ebd8f24103
Fixed compilation with OS X SDK 10.4
2015-04-05 11:39:49 +03:00
alexey.lysiuk
82f7b439c8
Improved text pasting on OS X
...
Support for UTF-8 and UTF-16 encodings should cover all cases of text pasting from clipboard
2015-04-05 10:59:07 +03:00
Randy Heit
89054f5d60
Use filtering and LOADACS to autoload strfhelp.o
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- No more special case for STRFHELP in the executable!
2015-04-04 18:40:48 -05:00
Randy Heit
e451faa1cc
Fixed: FString::ReallocBuffer could write to unallocated memory
...
- Previously, calling ReallocBuffer with a smaller buffer size than the
current one could overwrite unallocated memory. This required that the
string it was called on had more than one reference and therefore
required creating a new copy. The entire original string would be
copied, whether it fit in the new buffer or not.
2015-04-04 18:20:05 -05:00
Randy Heit
6da887c34f
Use Truncate to chop off extension in LumpNameSetup.
...
- Left() always creates a new string. Truncate() can reuse the old one if
it only has one reference.
2015-04-04 18:20:05 -05:00
Randy Heit
4315423200
Rename ns_invalid to ns_hidden
...
- Also use ns_hidden by name in LumpNameSetup().
2015-04-04 18:20:04 -05:00
Randy Heit
2103fe2a14
Make FResourceLump::LumpNameSetup's argument an FString
2015-04-04 18:20:03 -05:00
Randy Heit
bbbbb7ac9d
Reorder FMapThing to remove padding
2015-04-04 18:20:03 -05:00
Christoph Oelckers
1fddd1859e
- fixed: FResourceFile::FilterLumps must use a proper copy of the filename to pass to LumpNameSetup instead of a pointer to the file name's stringbuffer, because that function will overwrite the variable it is taken from.
2015-04-05 00:38:29 +02:00
Christoph Oelckers
25e19ab471
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-05 00:31:55 +02:00
Christoph Oelckers
b6a4511dd1
- move conversation ID definition to MAPINFO as well. Uses the newly added filter feature to handle the teaser differences.
2015-04-05 00:31:15 +02:00
rheit
60a0966f0f
Merge pull request #306 from alexey-lysiuk/osx_vid_autoswitch
...
Added control of automatic graphics switching on OS X
2015-04-04 15:41:18 -05:00
Christoph Oelckers
6e45c565a0
- fixed: FResourceLump::LumpNameSetup's iname parameter can point to the FullName variable's stringbuffer so any assignment to that variable must be done indirectly.
2015-04-04 20:52:55 +02:00
Christoph Oelckers
a5c75c1b1a
- added some missing autoload sections (Hacx 1.2 vs. Hacx 2, Hexen vs Deathkings and Heretic vs. Shadows of the Serpent Riders.) and filter names for Strifeteaser1 and Strifeteaser2 which are needed for exporting the conversation IDs to MAPINFO
2015-04-04 20:44:27 +02:00
Teemu Piippo
ca012bc9be
- adapted AActor to use TFlags
2015-04-04 19:40:43 +03:00
Teemu Piippo
830a7ee003
- added TFlags
2015-04-04 19:19:17 +03:00
alexey.lysiuk
193b491b63
Added control of automatic graphics switching on OS X
...
Automatic graphics switching is enabled by default
Set vid_autoswitch CVAR to false to disable it
2015-04-04 17:36:55 +03:00
Christoph Oelckers
87229f4787
Merge branch 'fix_filter_crash' of https://github.com/alexey-lysiuk/gzdoom
2015-04-04 14:12:13 +02:00
Christoph Oelckers
bd96adafda
- cleanup
2015-04-04 14:12:04 +02:00
alexey.lysiuk
8b92c45f84
Fixed crash in lump filtering caused by uninitialized variables
2015-04-04 12:38:37 +03:00
Christoph Oelckers
747e160c96
Merge branch 'master' of https://github.com/rheit/zdoom
2015-04-04 10:30:37 +02:00
Christoph Oelckers
338a220df8
- add empty editor number mapping for GZDoom's dynamic lights so that these will no longer produce errors when loaded with ZDoom.
2015-04-04 10:30:09 +02:00
Christoph Oelckers
51591d10b0
- handle slope things through new definition tables as well. Since these get processed outside P_SpawnMapThing it required some restructuring so that the actual spawn data is present when slope things get processed.
...
- removed FMapThing::Serialize because it isn't used anywhere - it was rather broken anyway.
2015-04-04 10:25:01 +02:00
Randy Heit
a5e67f7332
Split sndinfo.txt up into multiple files using filter directories.
...
- This means the original need for $ifdoom, $ifheretic, etc directives is
no more, but they need to stay for compatibility with third-party wads
that use them.
2015-04-03 22:58:58 -05:00
Randy Heit
7b4d6e2f87
Add lump filtering for archive resources
...
- Multi-directory archives (e.g. zips) now support filtering lumps
depending on the loaded IWAD. The search rules are the same as for the
Autoload entries in the user's ini. For instance, if you are playing
Doom 2, the following filters will be applied:
* "filter/doom2/*"
* "filter/doom/*"
They will be renamed to strip out the "filter/doom2/" and "filter/doom/"
parts and will be ordered so they take precedence over any files not
inside a filter/ directory. Any files inside another filter/ directory
(e.g. "filter/hexen/*") will be ignored.
2015-04-03 22:42:22 -05:00
Randy Heit
fc6f983c13
Fix memory leak when passing directories to -file
2015-04-03 21:50:08 -05:00
Randy Heit
efa82cf38b
Consolidate archive sorting into FResourceFile base class
2015-04-03 20:22:18 -05:00
Randy Heit
966d0b7034
Use FString for FResourceLump::FullName
2015-04-03 20:00:58 -05:00
Randy Heit
a08e439551
Update VS2005 project
2015-04-03 19:21:23 -05:00
Christoph Oelckers
2ec8e2c2ac
- moved spawn ID definitions to MAPINFO as well and removed all 'Game' directives from DECORATE because editor and spawn numbers are the only thing that required them.
2015-04-04 00:39:09 +02:00
Christoph Oelckers
4f7ec3ad89
- print proper information about non-actor mapthings.
2015-04-03 22:23:42 +02:00
Christoph Oelckers
9e5bf38123
- handle all special mapthing items (player starts, polyobj spots) via the new MAPINFO method instead of hard coding them in the spawn function.
...
(Note: The buildmap loading code should be adjusted to the new functionality as well eventually.)
2015-04-03 21:17:10 +02:00