Use gl_pipeline_depth in normal GL renderer

This commit is contained in:
Emile Belanger 2021-03-15 17:00:11 +00:00
parent 2d5a9e5c7f
commit bb968ff68b

View file

@ -65,6 +65,7 @@ EXTERN_CVAR (Bool, vid_vsync)
EXTERN_CVAR(Bool, r_drawvoxels)
EXTERN_CVAR(Int, gl_tonemap)
EXTERN_CVAR(Bool, cl_capfps)
EXTERN_CVAR(Int, gl_pipeline_depth);
void gl_LoadExtensions();
void gl_PrintStartupLog();
@ -133,6 +134,8 @@ void OpenGLFrameBuffer::InitializeState()
gl_LoadExtensions();
mPipelineNbr = gl_pipeline_depth;
// Move some state to the framebuffer object for easier access.
hwcaps = gl.flags;
glslversion = gl.glslversion;