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Fix portals on 32bit machines
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@ -158,6 +158,8 @@ public:
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struct HWLinePortal : public HWScenePortalBase
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{
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uint32_t PAD; // This fixes walls not being drawn in portals in 32bit machines..seems to be OK this is here for 64bit also..
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// this must be the same as at the start of line_t, so that we can pass in this structure directly to P_ClipLineToPortal.
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vertex_t *v1, *v2; // vertices, from v1 to v2
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DVector2 delta; // precalculated v2 - v1 for side checking
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