Fix portals on 32bit machines

This commit is contained in:
Emile Belanger 2021-03-10 17:06:28 +00:00
parent 6bca15d827
commit 907d83de80

View file

@ -158,6 +158,8 @@ public:
struct HWLinePortal : public HWScenePortalBase
{
uint32_t PAD; // This fixes walls not being drawn in portals in 32bit machines..seems to be OK this is here for 64bit also..
// this must be the same as at the start of line_t, so that we can pass in this structure directly to P_ClipLineToPortal.
vertex_t *v1, *v2; // vertices, from v1 to v2
DVector2 delta; // precalculated v2 - v1 for side checking