Commit Graph

1161 Commits

Author SHA1 Message Date
Christoph Oelckers c8e01f9f91 - Fixed: The UDMF textmap readbuffer was never freed.
SVN r1523 (trunk)
2009-04-06 17:18:29 +00:00
Randy Heit e16fde611f - Fixed: GetPlayerInput() died if you tried to get the input of the activator
and the activator was the world.


SVN r1522 (trunk)
2009-04-05 03:22:36 +00:00
Christoph Oelckers 78fb48302c - fixed: Any player class inheriting directly from PlayerPawn was left with
empty weapon slots due to the recent rewrite of the weapon slot assignment
  code. To handle such classes each game now defines a default weapon slot
  setting in its gameinfo. This will be used when a player class without any
  weapon slot settings is used.


SVN r1521 (trunk)
2009-04-04 17:46:33 +00:00
Christoph Oelckers 9d47afb304 - added 'damage' to the actor variables exported to DECORATE's expression
evaluator.
- fixed: solid corpses could block ripper missile that originally killed them.


SVN r1520 (trunk)
2009-04-04 09:28:10 +00:00
Randy Heit 4376c6b415 - Fixed: Doom's status bar was lacking its default face.
- Fixed: Custom skin face graphics were not added to the texture manager.


SVN r1519 (trunk)
2009-04-03 02:37:01 +00:00
Randy Heit ccd3b2a6e1 - Fixed: UseHealthItems() gave you health equal to the number of items in
the stack of health items, rather than the item's proper amount.


SVN r1518 (trunk)
2009-04-03 01:25:06 +00:00
Randy Heit 08730b941b - Fixed: SBARINFO's "usessecondaryammo" considered a weapon to not use
secondaryammo if ammo2's type was the same as ammo1's, but only if you
  didn't use the "not" keyword with it.


SVN r1515 (trunk)
2009-04-02 01:48:59 +00:00
Christoph Oelckers f62fcabb9c - Fixed: Altering a link type with Sector_SetLink did not work.
- Fixed: player.crouchsprite had no proper means of unsetting the crouch
  sprite which is needed by the ChexPlayer.
- Fixed: A_ChangeFlags must unlink the actor from the world before changing
  the NOBLOCKMAP and NOSECTOR flags.

SVN r1514 (trunk)
2009-03-29 08:55:15 +00:00
Christoph Oelckers bf4e17703d - Fixed: Dehacked string replacement did not check the clusters' finaleflats.
- Changed the definition of several typedef'd structs so that they are
  properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
  be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to 
  reference states by label. Also changed label names of 
  DoomUnusedStates and added proper labels to all states that were
  previously forced to be the first state of an actor so that the old
  (limited) method could access them. This was done to address the following
  bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
  part of the state set that is accessible by Dehacked. These will produce
  error messages when mapped to non-players.

SVN r1512 (trunk)
2009-03-28 11:49:44 +00:00
Christoph Oelckers 26420a9c60 - Fixed: Reading the RNG states from a savegame calculated the amounts of
RNGs in the savegame wrong.


SVN r1508 (trunk)
2009-03-27 22:07:16 +00:00
Randy Heit 7371c4a516 - Changed random seed initialization so that it uses the system's
cryptographically secure random number generator, if available, instead
  of the current time.
- Changed the random number generator from Lee Killough's algorithm to the
  SFMT607 variant of the Mersenne Twister.

SVN r1507 (trunk)
2009-03-27 04:49:17 +00:00
Randy Heit 35fe9ae690 - Made fmodex.dll delay-loaded so the game should be runnable on Windows 95
again, though without sound.



SVN r1506 (trunk)
2009-03-26 02:33:37 +00:00
Randy Heit 854097ba03 - Changed gameinfo_t and gameborder_t to be named structs instead of
typedef'ed anonymous structs.
- Fixed: P_AutoUseHealth() used autousemodes 0 and 1 instead of 1 and 2.
- Fixed: SBARINFO did not recognize 5:4 aspect ratio.
- Fixed: screenshot_dir was ignored.


SVN r1505 (trunk)
2009-03-26 02:06:14 +00:00
Christoph Oelckers 03e8f0e355 - Removed some obsolete code from G_InitLevelLocals that was causing problems
with maps that have no name.
- Fixed: The inner loop in AWeaponSlot::PickWeapon could endlessly loop when
  the counter variable became negative.


