Magnus Norddahl
1757acacff
Merge pull request #549 from Gutawer/asmjit
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Added remaining int arithmetic opcodes
2018-08-18 00:57:53 +02:00
Jonathan Russell
6a40e092fe
- added remaining int arithmetic opcodes (and fixed float loading offset issue)
2018-08-17 22:06:12 +01:00
Magnus Norddahl
9bf47b7ed6
Merge pull request #546 from Gutawer/asmjit
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Implemented CMP_APPROX for OP_EQF_*, making ~== work for doubles
2018-08-17 21:03:25 +02:00
Jonathan Russell
758ee5cbfb
- forgot to turn off debug switch in last commit
2018-08-17 19:15:27 +01:00
Jonathan Russell
08c0ac541f
- made absMaskInt const
2018-08-17 19:14:31 +01:00
Jonathan Russell
d137b3c94e
- implemented CMP_APPROX for OP_EQF_*, making ~== work for doubles
2018-08-17 19:08:19 +01:00
Chronos Ouroboros
079391e5ac
Updated CanJit's supported opcodes list.
2018-08-16 21:45:04 +02:00
Chronos Ouroboros
a8ce626708
Pointer addition opcodes must leave NULL pointers as they are.
2018-08-16 21:45:04 +02:00
Magnus Norddahl
ac462638d3
Merge pull request #540 from Doom2fan/asmjit
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Changed binary int ops to use a temporary register, fixed some opcodes.
2018-08-15 01:33:21 +02:00
Chronos Ouroboros
591783087d
Changed binary int ops to use a temporary register, fixed some opcodes.
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For some reason, binary ops might reuse one of the input registers as the output register.
This is a problem for very obvious reasons.
2018-08-14 20:08:04 -03:00
Magnus Norddahl
1a52c2ba00
Merge pull request #539 from Gutawer/asmjit
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Added exact floating point comparison opcodes
2018-08-14 22:33:37 +02:00
Jonathan Russell
dc03cb7a80
- made CMP_CHECK checking compile time
2018-08-14 20:50:32 +01:00
Jonathan Russell
740415246e
- added exact floating point comparison opcodes
2018-08-14 18:32:17 +01:00
Magnus Norddahl
f862b96763
Merge pull request #538 from Gutawer/asmjit
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Added all integer comparison opcodes
2018-08-14 16:47:18 +02:00
Jonathan Russell
167693f102
- implemented all integer comparison operators
2018-08-14 15:07:09 +01:00
Jonathan Russell
b30df47499
- adds OP_EQ_R, the first instruction using jumps
2018-08-14 13:02:56 +01:00
Magnus Norddahl
0ced612d2c
- add misc float opcodes
2018-08-14 01:07:30 +02:00
Magnus Norddahl
eb20e5482d
Merge pull request #535 from Gutawer/asmjit
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- added most vector maths opcodes
2018-08-13 22:38:42 +02:00
Jonathan Russell
cdb5a9d91e
- added most vector maths opcodes
2018-08-13 21:36:55 +01:00
Magnus Norddahl
cb0a296fa7
Merge pull request #534 from Doom2fan/asmjit
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Fix floats and implement some more opcodes.
2018-08-13 18:12:25 +02:00
Chronos Ouroboros
cb28bbc72e
Fix floats and implement some more opcodes.
2018-08-13 13:07:36 -03:00
Magnus Norddahl
83d769f55c
- copy initial register values from the VM frame
2018-08-13 00:15:42 +02:00
Magnus Norddahl
7108fd6228
- implement most of the integer math opcodes
2018-08-12 04:34:57 +02:00
Magnus Norddahl
cbb945d8a7
- embed and use asmjit to JIT ZScript VM functions
2018-08-12 02:11:13 +02:00
Christoph Oelckers
19a5a2fd2b
- fixed dither math.
2018-08-11 09:27:35 +02:00
Rachael Alexanderson
ecdc485e05
- Allow specifying monitor bits-per-channel for dithering output. Not all displays are created equal, so this option is actually important for specifying the exact amount for your display.
