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Texture data overlap occuring here, using memmove instead.
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@ -1285,7 +1285,7 @@ void FMultiPatchTexture::ResolvePatches()
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{
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if (Parts[i].Texture == nullptr)
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{
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memcpy(&Parts[i], &Parts[i + 1], (NumParts - i - 1) * sizeof(TexPart));
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memmove(&Parts[i], &Parts[i + 1], (NumParts - i - 1) * sizeof(TexPart));
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i--;
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NumParts--;
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}
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