Rachael Alexanderson
25b281659c
- cleaned up vid_scaleto____ code a bit, also set a sane lower limit for vid_scalefactor, removed some code redundancy
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(cherry picked from commit 0f36b9d63f
)
2018-05-17 13:06:44 +02:00
Rachael Alexanderson
126dcb5a70
- added vid_scaletowidth and vid_scaletoheight to calculate vid_scalefactor to reach a certain value on screen dynamics
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(cherry picked from commit 0fae13bab4
)
2018-05-17 13:06:43 +02:00
Christoph Oelckers
87121e2936
- fix warnings.
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(cherry picked from commit fb876852bb
)
2018-05-17 13:01:32 +02:00
Marisa Kirisame
30193423a6
Fix for Unreal meshes that don't have sequential texture numbers
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(cherry picked from commit 1bb00ed4f0
)
2018-05-17 13:01:31 +02:00
Marisa Kirisame
e2b3dc1c74
Remove unnecessary checks.
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(cherry picked from commit 98f279b651
)
2018-05-17 13:01:30 +02:00
Marisa Kirisame
91acd10e75
Discarded "UMSH" packed format, now loads _d.3d + _a.3d pairs
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(cherry picked from commit ffc12eec29
)
2018-05-17 13:01:29 +02:00
Marisa Kirisame
08d15514d2
Add support for packed Unreal Engine 1 vertex mesh format.
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(concatenated "UMSH" signature + datafile + anivfile)
This is pretty much 100% functional by now.
Hasn't been tested on platforms other than Linux yet, though.
Code definitely deserves some cleaning.
(cherry picked from commit f285e550d6
)
2018-05-17 13:01:28 +02:00
drfrag666
0e25e40deb
- Addressed crash on exit with MinGW. This is a hack and i've reported it as a bug in the MinGW C runtime.
2018-05-17 12:06:44 +02:00
alexey.lysiuk
f8dc707edf
- fixed seeking end of file in memory reader
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https://forum.zdoom.org/viewtopic.php?t=60611
(cherry picked from commit 42668c6a5a
)
2018-05-17 11:57:05 +02:00
alexey.lysiuk
86eb6b8f85
- trigger WorldThingDamaged event before WorldThingDied
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https://forum.zdoom.org/viewtopic.php?t=60597
(cherry picked from commit fc91827900
)
2018-05-17 11:57:04 +02:00
Jonathan Russell
c8a47653bf
- added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors
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(cherry picked from commit e9050a38b3
)
2018-05-17 11:57:03 +02:00
alexey.lysiuk
a66686225d
- fixed potential crash on startup, Windows only
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At least one version of Windows SDK (10.0.17134.0) has broken _pgmptr/_get_pgmptr()
It points to an empty string for multi-byte character set applications
GetModuleFileName() is now used instead regardless of compiler/toolchain
Added extra guard against unexpected program paths to avoid crashes
https://forum.zdoom.org/viewtopic.php?t=60598
(cherry picked from commit e1e441091d
)
2018-05-16 11:58:38 +02:00
drfrag666
cc397295b6
- Fixed bad merge of "- some Transfer_Heights related optimizations".
2018-05-14 23:44:33 +02:00
alexey.lysiuk
4c7261c3b6
- fixed wrong line number in error message
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Parser of MAPINFO editor number definitions didn't assign line numbers, so 'Unknown actor class' fatal error displayed some garbage
(cherry picked from commit 751e318c4e
)
2018-05-14 18:06:59 +02:00
drfrag666
429bd5d843
- Made VMFrameStack GlobalVMStack a non thread_local variable for MinGW since that helps to prevent crashes on exit.
2018-05-14 12:53:57 +02:00
alexey.lysiuk
c06501d7ca
- use map axes in bad sound position/velocity warning
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https://forum.zdoom.org/viewtopic.php?t=60578
(cherry picked from commit 8a6ae503be
)
2018-05-13 19:14:01 +02:00
drfrag666
9416219ea5
- Fixed bad merge of "- Clean up PolyTriangleDrawer API"
2018-05-13 19:11:29 +02:00
drfrag666
dc8d32cb69
- Changed savegame list order, now they are sorted by reverse slot number instead of alphabetically.
