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fix: softpoly TEXTURES sprites with scale of 2 are tiled
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1 changed files with 2 additions and 2 deletions
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@ -147,8 +147,8 @@ void RenderPolySprite::Render(PolyRenderThread *thread, AActor *thing, subsector
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vertices[i].y = (float)p.Y;
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vertices[i].z = (float)(posZ + spriteHeight * offsets[i].second);
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vertices[i].w = 1.0f;
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vertices[i].u = (float)(offsets[i].first * tex->Scale.X);
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vertices[i].v = (float)((1.0f - offsets[i].second) * tex->Scale.Y);
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vertices[i].u = (float)offsets[i].first;
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vertices[i].v = (float)(1.0f - offsets[i].second);
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if (flipTextureX)
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vertices[i].u = 1.0f - vertices[i].u;
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}
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