SVN r1504 (trunk)
2009-03-25 23:29:00 +00:00
Christoph Oelckers f7bcd0b98e - Fixed: Implicitly defined clusters were not initialized when being created.
SVN r1503 (trunk)
2009-03-25 22:02:15 +00:00
Christoph Oelckers 218fc5018e - Fixed: Item tossing did not work anymore.
SVN r1502 (trunk)
2009-03-24 07:51:15 +00:00
Christoph Oelckers e4da63e9f3 - Changed: Making the gameinfo customizable by MAPINFO requires different
checks for map specific border flats.
- fixed intermission music for Doom 1.


SVN r1501 (trunk)
2009-03-23 17:46:59 +00:00
Christoph Oelckers a150f6f9b7 - disabled Zip related code in IWAD detection for now
- forgot to add new files.


SVN r1498 (trunk)
2009-03-22 11:42:46 +00:00
Christoph Oelckers 505031fa5a - removed gamemission variable because it wasn't used anywhere.
- removed gamemode variable. All it was used for were some checks that
  really should depend on GI_MAPxx.
- Externalized all internal gameinfo definitions.
- added include to MAPINFO parser.
- split IWAD detection code off from d_main.cpp into its own file.
- disabled gamemission based switch filtering because it is not useful.
- added GAMEINFO submission by Blzut3 with significant modifications. There
  is no GAMEINFO lump. Instead all information is placed in MAPINFO, except
  the data that is needed to decide which WADs to autoload.


SVN r1497 (trunk)
2009-03-22 11:37:56 +00:00
Randy Heit 5c5137747f - Added the current value of the string buffer to the state saved when
making a function call in ACS. Now you can print inside functions and
  also return values from them for the caller to plug directly into
  another string without having to save it to a temporary variable.


SVN r1492 (trunk)
2009-03-20 02:13:25 +00:00
Randy Heit 301a554a69 - Added an OutputVolume() call after the MusicVolumeChanged() call in
MIDIStreamer::Play(). Since the state isn't playing yet when
  MusicVolumeChanged() is called, it doesn't do this itself.


SVN r1491 (trunk)
2009-03-20 01:58:33 +00:00
Randy Heit 7a06d3a71a - Fixed: P_RailAttack() passed the wrong angle variable to P_TraceBleed().
SVN r1490 (trunk)
2009-03-20 01:40:28 +00:00
Christoph Oelckers 18b4577bbd - Fixed: S_StopSound may not assume that after stopping a sound channel
its link to the next item in the list is still valid.
- Fixed typo in src/CMakeLists.txt.
- Fixed: Armor only worked for players.


SVN r1489 (trunk)
2009-03-19 22:48:55 +00:00
Christoph Oelckers ca454bfeb3 - Fixed: P_FindFloorCeiling may not call P_PointInSector if called from
P_SpawnMapThing. It must use the values the actor has been initialized to
  by LinkToWorldForMapThing.


SVN r1488 (trunk)
2009-03-19 11:24:14 +00:00
Randy Heit c2aab5dd46 - Added the -norun parameter to quit the game just before video
initialization. To be used to check for errors in scripts without actually
  running the game.
- Added the -stdout parameter to the Windows version to send all output to
  a console, like the Linux version has done all along.


SVN r1486 (trunk)
2009-03-18 05:02:32 +00:00
Randy Heit 314216343d - Added support for loading ZGL2 nodes. (Only useful with UDMF and maps with
more than 65534 lines.)


SVN r1485 (trunk)
2009-03-17 03:34:31 +00:00
Christoph Oelckers 63c170150d - Fixed: AWeapon::PickupForAmmo accessed ammo type 1 when checking ammo type2.
SVN r1481 (trunk)
2009-03-15 08:08:29 +00:00
Randy Heit 8724b45e15 - Changed Linux default for fullscreen to false.
- Removed CVAR_SERVERINFO flag from compatmode. Since it writes to
  compatflags, that should be enough. Having that flag set for both of
  them leads to problems with e.g. loading a savegame, where compatflags is
  restored, then compatmode is restored and it completely undoes whatever
  compatflags was restored to.
- Fixed: Trying to start a map for some single file that isn't really a map
  caused a crash.


SVN r1478 (trunk)
2009-03-15 01:41:53 +00:00
Randy Heit 7dd75670f4 - Fixed: After loading a savegame or unmorphing, a player's weapon slots
were empty.


