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- initialize texture offsets for images on construction.
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parent
61380fc505
commit
eb369dbf41
2 changed files with 25 additions and 9 deletions
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@ -983,6 +983,30 @@ FWrapperTexture::FWrapperTexture(int w, int h, int bits)
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}
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FGameTexture::FGameTexture(FTexture* wrap) : Base(wrap)
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{
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id.SetInvalid();
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TexelWidth = Base->GetWidth();
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DisplayWidth = (float)TexelWidth;
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TexelHeight = Base->GetHeight();
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DisplayHeight = (float)TexelHeight;
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auto img = Base->GetImage();
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if (img)
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{
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auto ofs = img->GetOffsets();
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LeftOffset[0] = LeftOffset[1] = ofs.first;
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TopOffset[0] = TopOffset[1] = ofs.second;
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}
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else
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{
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LeftOffset[0] = LeftOffset[1] =
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TopOffset[0] = TopOffset[1] = 0;
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}
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ScaleX = ScaleY = 1.f;
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}
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FGameTexture::~FGameTexture()
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{
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FGameTexture* link = fileSystem.GetLinkedTexture(GetSourceLump());
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@ -569,15 +569,7 @@ class FGameTexture
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FMaterial* Material[4] = { };
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public:
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FGameTexture(FTexture* wrap) : Base(wrap)
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{
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id.SetInvalid();
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TexelWidth = Base->GetWidth();
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DisplayWidth = (float)TexelWidth;
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TexelHeight = Base->GetHeight();
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DisplayHeight = (float)TexelHeight;
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ScaleX = ScaleY = 1.f;
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}
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FGameTexture(FTexture* wrap);
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~FGameTexture();
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FTextureID GetID() const { return id; }
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void SetID(FTextureID newid) { id = newid; } // should only be called by the texture manager
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