Rachael Alexanderson
|
45531090a7
|
- add 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
|
2017-12-28 00:53:30 -05:00 |
|
Major Cooke
|
10465c1d27
|
- Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades).
|
2017-12-27 23:34:44 -05:00 |
|
Major Cooke
|
fa0082aef6
|
Added ability to perform reverse fades with A_SetBlend
|
2017-12-27 20:51:13 -05:00 |
|
Christopher Bruns
|
a3399c1af2
|
Fix: Bind the default framebuffer before testing whether hardware stereo 3D is supported. This allows Nvidia 3D vision glasses to function correctly when gl_light_shadowmap is ON.
Doc: Add "requires restart" to "enable quad stereo" option menu label, to help folks trying to setup 3D.
|
2017-12-27 17:50:53 -05:00 |
|
Major Cooke
|
1e7df5505e
|
Added GetPixelStretch to LevelLocals struct.
|
2017-12-27 17:50:39 -05:00 |
|
alexey.lysiuk
|
2eb51e5f79
|
Disabled modifier keys processing in UI by Cocoa backend
Modifier keys no longer trigger bound actions in menu/console/chat
|
2017-12-25 18:14:56 +02:00 |
|
Rachael Alexanderson
|
8fce9d9d2d
|
- added menu option for 'i_soundinbackground'
|
2017-12-25 05:50:08 -05:00 |
|
alexey.lysiuk
|
35dbe965e1
|
Fixed tics to seconds conversion, now in ZScript
Stat screens display correct time values
|
2017-12-25 12:36:37 +02:00 |
|
Rachael Alexanderson
|
205c64d4b1
|
- prevent level from exiting if no deathmatch starts are available in multiplayer
|
2017-12-24 20:48:51 -05:00 |
|
Rachael Alexanderson
|
000037dbf6
|
- implemented 'i_soundinbackground' to continue playing sounds and music while in the background.
- OpenGL rendering continues now even when losing focus while in windowed mode.
|
2017-12-24 18:01:45 -05:00 |
|
Rachael Alexanderson
|
d10304ea4e
|
Merge commit 'refs/pull/355/head' of https://github.com/coelckers/gzdoom
|
2017-12-24 07:48:11 -05:00 |
|
alexey.lysiuk
|
aacdc3546c
|
Fixed take ammo cheat
https://forum.zdoom.org/viewtopic.php?t=58854
|
2017-12-24 11:00:02 +02:00 |
|
alexey.lysiuk
|
563a80ff83
|
Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
|
2017-12-24 10:37:22 +02:00 |
|
alexey.lysiuk
|
a11e9ca4dc
|
Apply compatibility flags to all map format
UDMF maps were no affected by settings in compatibility.txt
|
2017-12-24 10:33:29 +02:00 |
|
alexey.lysiuk
|
bfaa09c429
|
Fixed crash after restart CCMD
|
2017-12-23 15:48:28 +02:00 |
|
alexey.lysiuk
|
d50ba4954a
|
Fixed potential crash when calling undefined function in ZScript
The following code which uses explicit class specifier led to a crash:
class C
{
void F()
{
Object.Undefined();
}
}
|
2017-12-23 15:27:32 +02:00 |
|
Rachael Alexanderson
|
b9a2398935
|
- added 'undocolorpic' to c_dispatch whitelist
|
2017-12-21 18:00:13 -05:00 |
|
Rachael Alexanderson
|
0e2aee7d5e
|
- whitelist reset2saved in menudef
|
2017-12-20 03:21:50 -05:00 |
|
alexey.lysiuk
|
90c734a39f
|
Fixed VM abort when drawing from ZScript happens during 0 game tic
https://forum.zdoom.org/viewtopic.php?t=58523
https://forum.zdoom.org/viewtopic.php?t=58780
|
2017-12-19 18:07:29 +02:00 |
|
alexey.lysiuk
|
8c60c3c532
|
Added bounds checks for color translation indices
ACS scripts could pass arbitrary values as palette indices leading to undefined behavior
|
2017-12-17 15:13:41 +02:00 |
|
alexey.lysiuk
|
6db8e71b14
|
Fixed inconsistent color remapping via translation ranges
https://forum.zdoom.org/viewtopic.php?t=58537
|
2017-12-17 15:13:41 +02:00 |
|
Major Cooke
|
ceffe1ba5f
|
Consistent style.
|
2017-12-16 12:17:55 -05:00 |
|
Major Cooke
|
0d841ab4df
|
- Added DMG_NO_PAIN for DamageMobj.
|
2017-12-16 12:17:55 -05:00 |
|
alexey.lysiuk
|
0afc09678f
|
Fixed bright sprites in sectors with Doom 64 lighting
https://forum.zdoom.org/viewtopic.php?t=58703
|
2017-12-16 17:37:03 +02:00 |
|
alexey.lysiuk
|
f452184d82
|
Updated to Xcode 9.2 in Travis configuration
|
2017-12-16 11:49:50 +02:00 |
|
alexey.lysiuk
|
c387574c02
|
Stop demo recording after ending game with menu_endgame CCMD
https://forum.zdoom.org/viewtopic.php?t=58735
|
2017-12-15 12:34:56 +02:00 |
|
alexey.lysiuk
|
31f2bb5218
|
Extended workaround for bug in VS2017 compiler to 32-bit build
game-music-emu\gme\fir_resampler.cpp(32): fatal error C1001: An internal error has occurred in the compiler.