SVN r1477 (trunk)
2009-03-13 03:18:06 +00:00
Randy Heit 69c2c4de64 - Moved weapon slot initialization into APlayerPawn::PostBeginPlay() so that
they can be initialized when players respawn in multiplayer.


SVN r1476 (trunk)
2009-03-12 03:54:23 +00:00
Christoph Oelckers c65dc5bad4 - Added a Check for the Vavoom namespace to the UDMF parser. Functionally
it's 100% identical with ZDoom's own but needs to be checked for in
  case Vavoom compatible UDMF maps are released.


SVN r1475 (trunk)
2009-03-11 19:28:10 +00:00
Randy Heit aee99c2bd0 - Added an SDL output plugin, so FMOD can produce sound using SDL's audio
support instead of its own OSS/ALSA/ESD support. This is selectable by
  setting snd_output to "sdl".



SVN r1473 (trunk)
2009-03-11 04:56:43 +00:00
Randy Heit fcdab6a777 - Added sdl_nokeyrepeat to disable key repeating in the menus and console
on Linux.



SVN r1470 (trunk)
2009-03-11 00:17:31 +00:00
Randy Heit 75b7db858f - Added support for zip/pk3 files with LZMA and bzip2 compression to ZDoom.
- Added more output to zipdir and a -q option to turn it off.
- Added -u option to zipdir to only recompress those files in a zip that have
  changed. 
- Added -d and -f options to zipdir. -d forces deflate compression, and -f
  forces a write of the zip, even if it's newer than all the files it contains.
- Added support for bzip2 and LZMA compression to zipdir.


SVN r1468 (trunk)
2009-03-10 23:07:37 +00:00
Christoph Oelckers b072431d3b - Adjusted some gravity related thresholds for the fix from Feb 28. Also removed
some unnecessary floating point math from this code.


SVN r1465 (trunk)
2009-03-07 09:16:32 +00:00
Christoph Oelckers e57ff454f2 - Added Hirogen2's patch for unlimited ammo CVAR.
SVN r1464 (trunk)
2009-03-06 22:58:34 +00:00
Randy Heit ee1806e9b2 - Fixed: You couldn't easily play with the compatibility options menu during
the title screen, because the demo loop reset the server cvars after each
  attempt to play a demo, even though the demos never actually played. The
  proper long-term solution would be to make shadow copies of all cvars
  touched by demos and use those for the demo and the real things for
  everything else, but this should do for now and is a lot easier.


SVN r1463 (trunk)
2009-03-04 23:19:46 +00:00
Randy Heit e9121b607d - Fixed: When using BOOM-style sector flags and specials together, the
special was ignored unless it was "secret".


SVN r1462 (trunk)
2009-03-04 23:07:18 +00:00
Randy Heit 88e32146b9 - Fixed: One byte is too short for DUMB_IT_SIGRENDERER to store song tempo.
Changed it to a word.


SVN r1461 (trunk)
2009-03-04 22:18:46 +00:00
Randy Heit 5eeaa130fd - Went back to using RDTSC for timing on Win32. Ironically,
QueryPerformanceCounter() is obviously using the TSC for its timing on my
  machine, yet the overhead it has to do to keep the timer sane is apparently
  noticeable on a few maps. I suppose I should at some time check
  clock_gettime() and see if it has similar issues on Linux.


SVN r1460 (trunk)
2009-03-04 06:06:31 +00:00
Christoph Oelckers 3b36334704 - changed: If a monster with the BOSSDEATH flag is crushed A_BossDeath will
be called now.
- fixed: D'Sparil's second form was missing the BOSSDEATH flag.
- fixed: D'Sparil's first form requires the DONTGIB flag.
- fixed: Heretic doesn't crush monsters. To handle this in a more generic
  fashion this depends on the presence of a gib sprite now.


SVN r1459 (trunk)
2009-03-03 21:17:00 +00:00
Christoph Oelckers d73d5dcaac - Changed burn and Acolyte death sequences so that they leave corpses that
don't vanish.


SVN r1458 (trunk)
2009-03-01 21:12:05 +00:00
Christoph Oelckers 74642ca626 - Fixed: AActor::SetOrigin must call P_FindFloorCeiling to get the true
floor and ceiling heights. Otherwise the actor will fall right through
  3DMidtex textures (and 3D-floors.)


