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- Fixed: The map name display on the automap was incomplete.
- Added FakeInventory.Respawns DECORATe property - Fixed: Unsetting the MF5_INCONVERSATION flag did not work when quitting the conversation by pressing Escape. SVN r1442 (trunk)
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parent
613ae5e022
commit
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4 changed files with 30 additions and 6 deletions
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@ -1,4 +1,10 @@
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February 22, 2009 (Changes by Graf Zahl)
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February 23, 2009 (Changes by Graf Zahl)
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- Fixed: The map name display on the automap was incomplete.
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- Added FakeInventory.Respawns DECORATe property
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- Fixed: Unsetting the MF5_INCONVERSATION flag did not work when quitting the
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conversation by pressing Escape.
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February 22, 2009 (Changes by Graf Zahl)
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- added ML_BLOCKPROJECTILE flag to lines.
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- Fixed: With opl_onechip set the second OPL chip was never set to anything valid
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so it contained an invalid pointer. There were also a few other places that
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@ -1237,14 +1237,17 @@ void DBaseStatusBar::Draw (EHudState state)
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}
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}
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cluster_info_t *cluster = FindClusterInfo (level.cluster);
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i = 0;
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if (cluster == NULL || !(cluster->flags & CLUSTER_HUB))
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{
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i = mysnprintf (line, countof(line), "%s: ", level.mapname);
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mysnprintf (line, countof(line), "%s: ", level.mapname);
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}
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else
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{
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*line = 0;
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}
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FString mapname;
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mapname.Format("%c%c%s", TEXTCOLOR_ESCAPE, CR_GREY + 'A', level.LevelName.GetChars());
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mapname.Format("%s%c%c%s", line, TEXTCOLOR_ESCAPE, CR_GREY + 'A', level.LevelName.GetChars());
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screen->DrawText (SmallFont, highlight,
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(SCREENWIDTH - SmallFont->StringWidth (mapname)*CleanXfac)/2, y, mapname,
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DTA_CleanNoMove, true, TAG_DONE);
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@ -1194,17 +1194,22 @@ void P_ConversationCommand (int player, BYTE **stream)
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break;
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case CONV_SETNULL:
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if (players[player].ConversationNPC != NULL)
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{
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players[player].ConversationNPC->flags5 &= ~MF5_INCONVERSATION;
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}
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players[player].ConversationFaceTalker = false;
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players[player].ConversationNPC = NULL;
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players[player].ConversationPC = NULL;
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players[player].ConversationNPCAngle = 0;
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// fall through
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break;
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case CONV_CLOSE:
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if (players[player].ConversationNPC != NULL)
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{
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players[player].ConversationNPC->flags5 &= ~MF5_INCONVERSATION;
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}
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break;
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default:
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break;
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@ -123,6 +123,16 @@ static const char *RenderStyles[] =
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// CODE --------------------------------------------------------------------
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY(respawns, 0, FakeInventory)
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{
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defaults->Respawnable = true;
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}
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//==========================================================================
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//
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// ParseOldDecoration
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