mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 23:11:58 +00:00
- moved the brightmap check flag out of FTexture.
This commit is contained in:
parent
0a1bd458db
commit
217b80b1fb
2 changed files with 7 additions and 21 deletions
|
@ -94,16 +94,11 @@ FTexture::FTexture (int lumpnum)
|
|||
bNoRemap0(false), bMasked(true), bAlphaTexture(false), bHasCanvas(false),
|
||||
Rotations(0xFFFF), SkyOffset(0), Width(0), Height(0)
|
||||
{
|
||||
bBrightmapChecked = false;
|
||||
bSkybox = false;
|
||||
bNoCompress = false;
|
||||
bTranslucent = -1;
|
||||
}
|
||||
|
||||
FTexture::~FTexture ()
|
||||
{
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// FTexture::GetBgraBitmap
|
||||
|
@ -210,8 +205,9 @@ void FGameTexture::AddAutoMaterials()
|
|||
void FGameTexture::CreateDefaultBrightmap()
|
||||
{
|
||||
auto tex = GetTexture();
|
||||
if (!tex->bBrightmapChecked)
|
||||
if (flags & GTexf_BrightmapChecked)
|
||||
{
|
||||
flags |= GTexf_BrightmapChecked;
|
||||
// Check for brightmaps
|
||||
if (tex->GetImage() && tex->GetImage()->UseGamePalette() && GPalette.HasGlobalBrightmap &&
|
||||
GetUseType() != ETextureType::Decal && GetUseType() != ETextureType::MiscPatch && GetUseType() != ETextureType::FontChar &&
|
||||
|
@ -229,19 +225,11 @@ void FGameTexture::CreateDefaultBrightmap()
|
|||
// Create a brightmap
|
||||
DPrintf(DMSG_NOTIFY, "brightmap created for texture '%s'\n", GetName().GetChars());
|
||||
Brightmap = CreateBrightmapTexture(tex->GetImage());
|
||||
tex->bBrightmapChecked = true;
|
||||
//TexMan.AddGameTexture(MakeGameTexture(tex->Brightmap));
|
||||
return;
|
||||
}
|
||||
}
|
||||
// No bright pixels found
|
||||
DPrintf(DMSG_SPAMMY, "No bright pixels found in texture '%s'\n", GetName().GetChars());
|
||||
tex->bBrightmapChecked = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// does not have one so set the flag to 'done'
|
||||
tex->bBrightmapChecked = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -257,7 +257,6 @@ protected:
|
|||
uint8_t bMasked : 1; // Texture (might) have holes
|
||||
uint8_t bAlphaTexture : 1; // Texture is an alpha channel without color information
|
||||
uint8_t bHasCanvas : 1; // Texture is based off FCanvasTexture
|
||||
uint8_t bBrightmapChecked : 1; // Set to 1 if brightmap has been checked
|
||||
|
||||
uint8_t bSkybox : 1; // is a cubic skybox
|
||||
int8_t bTranslucent : 2;
|
||||
|
@ -271,7 +270,6 @@ public:
|
|||
|
||||
IHardwareTexture* GetHardwareTexture(int translation, int scaleflags);
|
||||
static FTexture *CreateTexture(int lumpnum, bool allowflats = false);
|
||||
virtual ~FTexture ();
|
||||
virtual FImageSource *GetImage() const { return nullptr; }
|
||||
void CreateUpsampledTextureBuffer(FTextureBuffer &texbuffer, bool hasAlpha, bool checkonly);
|
||||
void CleanHardwareTextures(bool reallyclean);
|
||||
|
@ -279,7 +277,6 @@ public:
|
|||
int GetWidth() { return Width; }
|
||||
int GetHeight() { return Height; }
|
||||
|
||||
bool isSkybox() const { return bSkybox; }
|
||||
bool isHardwareCanvas() const { return bHasCanvas; } // There's two here so that this can deal with software canvases in the hardware renderer later.
|
||||
bool isCanvas() const { return bHasCanvas; }
|
||||
int GetRotations() const { return Rotations; }
|
||||
|
@ -487,7 +484,8 @@ enum EGameTexFlags
|
|||
GTexf_Glowing = 8, // Texture emits a glow
|
||||
GTexf_AutoGlowing = 16, // Glow info is determined from texture image.
|
||||
GTexf_RenderFullbright = 32, // always draw fullbright
|
||||
Gtexf_DisableFullbrightSprites = 64, // This texture will not be displayed as fullbright sprite
|
||||
GTexf_DisableFullbrightSprites = 64, // This texture will not be displayed as fullbright sprite
|
||||
GTexf_BrightmapChecked = 128, // Check for a colormap-based brightmap was already done.
|
||||
};
|
||||
|
||||
// Refactoring helper to allow piece by piece adjustment of the API
|
||||
|
@ -568,7 +566,7 @@ public:
|
|||
float GetDisplayTopOffset(int adjusted = 0) const { return TopOffset[adjusted] / ScaleY; }
|
||||
|
||||
bool isMiscPatch() const { return GetUseType() == ETextureType::MiscPatch; } // only used by the intermission screen to decide whether to tile the background image or not.
|
||||
bool isFullbrightDisabled() const { return !!(flags & Gtexf_DisableFullbrightSprites); }
|
||||
bool isFullbrightDisabled() const { return !!(flags & GTexf_DisableFullbrightSprites); }
|
||||
bool isFullbright() const { return !!(flags & GTexf_RenderFullbright); }
|
||||
bool isFullNameTexture() const { return !!(flags & GTexf_FullNameTexture); }
|
||||
bool expandSprites() const { return !!expandSprite; }
|
||||
|
@ -641,12 +639,12 @@ public:
|
|||
void SetAutoGlowing() { flags |= (GTexf_AutoGlowing | GTexf_Glowing | GTexf_RenderFullbright); }
|
||||
void SetGlowHeight(int v) { GlowHeight = v; }
|
||||
void SetFullbright() { flags |= GTexf_RenderFullbright; }
|
||||
void SetDisableFullbright(bool on) { if (on) flags |= Gtexf_DisableFullbrightSprites; else flags &= ~Gtexf_DisableFullbrightSprites; }
|
||||
void SetDisableFullbright(bool on) { if (on) flags |= GTexf_DisableFullbrightSprites; else flags &= ~GTexf_DisableFullbrightSprites; }
|
||||
void SetGlowing(PalEntry color) { flags = (flags & ~GTexf_AutoGlowing) | GTexf_Glowing; GlowColor = color; }
|
||||
|
||||
bool isUserContent() const;
|
||||
int CheckRealHeight() { return xs_RoundToInt(Base->CheckRealHeight() / ScaleY); }
|
||||
bool isSkybox() const { return Base->isSkybox(); }
|
||||
bool isSkybox() const { return Base->bSkybox; }
|
||||
void SetSize(int x, int y)
|
||||
{
|
||||
TexelWidth = x;
|
||||
|
|
Loading…
Reference in a new issue