2018-08-09 15:13:26 -04:00
Magnus Norddahl
d121fa21bf
- add gl_dither for toggling dithered output on and off
2018-08-08 21:58:23 +02:00
Christoph Oelckers
863b9fff8a
Make dither texture data constant
2018-08-08 08:43:46 +02:00
Rachael Alexanderson
24e2c3a611
- replace dither texture with a hand pre-calculated table)
2018-08-07 20:47:17 -04:00
Magnus Norddahl
31addbc859
- use a texture for the dither matrix
2018-08-08 00:54:12 +02:00
Rachael Alexanderson
07c9db682d
- change 'halfstep' in the dither shader to a #define
2018-08-07 17:06:05 -04:00
Rachael Alexanderson
1cfed9de45
- expand the dither matrix from 4x4 to 8x8
2018-08-06 23:00:20 -04:00
Rachael Alexanderson
0cfe79d85d
- further math tweaks
2018-08-06 21:51:23 -04:00
Rachael Alexanderson
cdd77ad5fa
- fix up a bit of math on the dither shader
2018-08-06 21:37:45 -04:00
Magnus Norddahl
7362070504
- add dithering to present shader
2018-08-07 03:03:40 +02:00
Christoph Oelckers
4c20553a62
Revert "Add RenderStyle API"
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This reverts commit 8c7d3b6ab8
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With DTA_LegacyRenderStyle being added there is no pressing need for this. Aside from that there's an utterly unhealthy amount of information duplication here and it is missing some more recent additions.
2018-08-05 20:17:50 +02:00
Zombie
8c7d3b6ab8
Add RenderStyle API
2018-08-05 09:44:05 -04:00
Marisa Kirisame
51b57cebb1
Additional blocking-related flags for Actor.LineTrace()
2018-08-05 09:42:40 -04:00
Marisa Kirisame
a2f7d36dc3
Fix model rendering only using interpolated yaw. Pitch and roll are now also interpolated.
2018-08-05 09:40:01 -04:00
Magnus Norddahl
48c83d36b5
- add post processing support to the software renderer and softpoly
2018-08-04 14:58:55 +02:00
David Carlier
1e11ce3bee
Texture data overlap occuring here, using memmove instead.
2018-08-04 09:21:55 +03:00
alexey.lysiuk
9d2b7e560b
- fixed compilation warning reported by MSVC
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src\r_data\models\models_ue1.cpp(103): warning C4244: 'argument': conversion from 'int' to 'float', possible loss of data
2018-08-03 16:29:13 +03:00
alexey.lysiuk
eeec943cc0
- bump version number
2018-08-03 16:27:37 +03:00
Rachael Alexanderson
bc9ba4d306
- these should not be here. they are just unused templates I forgot to remove
2018-08-02 09:54:55 -04:00
Rachael Alexanderson
29bb32c039
- export resolution strings to the language file
2018-08-02 09:53:34 -04:00
Rachael Alexanderson
bd1e484c1e
- redo the menu a bit, add in some C++ support code to make it a little bit more flexible
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- further tweaks. reduce clutter in custom resolution submenu by moving it to another
- add 'prevmenu' ccmd
2018-08-02 07:37:07 -04:00
Sterling Parker
68bd618aaa
Initial "resolution mode selector" implementation
2018-08-01 07:20:35 -06:00
Magnus Norddahl
00ada6cf56
fix: softpoly TEXTURES sprites with scale of 2 are tiled
2018-07-30 22:09:40 +02:00
Magnus Norddahl
5b8a016cad
- add vid_hdr cvar that enables higher than 8bpc output for monitors that support it
2018-07-30 22:01:05 +02:00
Christoph Oelckers
a516210b18
- always retrieve uniform buffer properties.
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They are sometimes needed even if shader storage buffers are available.
2018-07-29 21:31:16 +02:00