Emile Belanger
|
113b314cbf
|
Added gles_glsl_precision CVAR
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
b3608e1fdd
|
Dont use GLAD to load GLES2 extensions, do it manually
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
0a02331609
|
Started adding fixed color map back in
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
1ff5040692
|
Fixed map buffer for GLES2 mode
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
70d7ff77aa
|
Test double buffer framebuffer
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
fa25de3f71
|
Added useMappedBuffers option
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
3d89b7b07c
|
Force gl_sort_textures on
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
bb968ff68b
|
Use gl_pipeline_depth in normal GL renderer
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
2d5a9e5c7f
|
Remove some more branching in fp shader
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
a65db6b79c
|
Move gl_pipeline_depth usage to framebuffer code so it does not rely on being set externally
|
2021-05-22 11:23:58 +01:00 |
|
alexey.lysiuk
|
c1443b3e9a
|
- use OpenGL ES renderer in Cocoa and SDL backends
|
2021-05-22 11:23:58 +01:00 |
|
alexey.lysiuk
|
4f53ca5c5a
|
- fixed compilation of non-Windows targets
|
2021-05-22 11:23:58 +01:00 |
|
alexey.lysiuk
|
fff8b4371b
|
- added missing .cpp file to CMake configuration
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
8bb9f64167
|
Added texture sampler back in. TODO, looks like it sets the filter every time it bind the texture..
|
2021-05-22 11:23:58 +01:00 |
|
Emile Belanger
|
c10fea8894
|
Added missing files
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
18fe9a81b8
|
Changed back to highp for gles2 shaders. Medium was causes precision issues on some GPUs. Need to make run-time option.
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
bf173a19cd
|
Forced texture filter. TODO: Fix this
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
907d83de80
|
Fix portals on 32bit machines
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
6bca15d827
|
Disable user shaders for GLES2
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
38ec705fd3
|
Fix moving floors update
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
bb5b3198e0
|
Fixed mirror effect shader
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
71cd4ff24a
|
Added option to test not using render buffers
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
7a2ee8acdb
|
Optimise uLightLevel
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
36f2420c32
|
Disabled sport light stuff in shader and removed some branches.
Need to remove spot light data from uniform array
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
f199011c08
|
Optimise lights to create separate shaders for different combinations. Code cleanup
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
894a731e93
|
Removed gl_satformula option from present.fp to save an if, could be replaces with #define
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
0a28d50b12
|
Optimise dyn lights a bit
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
40135c4c86
|
Dynamic lights hacked back in for GLES2, needs optimisation
|
2021-05-22 11:23:57 +01:00 |
|
Emile Belanger
|
f1f446d985
|
Fix gles2 fogboundary.fp
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
0ca27c18d8
|
Fix for GLES2
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
8c304d5ac6
|
Added texture flags to shader
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
627f6a7d1b
|
Added DO_DESATURATE to precompiler for shader
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
1b4533083f
|
Moved fog enable to precompiler for shader
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
284cda3638
|
Clean up main.fp more, copied Doom light equation from GZDoom 1.9.1
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
68988df681
|
Update to uniforms and shader.
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
e4c7003bb9
|
More removal
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
e4783c1e14
|
Removing post process code
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
fd9521812a
|
Android GLES2 fixes
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
ebec44978a
|
Fixes for Clang
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
4d01221503
|
Added Glad for GLES2
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
366a21a613
|
Added gles2 shaders. Started branch-less implementation
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
d0ae020333
|
Updates to GLES2
|
2021-05-22 11:23:56 +01:00 |
|
Emile Belanger
|
cf90671b21
|
Update to various GLES files
|
2021-05-22 11:23:55 +01:00 |
|
Emile Belanger
|
4535c7141f
|
Fix voxel model crash, need to fix GL_INT_2_10_10_10_REV in buffers
|
2021-05-22 11:23:55 +01:00 |
|
Emile Belanger
|
702736c1c8
|
Updated shaderuniforms.h to allow for non buffered uniforms
|
2021-05-22 11:23:55 +01:00 |
|
Emile Belanger
|
cf9a5f2590
|
Removed gles/gles_stereo3d.cpp
|
2021-05-22 11:23:55 +01:00 |
|
Emile Belanger
|
8d572fab17
|
Updated gles/gles_renderbuffers.cpp TO BE CLEANED UP!
|
2021-05-22 11:23:55 +01:00 |
|
Emile Belanger
|
4ac0ec900d
|
Updated gles/gles_shaderprogram.cpp
|
2021-05-22 11:23:55 +01:00 |
|
Emile Belanger
|
05e15bf0d4
|
Updated gles_shader.cpp
|
2021-05-22 11:23:55 +01:00 |
|
Emile Belanger
|
50a1bd6dac
|
Updated rendering/gles/gles_renderstate.cpp
|
2021-05-22 11:23:55 +01:00 |
|