SVN r1456 (trunk)
2009-03-01 10:12:12 +00:00
Randy Heit d0763f4820 - Fixed: The TeleporterBeacon tried to enter its See state rather than its
Drop state. Also changed it to fade out when it's done rather than
  disappearing abruptly.


SVN r1453 (trunk)
2009-03-01 02:19:46 +00:00
Christoph Oelckers 42ac64d964 - Fixed: Strife's quest based line actions also work in Deathmatch.
- Fixed: Gravity application was not correct. For actors with no vertical 
  momentum the initial pull is supposed to be twice as strong as when 
  vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
  tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes. 
  There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small 
  Raven health item, 2 a large Raven health item and 3 a Strife item.



SVN r1452 (trunk)
2009-02-28 21:38:20 +00:00
Randy Heit 37aa4c2c28 - Removed an early-out in wallscan_striped() that is invalid when drawing a
skybox.


SVN r1451 (trunk)
2009-02-27 03:45:14 +00:00
Randy Heit 4535382031 - The SFX Reverb unit is now moved so that it serves as an input to the water
effect rather than as an input to the ChannelGroup Target Unit. This means
  the water effect is now applied after any room reverb, rather than in
  parallel with it.
- Fixed: UI sounds should not have reverb applied to them.


SVN r1450 (trunk)
2009-02-26 06:23:05 +00:00
Christoph Oelckers 1f5cf23418 - fixed: nextmap and nextsecret CCMDs set skill to 0.
SVN r1449 (trunk)
2009-02-25 23:25:47 +00:00
Christoph Oelckers 2c65d5b8f5 - fixed: level.flags2 was not stored in savegames. Also bumped min. savegame
version and removed old compatibility handlings.

SVN r1448 (trunk)
2009-02-25 22:10:06 +00:00
Randy Heit a18018f607 - Removed the delay for starting all sounds from one tic at exactly the same
DSP position. Without also synchronizing the stopping of sounds, it can
  cause problems with things like the chainsaw where the sound is stopped and
  immediately restarted, causing occasional gaps between the stopping of the
  sound and the starting of the new one. (I added the start synchronization to
  combat flanging of paired moving polyobjects when moving around, but I think
  just removing velocity from the player for sound calculations takes care of
  that well enough.)


SVN r1447 (trunk)
2009-02-25 21:31:14 +00:00
Christoph Oelckers d91f0c4090 - Added GCC headers for intptr_t to tarray.h.
- Added MF5_PAINLESS flag for projectiles that don't make the target go into
  the pain state.


SVN r1446 (trunk)
2009-02-24 21:19:10 +00:00
Randy Heit c2b4522b8f - Changed DEM_ADDSLOTDEFAULT, DEM_ADDSLOT, and DEM_SETSLOT to be more space-
efficient.


SVN r1445 (trunk)
2009-02-24 05:58:59 +00:00
Randy Heit a71e87b9df - Fixed: player->oldbuttons was copied from the current button set at the end
of P_PlayerThink(), well before ACS could ever get at it with GetPlayerInput.


SVN r1444 (trunk)
2009-02-24 04:13:38 +00:00
Christoph Oelckers f188577bb5 - Fixed: The map name display on the automap was incomplete.
- Added FakeInventory.Respawns DECORATe property
- Fixed: Unsetting the MF5_INCONVERSATION flag did not work when quitting the
  conversation by pressing Escape.


SVN r1442 (trunk)
2009-02-23 21:55:36 +00:00
Christoph Oelckers 613ae5e022 - added ML_BLOCKPROJECTILE flag to lines.
SVN r1440 (trunk)
2009-02-22 15:39:42 +00:00
Christoph Oelckers eb47f4fdbf - Fixed: With opl_onechip set the second OPL chip was never set to anything valid
so it contained an invalid pointer. There were also a few other places that
  simply assumed that the second chip is set to something valid.
- Fixed: NPCs which are engaged in a conversation should not move.
- Fixed: Player movement animation was not stopped when starting a conversation.


SVN r1439 (trunk)
2009-02-22 10:25:12 +00:00
Randy Heit 10c31b82cb - Added selective compression of network packets. Interestingly, most packets
don't actually compress all that well, even the ones that aren't too short
  to possibly compress. (Maybe make the whole thing one long, never-ending
  zlib data stream with Z_SYNC_FLUSH used to chunk things at packet
  boundaries? That would probably help the compression ratio, but it would
  require changing the way the netcode determines sequence, which would be
  a much more invasive change.)