2018-05-13 11:53:47 +02:00
drfrag666
108f0d3fd7
- Give an error message instead of just crashing on non SSE2 cpus.
2018-05-12 14:48:52 +02:00
drfrag
30a606ed6b
- Fixed crash with textures larger than those supported by the hardware in the D3D backend.
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# Conflicts:
# src/win32/fb_d3d9.cpp
2018-05-12 14:28:58 +02:00
drfrag666
a79b9705cf
- Added menu options for sprite and line distance cull.
2018-05-12 13:43:27 +02:00
alexey.lysiuk
a545e7de35
- added end line to various messages
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so they don't screw up further output anymore
(cherry picked from commit f17f8c9359
)
# Conflicts:
# src/gl/compatibility/gl_swshader20.cpp
2018-05-12 11:49:10 +02:00
Magnus Norddahl
5ade87d974
- move 3d floor code into functions
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(cherry picked from commit 643828f5fa
)
2018-05-12 11:41:00 +02:00
Magnus Norddahl
4a390a1c27
- more pointless complexity removal
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(cherry picked from commit e4d740e586
)
2018-05-12 11:40:59 +02:00
Magnus Norddahl
ba6c4e4c4a
- remove pointless code
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(cherry picked from commit acf9f55849
)
2018-05-12 11:40:57 +02:00
drfrag666
087c3b4c01
- Fixed -iwad parameter working only with VS on Windows.
2018-05-12 11:32:53 +02:00
drfrag666
d60299c740
- Fixed compilation with VS.
2018-05-11 14:22:43 +02:00
Magnus Norddahl
ee5db9963b
- fixed sloped drawer crash
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(cherry picked from commit b0cc472e85
)
2018-05-11 12:40:27 +02:00
landfillbaby
4ad3f2ed2f
fix highlighting in snd_listmididevices
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(cherry picked from commit ba9a340c1f
)
2018-05-10 21:58:56 +02:00
alexey.lysiuk
807820b54b
- fixed crash in DECORATE parsing
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The case with forward declared class used as a parent must be handled explicitly
actor MyWeapon : Weapon { Weapon.AmmoType "MyBaseAmmo" }
actor MyAmmo : MyBaseAmmo { }
actor MyBaseAmmo : Ammo { }
(cherry picked from commit ef536e7b00
)
2018-05-10 21:58:55 +02:00
alexey.lysiuk
82121a0e43
- added end line to recursive sound warning
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(cherry picked from commit 821cc2a140
)
2018-05-10 21:58:34 +02:00
alexey.lysiuk
91d91ce84f
- Cocoa: ability to use drag and drop with custom IWADs
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(cherry picked from commit fd5df6e8d1
)
2018-05-10 21:57:58 +02:00
alexey.lysiuk
12f1820ea5
- Cocoa: proper defaults in .plist
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(cherry picked from commit 23dcc27542
)
2018-05-10 21:57:32 +02:00
Magnus Norddahl
14f9c63cd7
- added r_debug_draw that shows how the software renderer composes its scene
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(cherry picked from commit 459f748c4e
)
2018-05-10 21:57:12 +02:00
Magnus Norddahl
8014b97c3d
- 3d floor clipping support for models
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(cherry picked from commit b27655db70
)
2018-05-10 21:53:46 +02:00
Magnus Norddahl
07b067c218
- GetTimeFloat is not renderer specific
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(cherry picked from commit 49c9de350f
)
2018-05-10 21:53:31 +02:00
Magnus Norddahl
216ecd7e07
- fix hud model clipping
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(cherry picked from commit bfe6bffd33
)
2018-05-10 21:53:07 +02:00
alexey.lysiuk
0a5579cdd6
- proper handle pixel format creation errors in Cocoa backend
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(cherry picked from commit 78c06554af
)
2018-05-10 21:52:50 +02:00
alexey.lysiuk
5f850067b3
- SDL: clear button state when switching from/to GUI input
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https://forum.zdoom.org/viewtopic.php?t=60451
(cherry picked from commit 7fcefa2ed1
)
# Conflicts:
# src/posix/sdl/i_input.cpp
2018-05-10 21:51:00 +02:00
alexey.lysiuk
ac73549bd2
- use libc++ for all targets on macOS
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clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9
(cherry picked from commit ce18ff1df3
)
# Conflicts:
# CMakeLists.txt
2018-05-10 21:49:07 +02:00
Magnus Norddahl
5a6eb48690
- fixed missing depth for models
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(cherry picked from commit 4642861501
)
2018-05-10 21:29:37 +02:00
Magnus Norddahl
2f1c5ee5d2
- fix translucent walls when r_models is enabled
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(cherry picked from commit 1d929dd79b
)
2018-05-10 21:21:51 +02:00
Christoph Oelckers
9c349da532
- added compatibility fix for bad sector reference in Plutonia MAP11.
