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- added validation of game skill when changing a level
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1 changed files with 1 additions and 2 deletions
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@ -634,8 +634,7 @@ void FLevelLocals::ChangeLevel(const char *levelname, int position, int inflags,
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nextlevel = levelname;
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}
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if (nextSkill != -1)
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NextSkill = nextSkill;
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NextSkill = (unsigned)nextSkill < AllSkills.Size() ? nextSkill : -1;
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if (inflags & CHANGELEVEL_NOINTERMISSION)
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{
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