SVN r1438 (trunk)
2009-02-22 05:05:58 +00:00
Christoph Oelckers 317b8c1d7c - Fixed: Heretic's fullscreen HUD crashed when the player had armor without
a valid icon.


SVN r1436 (trunk)
2009-02-21 23:17:37 +00:00
Christoph Oelckers b94b832a9e - Fixed: Untranslated colors in fonts had an alpha value of 0 but need 255.
SVN r1433 (trunk)
2009-02-21 11:30:42 +00:00
Christoph Oelckers a09e15fa09 - Fixed: The Doom status bar's ammo display may not use the INDEXFONT for
the alternative HUD. Instead it has to create a separate one out of the
  STYSNUM characters.


SVN r1432 (trunk)
2009-02-21 11:08:14 +00:00
Christoph Oelckers 5bd3d0d37d - Fixed: skins can not be sorted for binary search because the player class
code depends on the original indices.
- Fixed: P_StartConversation set the global dialog node variable for all
  players, not just the consoleplayer.
- Fixed: AWeapon::PickupForAmmo assumed that any weapon having a secondary
  ammo type also has a primary one.


SVN r1431 (trunk)
2009-02-21 10:15:11 +00:00
Christoph Oelckers 4b723beddd - Bumped netgame, demo and min demo version for the weapon slot changes.
- changed weapon slots to be stored per player. Information is now transmitted
  across the network so that all machines know each player's current weapon
  configuration so that it can be used by cheats or HUD display routines.


SVN r1430 (trunk)
2009-02-20 22:28:48 +00:00
Christoph Oelckers 125b0cefaf - fixed: level_info_t::mapbg was not initialized
SVN r1429 (trunk)
2009-02-20 13:47:22 +00:00
Randy Heit a7e40b56f6 - Fixed: Player names and chat macros that end with incomplete \c escapes now
have those escapes stripped before printing so that they do not merge with
  subsequent text.
- Moved default weapon slot assignments into the player classes.
  Weapon.SlotNumber is now used solely for mods that want to add new weapons
  without completely redoing the player's arsenal. Restored some config-based
  weapon slot customization, though slots are no longer automatically saved
  to the config and section names have changed slightly. However, unlike
  before, config slots are now the definitive word on slot assignments and
  cannot be overridden by any other files loaded.
- Fixed: Several weapons were missing a game filter from their definitions.
- Removed storage of weapon slots in the config so that weapon slots can
  be setup in the weapons themselves. Slots are still configurable, since
  they need to be for KEYCONF to work; any changes simply won't be saved
  when you quit.
- Removed limit on weapon slot sizes.


SVN r1428 (trunk)
2009-02-20 00:53:25 +00:00
Randy Heit 491abe3a2c - Fixed: DirectInput8Create() used the wrong calling convention.
SVN r1426 (trunk)
2009-02-19 23:12:48 +00:00
Christoph Oelckers 666e40c8bb - Added MF5_CANTSEEK flag to prevent seeker missiles from homing in on
certain actors and added an option to APowerInvisibility to set this
  flag when active.
- Added map specific automap backgrounds.
- Fixed: Voodoo dolls did not play a sound when dying.
- Added colorized error messages to DECORATE and made a few more error
  conditions that do not block further parsing not immediately abort.
- Made all errors in CreateNewActor not immediately fatal so that the
  rest of the DECORATE lump can be parsed normally to look for more errors.
- Fixed: Defining classes with the same name as their immediate base class
  was legal. It should not be allowed that a class has another one with the
  same name in its ancestry.
- Fixed: Formatting of the intermission screen on Heretic, Hexen and Strife
  was broken. Changed it to use WI_Drawpercent which does it properly and
  also allows showing percentage in these games now.
- Fixed: The MAPINFO parser ignored missing terminating braces of the last
  block in the file.

SVN r1425 (trunk)
2009-02-19 14:36:37 +00:00
Randy Heit 0acc6a4ee3 - Moved the V_InitFontColors() call earlier in the startup sequence so that
colored error messages appear colored in the startup window. Also lightened
  up the "Flat" red to contrast better with the startup background.


SVN r1424 (trunk)
2009-02-11 00:16:05 +00:00
Randy Heit 085be22a30 - Changed I_InitInput() to acquire the IDirectInput8A interface by using
DirectInput8Create() instead of CoCreateInstance(). This allows the Steam
  GameOverlayRenderer.dll to properly hook it.


