slatenails
0c850e8ddd
Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red.
2013-07-30 00:20:20 -05:00
Christoph Oelckers
c253d40fbb
- externalize labels for automap statistics display to the string table.
2013-07-28 16:18:57 +02:00
Christoph Oelckers
775ecdeebb
- fall back to drawing triangles on automap when encountering actors with non-displayable sprites
2013-07-28 10:14:46 +02:00
Christoph Oelckers
992ba0bbf4
- added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage.
2013-07-26 00:52:12 +02:00
Christoph Oelckers
897a17309b
- added menu option for sprite display on automap.
2013-07-25 17:22:45 +02:00
Christoph Oelckers
7006df8d96
- fixed sprite rotation in automap submission
2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af
Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom
2013-07-25 16:39:53 +02:00
Christoph Oelckers
81cf5f8d38
Merge branch 'maint'
2013-07-25 16:39:32 +02:00
alexey.lysiuk
76e1e87456
+ things as sprites on map, controlled with am_showthingsprites CVAR
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drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers
6dd956c0dc
- fixed: Speaker names in dialogues were not able to use the string table.
2013-07-25 15:58:47 +02:00
Christoph Oelckers
cf3d1aa2e3
Merge branch 'maint'
2013-07-24 23:10:32 +02:00
Christoph Oelckers
cbc0b70e7c
- TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell.
2013-07-24 20:15:17 +02:00
Christoph Oelckers
f8d69b1974
Merge branch 'maint'
2013-07-23 12:33:49 +02:00
Christoph Oelckers
af470b3d56
- fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture.
2013-07-23 12:32:33 +02:00
Christoph Oelckers
181181a865
- removed player_t destructor call in CopyPlayer.
2013-07-23 12:31:44 +02:00
Christoph Oelckers
5d30be0bbd
Merge branch 'maint'
2013-07-22 22:57:04 +02:00
Christoph Oelckers
f3d8790995
Merge branch 'maint' of https://github.com/rheit/zdoom into maint
2013-07-22 22:54:45 +02:00
Christoph Oelckers
cb3275cb40
- added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow.
2013-07-22 22:47:13 +02:00
Christoph Oelckers
83bd8ba1b8
- added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
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- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
db562142f0
- Fix c++11 literal suffix warnings / patch by Edward-san.
2013-07-22 22:25:44 +02:00
Braden Obrzut
00f567e128
Merge branch 'maint'
2013-07-22 02:10:20 -04:00
Braden Obrzut
7723613293
- Fixed: ACS function pointer instructions were not updated when library tag size changed.
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- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Christoph Oelckers
531da15ac2
Merge branch 'maint'
2013-07-14 14:44:11 +02:00
Christoph Oelckers
a90b49dc72
- added string table replacement for A_Print, A_PrintBold and A_Log.
2013-07-14 14:33:45 +02:00
Christoph Oelckers
0c86650db0
- fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data.
2013-07-14 14:22:49 +02:00
Christoph Oelckers
a59a886f94
- fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted.
2013-07-14 13:24:00 +02:00
Christoph Oelckers
3e8e587ac7
- fixed another leak with userinfos: Since they are no longer POD they may not be memset to 0 in the player_t constructor.
2013-07-14 12:37:25 +02:00
Christoph Oelckers
2d2498d1e2
- fixed: userinfo_t needs a destructor to delete its CVARs when it is destroyed.
2013-07-14 10:58:53 +02:00
Christoph Oelckers
e9be49f37d
- fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false.
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- removed some redundancy from R_ClearPlanes.
2013-07-14 09:47:39 +02:00
Christoph Oelckers
10dd75f902
- externalized "New save game" line for save screen.
2013-07-14 09:31:49 +02:00
Christoph Oelckers
453f4ace5c
- added compatibility setting for stuff in Cheogsh2 MAP04's megasphere cage which is positioned too low.
2013-07-14 09:01:00 +02:00
Braden Obrzut
9dd3c4b2d5
- When erroring due to the lack of iwads, print instructions more relevent to the user's platform.
2013-07-05 00:45:45 -04:00
Braden Obrzut
8afece1b8a
Merge branch 'maint'
2013-07-03 01:58:51 -04:00
Braden Obrzut
80a3e4f902
- Fixed: Cocoa IWAD picker needed to be updated to handle git version strings.
2013-07-03 01:58:13 -04:00
Randy Heit
ff49de164a
Merge branch 'maint'
...
Conflicts:
src/version.h
2013-07-02 15:49:10 -05:00
Randy Heit
5b17c0779b
Version 2.7.1
2013-07-02 15:46:31 -05:00
Christoph Oelckers
44dd79953b
Merge branch 'master' of https://github.com/rheit/zdoom
2013-07-02 22:02:20 +02:00
Christoph Oelckers
f1dff6c9d3
- fixed: The new XDeath code forgot to move the assignment of the flags4 variable. Also renamed the variable to avoid conflicts.
2013-07-02 22:01:54 +02:00
Randy Heit
3d61365879
Merge branch 'maint'
2013-07-02 14:51:49 -05:00
Randy Heit
e845b292c2
- Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
...
it's not an appropriate time to show the grin when the flag is set, it
shouldn't be saved until later.
2013-07-02 14:48:03 -05:00
Randy Heit
5af1e6f734
- Added a compatibility option to fix Super Sonic Doom's first bonus
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stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Randy Heit
d9848a8e26
Merge branch 'maint'
2013-07-01 22:21:37 -05:00
Randy Heit
23e21cc85e
- Fixed: S_IsChannelUsed() is declared as static, so it should be defined
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as such, too.
2013-07-01 22:02:46 -05:00
Randy Heit
001ed91fd4
- Fixed: ACS's PlaySound should mask off the flag bits from the channel
...
before passing it to S_IsActorPlayingSomething().
2013-07-01 22:01:26 -05:00
Randy Heit
2717ed703d
Shuffle FActionMap for better 64-bit alignment.
2013-07-01 21:51:12 -05:00
Randy Heit
e9425b356b
- Fixed: Verbose user info strings were written with an extra backslash
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character between the key and value.
2013-07-01 21:40:09 -05:00
Braden Obrzut
cc616a417d
Merge branch 'maint'
2013-07-01 16:58:14 -04:00
Braden Obrzut
02ff428d54
- Allow generator expressions to be turned off during pk3 building with CMake.
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- On Mac OS X, ensure assembly code is disabled by default (since it won't work).
2013-07-01 16:57:46 -04:00
Christoph Oelckers
7e6a5c1448
- added damage type specific extreme death and extreme crash states. Order of labels is 'Death.extreme.damagetype' ('XDeath.damagetype') and 'Crash.extreme.damagetype'.
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- fixed: Damage of type 'extreme' did not get recorded as an extreme death for the mugshot code.
- changed: extreme deaths now only get recorded when an extreme death state was actually used, to ensure that the crash state being used is the correct one associated with the death state.
2013-07-01 11:02:35 +02:00
Christoph Oelckers
f501983d1b
Merge branch 'maint'
2013-06-30 18:16:38 +02:00