Christoph Oelckers
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12e69adec3
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- system backend cleanup.
This is mainly for running CI on Linux and macOS. Windws is already working.
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2020-04-22 19:57:14 +02:00 |
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Christoph Oelckers
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a40578a0a4
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- changed more license headers to BSD.
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2020-04-21 22:11:59 +02:00 |
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Christoph Oelckers
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f17617706d
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- moved the scale overrider to v_draw.h.
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2020-04-21 21:23:04 +02:00 |
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Christoph Oelckers
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ce95d7379f
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- swapped out the license in two files.
BSD is preferred over LGPL
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2020-04-21 21:06:11 +02:00 |
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Rachael Alexanderson
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8c1db978b8
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- fixed: hwrenderer materials were nullptr checked but the pointers were not always properly initialized
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2020-04-21 09:41:33 -04:00 |
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alexey.lysiuk
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62d4bbbe65
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- restored Wads.GetNumLumps() scripted function
https://forum.zdoom.org/viewtopic.php?t=68300
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2020-04-21 10:07:24 +03:00 |
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alexey.lysiuk
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426f40dd52
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- fixed crash when loading saved game that has no music
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2020-04-20 15:08:33 +03:00 |
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alexey.lysiuk
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c37dcc6eb4
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- added validation of game skill when changing a level
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2020-04-20 13:32:02 +03:00 |
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alexey.lysiuk
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a9c0765fe1
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- fixed potential crash on intermission cast screen
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2020-04-20 12:49:18 +03:00 |
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Christoph Oelckers
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5d49faf190
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Merge branch 'master' into texture_rework
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2020-04-19 21:15:28 +02:00 |
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Christoph Oelckers
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f296660266
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- set all texture IDs after finishing the initial texture manager initialization.
As it turned out, not all textures have a valid ID at that point so it needs to be redone.
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2020-04-19 21:15:01 +02:00 |
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Christoph Oelckers
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4fb6b7c7d4
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- block off the Substitute function by making it private to the 3 classes that really need it.
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2020-04-19 21:08:24 +02:00 |
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Christoph Oelckers
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bd3f4e7347
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- relax pointer substitution restriction for morphed monsters.
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2020-04-19 21:08:23 +02:00 |
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Christoph Oelckers
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b7ea483323
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- fixed checkForHacks placement.
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2020-04-19 19:52:03 +02:00 |
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Christoph Oelckers
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8dbc727178
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- fixed compile errors pointed out by CI
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2020-04-19 19:05:50 +02:00 |
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Christoph Oelckers
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88d5bf6877
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- relax pointer substitution restriction for morphed monsters.
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2020-04-19 19:03:25 +02:00 |
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Christoph Oelckers
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0eb68177ca
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Merge branch 'master' into texture_rework
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2020-04-19 18:07:16 +02:00 |
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Christoph Oelckers
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052172b9ee
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- let TeleportSpecial universally map to Teleport when checking action special names.
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2020-04-19 18:00:27 +02:00 |
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Christoph Oelckers
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db6a284253
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- apply aspect ratio compensation for all fullscreen images with a height of 200 and 400, and not just to 320x200 and 640x400.
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2020-04-19 13:49:10 +02:00 |
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Christoph Oelckers
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a21d3ae106
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- fixed incorrect value range for particle's depth value, used for sorting.
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2020-04-19 13:46:00 +02:00 |
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Christoph Oelckers
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e63871d6f5
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- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
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2020-04-19 13:40:21 +02:00 |
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Christoph Oelckers
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5228a67ff5
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- fixed keybinding reader - before trying to load DEFBINDS the lump index wasn't reset.
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2020-04-19 13:23:02 +02:00 |
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Christoph Oelckers
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90f3b49bc3
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- removed the "no IWAD definitions found" error message because the condition it checks for is not an error.
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2020-04-19 13:17:20 +02:00 |
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Christoph Oelckers
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6dfc416b51
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- fixed setup of IPK3's where all content is in a subdirectory.
These never received the file name list that was needed to eliminate this directory from internal paths.
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2020-04-19 13:04:29 +02:00 |
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Christoph Oelckers
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d4cc217d42
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- fixed a few things that slipped through
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2020-04-19 12:40:30 +02:00 |
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Christoph Oelckers
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14ce0f4605
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- deleted unused variable.
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2020-04-19 12:37:50 +02:00 |
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Christoph Oelckers
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1c99e0917e
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- do not treat the ':' as a path separator.
The cases where it really is needed have special handling for it, in all others it causes more problems than it solves.
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2020-04-19 12:24:12 +02:00 |
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Christoph Oelckers
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b2281c38e1
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- fixed texture layer management so that each material layer can decide for itself if it wants to allow upscaling.
- rewrote the hardware texture precacher to use the new texture management to properly track the data to delete.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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cedc95c2a5
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- split out FGameTexture into its own files.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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5a2a72fc95
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- store the Vulkan descriptor sets in the material - where they belong!
Having them in the base texture object was a major maintenance issue.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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46e75e8107
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- fixed crash with particles checking a non-existent actor.
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2020-04-19 10:57:56 +02:00 |
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Christoph Oelckers
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c836dd3dbf
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- initialize bNoRemap0
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2020-04-19 10:57:55 +02:00 |
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Christoph Oelckers
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ef8e7a4944
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- reworked the multipatch texture builder to reuse the FImageTexture objects.
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2020-04-19 10:57:55 +02:00 |
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Christoph Oelckers
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59cd049b77
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- added missing handling for Rotations to the hardware renderer.
Untested due to lack of material.
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2020-04-19 10:57:55 +02:00 |
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Christoph Oelckers
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389892a079
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- moved SkyOffset and Rotations.
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2020-04-19 10:57:55 +02:00 |
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Christoph Oelckers
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f7dd16ba16
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- test skyboxes with dynamic_cast and scale them properly.
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2020-04-19 10:57:55 +02:00 |
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Christoph Oelckers
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217b80b1fb
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- moved the brightmap check flag out of FTexture.
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2020-04-19 10:57:54 +02:00 |
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Christoph Oelckers
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0a1bd458db
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- moved most material flags out of FTexture.
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2020-04-19 10:57:54 +02:00 |
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Christoph Oelckers
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d812801707
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- moved the shader properties to FGameTexture.
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2020-04-19 10:57:54 +02:00 |
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Christoph Oelckers
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e60d758287
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- made all member variables of FTexture protected. Also temorarily disabled the CleanUnused call of the precacher - this needs some reworking, now that the texture system is better equipped for it.
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2020-04-19 10:57:54 +02:00 |
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Christoph Oelckers
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718949f74d
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- moved the texture name to FGameTexture.
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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7dd108c960
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- removed FTexture's Scale variable.
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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eb369dbf41
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- initialize texture offsets for images on construction.
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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61380fc505
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- moved the offsets to FGameTexture.
# Conflicts:
# src/common/textures/textures.h
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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8843761bf8
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- moved most of the texture size maintenance to the FGameTexture class.
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2020-04-19 10:57:53 +02:00 |
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Christoph Oelckers
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9bc1d4f38f
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- restored null texture setup.
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2020-04-19 10:57:52 +02:00 |
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Christoph Oelckers
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c563f4993f
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- took the sky cap color getter out of the texture system.
# Conflicts:
# src/common/textures/textures.h
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2020-04-19 10:57:52 +02:00 |
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Christoph Oelckers
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d1da26895b
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- moved the texture ID up one level.
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2020-04-19 10:57:52 +02:00 |
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Christoph Oelckers
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7641da8b7b
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- moved several members from FTexture to FGameTexture.
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2020-04-19 10:57:52 +02:00 |
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Christoph Oelckers
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42304d9680
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- store the material layers in reference counted pointers in the FGameTexture object.
Reference counting is used because a texture image may be shared by more than one game texture.
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2020-04-19 10:57:51 +02:00 |
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