SVN r1422 (trunk)
2009-02-10 03:12:41 +00:00
Randy Heit d444fc54fd - Didn't have the log saved.
SVN r1421 (trunk)
2009-02-10 02:21:46 +00:00
Randy Heit 035edb32ad - Stopped sending double the number of wheel events as appropriate to the
console under Linux.
- Added middle mouse button selection pasting for X systems.



SVN r1420 (trunk)
2009-02-10 02:16:41 +00:00
Christoph Oelckers 5aecc8abf5 - Fixed parsing for MustConfirm key in skill parser.
- Converted internal MAPINFOs to new syntax.


SVN r1417 (trunk)
2009-02-08 19:04:07 +00:00
Christoph Oelckers 4b064d9b5d - Added a range parameter to SNDINFO's $limit.
- Restored Dehacked music name replacement.


SVN r1416 (trunk)
2009-02-08 11:28:30 +00:00
Randy Heit 05a8a49ea5 - Added GUICapture mouse events for Win32.
SVN r1415 (trunk)
2009-02-08 03:45:41 +00:00
Randy Heit 025e36ee41 - Changed I_GetFromClipboard() to return an FString.
SVN r1414 (trunk)
2009-02-08 03:32:27 +00:00
Randy Heit be165578ea - Added GTK+-based clipboard support for Linux.
- Fixed: Most Linux filesystems do not fill in d_type for scandir(), so we
  cannot rely on it to detect directories.
- Added NicePath() function to perform shell-style ~ substitution on path
  names.
- Changed the default screenshot directory on Unix to ~/.zdoom/screenshots/.
- Added -shotdir command line option to temporarily override the
  screenshot_dir cvar.



SVN r1413 (trunk)
2009-02-08 02:52:43 +00:00
Christoph Oelckers 125be6b54e - Fixed: G_SerializeLevel must use the TEXMAN_ReturnFirst flag for getting
the sky textures so that it still works when the first texture in a TEXTURE1
  lump is used as sky.

SVN r1412 (trunk)
2009-02-07 08:52:07 +00:00
Randy Heit 0c9f735357 - Restored the old drawseg/sprite distance check from 2.0.63. The code that
replaced it did the check at the center of the area intersected by the
  sprite and the drawseg, whereas 2.0.63 only did the check at the location
  of the sprite on the map.


SVN r1411 (trunk)
2009-02-07 03:01:38 +00:00
Randy Heit 1aed25f666 - Commented out the CALL_ACTION(A_Look, actor) for targetless friendly
monsters in A_DoChase(). They can still find new targets without this,
  and with it, they got stuck on the first frame of their see state.


SVN r1410 (trunk)
2009-02-07 01:37:06 +00:00
Randy Heit 8d9bc8cc67 - Fixed: Keys bound in a custom key section would unbind the key in the
main game section.


SVN r1409 (trunk)
2009-02-07 01:14:36 +00:00
Randy Heit f867f40bab - Fixed scrolling of the automap background on a rotated automap.
SVN r1408 (trunk)
2009-02-07 00:07:55 +00:00
Randy Heit 64b783f4bd - Changed singleplayer allowrespawn to act like a co-op game when you
change levels while dead by immediately respawning you before the switch
  so that you get to keep all your inventory.
- Fixed: G_InitLevelLocals() did not set flags2.


SVN r1406 (trunk)
2009-02-06 04:43:51 +00:00
Christoph Oelckers cccdfd6336 - fixed: The compatibility parser applied the last map's settings to all
maps in the compatibility list.
- Added compatibility settings for a few more levels in some classic WADs.
- Added spechit overflow workaround for Strain MAP07. This is highly map
  specific because the original behavior cannot be restored.
- Added a check for Doom's IWAD levels that forces COMPAT_SHORTTEX for them.
  MD5 cannot be used well here because there's many different IWADs with 
  slightly different levels. This is only done for Doom format levels to
  ensure that custom IWADs for ZDoom are not affected.
- fixed: level.flags2 was not reset at level start.
- Fixed: Morph powerups can change the actor picking up the item so 
  AInventory::CallTryPickup must be able to return the new actor.
- Fixed: ACS's GiveInventory may not assume that a PlayerPawn is still
  attached to the player data after an item has been given.
- Added a missing NULL pointer check to DBaseStatusBar::Blendview.


