mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
- Changed DECORATE replacements so that they aren't overridden by Dehacked.
SVN r1391 (trunk)
This commit is contained in:
parent
c11f1a7fdc
commit
0b95b47f87
2 changed files with 12 additions and 1 deletions
|
@ -1,3 +1,6 @@
|
|||
February 2, 2009
|
||||
- Changed DECORATE replacements so that they aren't overridden by Dehacked.
|
||||
|
||||
February 2, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: The damage factor for 'normal' damage is supposed to be applied to
|
||||
all damage types that don't have a specific damage factor.
|
||||
|
|
|
@ -2585,7 +2585,7 @@ void FinishDehPatch ()
|
|||
AActor *defaults2 = GetDefaultByType (subclass);
|
||||
memcpy (defaults2, defaults1, sizeof(AActor));
|
||||
|
||||
// Make a copy the replaced class's state labels
|
||||
// Make a copy of the replaced class's state labels
|
||||
FStateDefinitions statedef;
|
||||
statedef.MakeStateDefines(type);
|
||||
|
||||
|
@ -2598,8 +2598,16 @@ void FinishDehPatch ()
|
|||
|
||||
// Use the DECORATE replacement feature to redirect all spawns
|
||||
// of the original class to the new one.
|
||||
FActorInfo *old_replacement = type->ActorInfo->Replacement;
|
||||
|
||||
type->ActorInfo->Replacement = subclass->ActorInfo;
|
||||
subclass->ActorInfo->Replacee = type->ActorInfo;
|
||||
// If this actor was already replaced by another actor, copy that
|
||||
// replacement over to this item.
|
||||
if (old_replacement != NULL)
|
||||
{
|
||||
subclass->ActorInfo->Replacement = old_replacement;
|
||||
}
|
||||
|
||||
DPrintf ("%s replaces %s\n", subclass->TypeName.GetChars(), type->TypeName.GetChars());
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue