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- Fixed: G_SerializeLevel must use the TEXMAN_ReturnFirst flag for getting
the sky textures so that it still works when the first texture in a TEXTURE1 lump is used as sky. SVN r1412 (trunk)
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2 changed files with 7 additions and 2 deletions
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@ -1,3 +1,8 @@
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February 7, 2009 (Changes by Graf Zahl)
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- Fixed: G_SerializeLevel must use the TEXMAN_ReturnFirst flag for getting
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the sky textures so that it still works when the first texture in a TEXTURE1
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lump is used as sky.
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February 6, 2009
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- Restored the old drawseg/sprite distance check from 2.0.63. The code that
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replaced it did the check at the center of the area intersected by the
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@ -1421,8 +1421,8 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
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{
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strncpy (level.skypic1, arc.ReadName(), 8);
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strncpy (level.skypic2, arc.ReadName(), 8);
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sky1texture = TexMan.GetTexture (level.skypic1, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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sky2texture = TexMan.GetTexture (level.skypic2, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable);
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sky1texture = TexMan.GetTexture (level.skypic1, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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sky2texture = TexMan.GetTexture (level.skypic2, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_ReturnFirst);
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R_InitSkyMap ();
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}
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