SVN r1405 (trunk)
2009-02-06 00:16:57 +00:00
Randy Heit 4e509728a0 - Added a compatibility lump because I think it's a shame that Void doesn't
work properly on new ZDooms after all the collaboration I had with Cyb on
  that map. (Works with other maps, too.)


SVN r1402 (trunk)
2009-02-05 02:55:28 +00:00
Christoph Oelckers 84c5c7d38e - Made improvements so that the FOptionalMapinfoData class is easier to use.
SVN r1401 (trunk)
2009-02-04 23:45:26 +00:00
Randy Heit 403b2c3c56 - Moved the MF_INCHASE recursion check from A_Look() into A_Chase(). This
lets A_Look() always put the actor into its see state. This problem could
  be heard by an Archvile's resurrectee playing its see sound but failing to
  enter its see state because it was called from A_Chase().


SVN r1399 (trunk)
2009-02-04 02:29:59 +00:00
Randy Heit b983886acd - Fixed: SBARINFO used different rounding modes for the background and
foreground of the DrawBar command.


SVN r1398 (trunk)
2009-02-04 02:01:32 +00:00
Randy Heit 72343d9f2c - Bumped MINSAVEVER to coincide with the new MAPINFO merge.
SVN r1397 (trunk)
2009-02-04 01:27:45 +00:00
Randy Heit d0e7e574e1 - Added a fflush() call after the logfile write in I_FatalError so that the
error text is visible in the file while the error dialog is displayed.


SVN r1396 (trunk)
2009-02-04 01:23:47 +00:00
Christoph Oelckers 4bcd3faef8 - moved all code related to global ACS variables to p_acs.cpp where it belongs.
- fixed: The nextmap and nextsecret CCMDs need to call G_DeferedInitNew instead of G_InitNew.
- merged MAPINFO branch back into trunk.

SVN r1393 (trunk)
2009-02-03 19:11:43 +00:00
Randy Heit 0b95b47f87 - Changed DECORATE replacements so that they aren't overridden by Dehacked.
SVN r1391 (trunk)
2009-02-03 05:46:55 +00:00
Christoph Oelckers c11f1a7fdc - Fixed: The damage factor for 'normal' damage is supposed to be applied to
all damage types that don't have a specific damage factor.


SVN r1388 (trunk)
2009-02-01 09:11:05 +00:00
Randy Heit 07a2da40f1 - Changed FMOD init() to allocate some virtual channels.
SVN r1387 (trunk)
2009-02-01 04:10:36 +00:00
Randy Heit b680840073 - Fixed clipping in D3DFB::DrawTextureV() for good by using a scissor test.
SVN r1386 (trunk)
2009-02-01 03:39:00 +00:00
Randy Heit c09d9f0e20 - Fixed: D3DFB::DrawTextureV() did not properly adjust the texture coordinate
for lclip and rclip.


SVN r1384 (trunk)
2009-01-31 03:46:30 +00:00
Randy Heit a21a928011 - Added weapdrop ccmd.
SVN r1383 (trunk)
2009-01-31 03:07:02 +00:00
Randy Heit f3b6f25d88 - Centered the compatibility mode option in the comptibility options menu.
SVN r1382 (trunk)
2009-01-31 02:47:45 +00:00
Randy Heit a7ffb9db6a - Added button mappings for 8 mouse buttons on SDL. It works with my system,
but Linux being Linux, there are no guarantees that it's appropriate for
  other systems.
- Fixed: SDL input code did not generate GUI events for the mousewheel, so it
  could not be used to scroll the console buffer.



SVN r1381 (trunk)
2009-01-31 02:26:24 +00:00
Christoph Oelckers 40d740506d - Added Blzut3's statusbar maintenance patch.
SVN r1380 (trunk)
2009-01-30 22:37:55 +00:00
Christoph Oelckers 176608cbf4 - fixed sound origin of the Mage Wand's missile.
SVN r1377 (trunk)
2009-01-30 08:14:28 +00:00
Christoph Oelckers fb9601b9eb - Added APROP_Dropped actor property.
- Fixed: The compatmode CVAR needs CVAR_NOINITCALL so that the compatibility flags don't get reset each start.
- Fixed: compatmode Doom(strict) was missing COMPAT_CROSSDROPOFF

SVN r1376 (trunk)
2009-01-28 08:48:52 +00:00