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(cherry picked from commit 72c7a05ba8
)
2018-05-10 21:18:22 +02:00
alexey.lysiuk
a106594b6b
- serialize 'spawned' object flag, WorldThingDestroyed event relies on it
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https://forum.zdoom.org/viewtopic.php?t=60435
(cherry picked from commit 437b44bafb
)
2018-05-10 21:18:21 +02:00
alexey.lysiuk
af92a66bae
- updated Travis configuration
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Enabled usage of embedded thirdparty libraries to make sure that they are in buildable state
Added GTK+ version 2 or 3 as dependency to each Linux target
(cherry picked from commit f4c49b6cff
)
2018-05-10 21:17:44 +02:00
alexey.lysiuk
21ce592771
- skip rendering when application is not active
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Use vid_activeinbackground CVAR to override this behavior
(cherry picked from commit 2be84dc636
)
# Conflicts:
# src/gl/system/gl_framebuffer.cpp
# src/posix/cocoa/i_video.mm
# src/posix/sdl/gl_sysfb.h
# src/posix/sdl/sdlglvideo.cpp
# src/win32/gl_sysfb.h
# src/win32/win32gliface.cpp
2018-05-10 21:16:38 +02:00
alexey.lysiuk
b0c013b9dc
- updated LZMA library to version 18.05
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https://www.7-zip.org/
https://www.7-zip.org/a/lzma1805.7z
(cherry picked from commit 311259b0f5
)
2018-05-10 20:55:17 +02:00
Hisymak
fe4adb849d
OPL Synth fix: Double-voice instruments randomly don't play second voice
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(cherry picked from commit 583da7f6cf
)
2018-05-10 20:54:47 +02:00
Christoph Oelckers
7b822807de
- renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags.
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- precalculate if a sector's floor and ceiling plane overlap. This avoids rechecking this for each single call of hw_FakeFlat.
- vertices must be marked dirty every time they change after map setup. That means that ChangePlaneTexZ must do this as well, because it cannot rely on interpolation taking care of it.
- Having a 'dirty' argument for SetPlaneTexZ's ZScript version makes no sense. If the value changes from the script side the vertices must always be marked to be recalculated.
(cherry picked from commit 9bdb0f2e49
)
2018-05-10 19:49:02 +02:00
Christoph Oelckers
8a3a293bf8
- use sector_t::GetHeightSec consistently and optimize it.
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This was all over the place, with half of it using the function and half doing incomplete checks on the underlying variables.
Also did some optimization on the IGNOREHEIGHTSEC flag: Putting it on the destination sector instead of the model sector makes the check even simpler and allows to precalculate the effect of 3D floors on the heightsec, which previously had to be run on every call and made the function too complex for inlining.
(cherry picked from commit f49c6cbde2
)
# Conflicts:
# src/gl/renderer/gl_renderer.cpp
# src/hwrenderer/scene/hw_sprites.cpp
2018-05-10 19:20:11 +02:00