|
2017-12-15 11:05:53 +02:00 |
|
Rachael Alexanderson
|
dee5d064e9
|
- revise last script a bit: allow certain cheats/scripts/events to be called from the menu.
|
2017-12-14 16:39:33 -05:00 |
|
Rachael Alexanderson
|
f77ba14948
|
- use a whitelist for DoCommand zscript command
|
2017-12-14 15:55:45 -05:00 |
|
alexey.lysiuk
|
de12902d77
|
Increased limit for automap empty space margin to 90%
https://forum.zdoom.org/viewtopic.php?t=58653
|
2017-12-14 16:18:27 +02:00 |
|
Christoph Oelckers
|
f3ac82e112
|
- do not allow outside access to the variable storing the CCMD for OptionMenuItemCommand.
This can be abused to execute atbitrary commands from inside script code.
|
2017-12-13 22:14:30 +01:00 |
|
Christoph Oelckers
|
6b42036eb6
|
- fixed: AActor::UnlinkFromWorld must also destroy all portal link nodes for the calling actor.
|
2017-12-10 21:26:52 +01:00 |
|
alexey.lysiuk
|
724c997695
|
Fixed error check when saving GL nodes
|
2017-12-10 15:10:32 +02:00 |
|
alexey.lysiuk
|
acc943329b
|
Added null check for probe in SectorAction.OnDestroy()
Absence of check led to unhandled VM abort exception in case of saved game failed to load
|
2017-12-10 14:35:30 +02:00 |
|
alexey.lysiuk
|
a89bc23789
|
Fixed crash when loading saved game with missing ACS module
|
2017-12-10 13:24:16 +02:00 |
|
Rachael Alexanderson
|
1559d74c2c
|
- repaired the video scaling code
|
2017-12-10 04:22:28 -05:00 |
|
alexey.lysiuk
|
ebb926e7b0
|
Added free space margin aka safe frame for automap
am_freespacemargin CVAR and corresponding menu options can set empty space margin for automap in percentage of zoomed out size
https://forum.zdoom.org/viewtopic.php?t=58653
|
2017-12-09 17:38:34 +02:00 |
|
Rachael Alexanderson
|
eb5da3e641
|
- fixed: if the level is started before the first timer call, pass an earlier timestamp to screen->FrameTime
|
2017-12-09 06:09:48 -05:00 |
|
alexey.lysiuk
|
e3ba9567c9
|
Fixed English localization issues
https://forum.zdoom.org/viewtopic.php?t=58684
|
2017-12-09 13:00:03 +02:00 |
|
alexey.lysiuk
|
81769518c9
|
Fixed inconsistent angle of spawned leaves
https://forum.zdoom.org/viewtopic.php?t=58664
|
2017-12-09 11:57:05 +02:00 |
|
alexey.lysiuk
|
0bd9437a96
|
Fixed loading of external DeHackEd patches
https://forum.zdoom.org/viewtopic.php?t=58685
|
2017-12-09 11:37:25 +02:00 |
|
Rachael Alexanderson
|
a3a350e6e8
|
- fixed: make level.ShaderStartTime use the same values as what screen->FrameTime normally gets.
|
2017-12-07 16:31:27 -05:00 |
|
Rachael Alexanderson
|
938cd3cabe
|
- implemented win_borderless for fake fullscreen in Windows
|
2017-12-07 06:32:51 -05:00 |
|
Rachael Alexanderson
|
a29d9e157c
|
- fixed: screen->FrameTime should use an adjusted frame start time
|
2017-12-07 03:01:57 -05:00 |
|
Rachael Alexanderson
|
29d2d8b3f8
|
- changed ttl in particle_t from short to int32_t for longer lifespan.
|
2017-12-07 01:54:30 -05:00 |
|
alexey.lysiuk
|
5162e7162e
|
Fixed overbright screenshots with hardware gamma off
When render buffers are used to apply gamma/brightness/contrast screenshots should not use PNG gamma correction
|
2017-12-06 11:24:10 +02:00 |
|
Rachael Alexanderson
|
505c99b0a8
|
- fixed: doublize more internal structures, even if they still get converted to float later
|
2017-12-04 17:39:57 -05:00 |
|
Christoph Oelckers
|
a945418ba6
|
- added M_GetDocumentsPath function.
|
2017-12-03 21:03:44 +01:00 |
|
Christoph Oelckers
|
cea89ba3ae
|
- fix backslashes in MD3 skin names.
|
2017-12-03 20:03:33 +01:00 |
|
Rachael Alexanderson
|
0fa74220c9
|
- fixed: doublize sky float, in order to make it more smooth
|
2017-12-03 12:39:24 -05:00 |
|