Force gl_sort_textures on

This commit is contained in:
Emile Belanger 2021-03-18 21:36:11 +00:00
parent bb968ff68b
commit 3d89b7b07c

View file

@ -66,6 +66,8 @@ EXTERN_CVAR(Bool, cl_capfps)
EXTERN_CVAR(Bool, gl_customshader)
EXTERN_CVAR(Int, gl_pipeline_depth);
EXTERN_CVAR(Bool, gl_sort_textures);
void Draw2D(F2DDrawer *drawer, FRenderState &state);
extern bool vid_hdr_active;
@ -125,6 +127,8 @@ void OpenGLFrameBuffer::InitializeState()
mPipelineNbr = gl_pipeline_depth;
gl_sort_textures = true; // Faster
InitGLES();
// Move some state to the framebuffer object for easier access.